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Braindance Launches a Different Kind of VR Experience Using Volumetric Gaussian Splatting Technology


News provided by

Braindance

Dec 29, 2025, 08:37 ET

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LONDON, Dec. 29, 2025 /PRNewswire/ -- Braindance has launched a live VR experience built using Gaussian Splatting–based volumetric rendering, offering a different way to experience digital environments and virtual characters in real time. Instead of relying on traditional polygon meshes or flat panoramic video, the project uses volumetric data to create scenes that retain depth, softness, and spatial stability as users move freely through them, even under full six degrees of freedom (6DoF) motion.

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Braindance has launched a live VR experience built using Gaussian Splatting–based volumetric rendering, offering a different way to experience digital environments and virtual characters in real time.
Braindance has launched a live VR experience built using Gaussian Splatting–based volumetric rendering, offering a different way to experience digital environments and virtual characters in real time.
As VR experiences continue to mature, expectations are increasingly shaped by how virtual spaces behave once users begin to move and interact naturally.
As VR experiences continue to mature, expectations are increasingly shaped by how virtual spaces behave once users begin to move and interact naturally.

The launch comes at a moment when the VR industry is quietly reassessing what immersion actually means. As 2025 draws to a close, industry conversations are shifting away from headset specs and visual sharpness toward a more basic question: why virtual worlds still feel artificial once users begin to move and interact naturally. In that context, techniques like Gaussian Splatting are gaining attention for their ability to make virtual spaces feel less like content being watched and more like places being occupied.

How Gaussian Splatting Works in a Live VR Environment

In a live VR environment, Gaussian Splatting changes how scenes are experienced rather than how they are described. Instead of assembling worlds from rigid surfaces optimized for fixed viewpoints, the technique allows environments to behave as continuous volumes that remain visually coherent as perspective shifts.

This means spaces hold together as users move through them, without the visual breaks, distortions, or flattening that often appear in traditional mesh-based VR. Lighting, depth, and spatial relationships remain consistent across viewpoints, supporting real-time interaction without forcing the experience into pre-rendered angles or constrained movement paths.

Why This Matters for Movement and Presence in VR

One of the long-standing challenges in VR has been maintaining immersion once users begin to move freely. Gaussian Splatting addresses this by preserving parallax and depth across all viewpoints, allowing users to move naturally without breaking the illusion of space.

In Braindance, this means environments and virtual agents remain visually stable as users shift position, lean closer, or look around. Instead of feeling like a pre-rendered scene designed for a single viewpoint, the experience adapts to the user's motion in real time, reinforcing the sense that the virtual space exists independently of the viewer.

How the Brain Responds to Volumetric Virtual Characters

The impact of this approach extends beyond visual fidelity. Research into social presence suggests that once virtual characters reach a certain level of spatial and behavioral consistency, the brain begins to respond to them as social entities rather than visual objects. Subtle cues such as light behavior, depth consistency, and motion alignment play a significant role in this perception.

Volumetric rendering supports these cues by giving virtual characters weight and continuity. In experiences like Braindance, users respond less to graphical detail and more to signals the brain instinctively associates with real-world interaction, changing the experience from observation to participation.

As VR experiences continue to mature, expectations are increasingly shaped by how virtual spaces behave once users begin to move and interact naturally. What matters less is how a world looks at first glance, and more whether it holds together as something that can be experienced rather than observed.

Media Contact:
Varg Vikernes
447475352330
[email protected]

SOURCE Braindance

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