Business Strategy: The Role of Gamification in Utilities% Consumer Engagement
LONDON, Jan. 15, 2014 /PRNewswire/ -- Reportbuyer.com just published a new market research report:
Business Strategy: The Role of Gamification in Utilities% Consumer Engagement
This IDC Energy Insights report explores the potential for gamified applications in the energy sector by analyzing real-world pioneering and innovative gamification projects. It focuses on how gamification can be leveraged to engage consumers to realize energy efficiencies, improve peak response, build customer loyalty, and acquire new customers in energy competitive markets.
Gamification is expected to develop into a multibillion-dollar market. By 2014, IDC Energy Insights expects worldwide utilities IT spending for gamification tools, applications, and services to be approximately $13.5 million, rising to $65 million in 2016. IDC Energy Insights also expects that by 2016, 60% of progressive worldwide energy retailers will utilize at least one gamified application.
"With all the hype surrounding gamification, of which some is rightly deserved, factors such as how well these mechanisms work over the long term or the level of appetite and patience that audiences will have when faced with a plethora of gamified applications vying for their attention, remain to be seen. However, it provides an interesting avenue for further investigation and research," says Adam Ajzensztejn, senior research analyst, IDC Energy Insights, EMEA.
Table of Contents
IDC Energy Insights Opinion
In This Study
Situation Overview
The Approach
Future Outlook
Best Practice From Around the World
Using Smart Meter Data to Engage Consumers: An Example From the U.S.
Collaborative Community Engagement: A Case Study From Denmark
Raising Awareness Using Visual Communication: Projects From Israel and Finland
Self-Learning Thermostat: A Case Study From the U.S.
Encouraging Energy Efficiency in Buildings: A Project From the U.S.
Essential Guidance
Actions to Consider
Learn More
Related Research
Synopsis
Table: Common Game Mechanics and Techniques
Figure: LED Display -- Reading Power Station, Tel Aviv
Figure: "Nuage Vert" -- Salmisaari Power Plant, Helsinki
Figure: "Energy Chickens" Game Interface
Read the full report:
Business Strategy: The Role of Gamification in Utilities% Consumer Engagement
http://www.reportbuyer.com/automotive/hybrid_electric_vehicles/business_strategy_role_gamification_utilities_consumer_engagement.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=NoCategory
For more information:
Sarah Smith
Research Advisor at Reportbuyer.com
Email: [email protected]
Tel: +44 208 816 85 48
Website: www.reportbuyer.com
SOURCE ReportBuyer
WANT YOUR COMPANY'S NEWS FEATURED ON PRNEWSWIRE.COM?
Newsrooms &
Influencers
Digital Media
Outlets
Journalists
Opted In
Share this article