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Family Entertainment Centre Market: 36% of Growth to Originate from North America, Arcade Studios Segment to be Significant for Revenue Generation - Technavio

Technavio (PRNewsfoto/Technavio)

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Technavio

Aug 09, 2022, 02:35 ET

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NEW YORK, Aug. 9, 2022 /PRNewswire/ -- The family entertainment center market estimates a market value of USD 21.05 billion from 2021 to 2026 as per the latest market report by Technavio. In addition, the report projects the market to progress at a CAGR of  12.29%. 36% of the market's growth will originate from North America during the forecast period. US and Canada are the key markets for family entertainment centers in North America. Market growth in this region will be faster than the growth of the market in South America and MEA. The rise in the number of family entertainment centers, owing to an increase in the number of teen and adult customers who are shifting from video games toward collectible action strategy and war-based arcade gaming will facilitate the family entertainment center market growth in North America over the forecast period. 

Technavio has announced its latest market research report titled Family Entertainment Center Market Growth, Size, Trends, Analysis Report by Type, Application, Region and Segment Forecast 2022-2026
Technavio has announced its latest market research report titled Family Entertainment Center Market Growth, Size, Trends, Analysis Report by Type, Application, Region and Segment Forecast 2022-2026

To know more about the regional segment - Download a Free Sample Report

Family Entertainment Center Market: Segmentation Analysis

The market research report segments the family entertainment center market by Application (Arcade studios, Physical play activities, Skill/Competition games, and AR and VR gaming zones) and Geography (North America, Europe, APAC, South America, and the Middle East and Africa).

Revenue Generating Segment
  • The FECs market share growth by the arcade studios segment will be significant for revenue generation
  • The innovations have changed gaming from 2D gameplay on a screen, which only requires gamers to use their hands, to VR, in which the gamer can experience the virtual world of gaming. To enhance the customer experience, the vendors have developed games where gamers can stand up and move around naturally instead of playing games on a screen using gaming peripherals. For instance, in March 2022, the Amusement Expo International (AEI) convention in Las Vegas introduced a VR laser tech arcade game that has one platform, and players can move around and play. Such factors will drive market growth in the coming years.

To know about the market contribution of each segment -Grab a FREE Sample Now!

Family Entertainment Center Market: Major Driver
  • The key factor driving the global family entertainment center industry growth is the expansion of AEI.
  •  AEI is sponsored by the leading professional organization AAMA and AMOA. Amusement Expos help businesses and consumers to learn about new arcade games which they later prefer purchasing or playing. According to AEI visitor research, 70% of AEI attendees control the buying decisions in their companies. Over the past decade, AEI has continued to expand and delivered bottom-line benefits to a constantly evolving marketplace.
Family Entertainment Center Market: Major Trend
  • The rising integration of VR in games is one of the key family entertainment center market trends that is expected to impact the industry positively in the forecast period.
  •  The main goal of VR is to stimulate the user's physical presence in a virtual environment. For instance, VR 360 dinosaur attack car arcade game 3D shooter was launched in 2021. Similarly, in 2021, Sega Corporation introduced a VR agent, which is an action game where players travel around several scenes as an agent sniper and eliminate terrorists with a pistol, shotgun, and machine gun. Moreover, Ultra Moto VR is another VR-based game by UNIS Technology Ltd. The convention had a discussion on the most successful chain of VR arcades in the world and a better understanding of operational issues to increase sales and profit from VR games. Such factors are expected to increase the adoption of VR-based games in the coming years.

To know about the other trends & drivers along with market challenges - Request a Free Sample Report

The competitive scenario provided in the Family Entertainment Center Market report analyzes, evaluates, and positions companies based on various performance indicators. Some of the factors considered for this analysis include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, growth in market share, etc. Don't wait, Make a strategic approach & boost your business goals with our Family Entertainment Center Market Forecast Report -  Buy Now!

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  • The bowling center's market share is expected to increase by USD 2.95 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 4.45%.

Family Entertainment Center Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 12.29%

Market growth 2022-2026

USD 21.05 billion

Market structure

Fragmented

YoY growth (%)

10.56

Regional analysis

North America, Europe, APAC, South America, Middle East, and Africa

Performing market contribution

North America at 36%

Key consumer countries

US, Canada, China, Japan, and the UK

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Ameream LLC, Bowlmor AMF, CEC Entertainment LLC, Cinergy Entertainment Group, Citymax Hotels Pvt. Ltd., Dave and Busters Inc., KidZania Operations SarL, Lucky Strike Entertainment LLC, Main Event Entertainment Inc., Merlin Entertainments Group Ltd., MOA Entertainment Company LLC, Mr. Gattis Pizza LLC, Scene 75 Entertainment Centers, SeaWorld Parks and Entertainment Inc., Smaaash Entertainment Pvt. Ltd., Ten Entertainment Group plc, The Walt Disney Co., and Timezone Entertainment Pvt. Ltd.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, and market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Browse for Technavio "Consumer Discretionary Market" Research Reports

Table of Content

1 Executive Summary

  • 1.1 Market Overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart of Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart of Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Incremental Growth
    • Exhibit 07: Executive Summary – Data Table on Incremental Growth
    • Exhibit 08: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 09: Parent market
    • Exhibit 10: Market Characteristics

3 Market Sizing

  • 3.1 Market Definition
    • Exhibit 11: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 12: Market segments
  • 3.3 Market size 2021
  • 3.4 Market outlook: Forecast for 2021-2026
    • Exhibit 13: Chart on Global - Market size and forecast 2021-2026 ($ million)
    • Exhibit 14: Data Table on Global - Market size and forecast 2021-2026 ($ million)
    • Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
    • Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

4 Five Forces Analysis

  • 4.1 Five forces summary
    • Exhibit 17: Five forces analysis - Comparison between 2021 and 2026
  • 4.2 Bargaining power of buyers
    • Exhibit 18: Chart on  the Bargaining power of buyers – Impact of key factors 2021 and 2026
  • 4.3 Bargaining power of suppliers
    • Exhibit 19: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
  • 4.4 Threat of new entrants
    • Exhibit 20: Threat of new entrants – Impact of key factors in 2021 and 2026
  • 4.5 Threat of substitutes
    • Exhibit 21: Threat of substitutes – Impact of key factors in 2021 and 2026
  • 4.6 Threat of rivalry
    • Exhibit 22: Threat of rivalry – Impact of key factors in 2021 and 2026
  • 4.7 Market condition
    • Exhibit 23: Chart on Market condition - Five forces 2021 and 2026

5 Market Segmentation by Application

  • 5.1 Market segments
    • Exhibit 24: Chart on Application - Market share 2021-2026 (%)
    • Exhibit 25: Data Table on Application - Market share 2021-2026 (%)
  • 5.2 Comparison by Application
    • Exhibit 26: Chart on Comparison by Application
    • Exhibit 27: Data Table on Comparison by Application
  • 5.3 Arcade studios - Market size and forecast 2021-2026
    • Exhibit 28: Chart on Arcade studios - Market size and forecast 2021-2026 ($ million)
    • Exhibit 29: Data Table on Arcade studios - Market size and forecast 2021-2026 ($ million)
    • Exhibit 30: Chart on Arcade studios - Year-over-year growth 2021-2026 (%)
    • Exhibit 31: Data Table on Arcade studios - Year-over-year growth 2021-2026 (%)
  • 5.4 Physical play activities - Market size and forecast 2021-2026
    • Exhibit 32: Chart on Physical play activities - Market size and forecast 2021-2026 ($ million)
    • Exhibit 33: Data Table on Physical play activities - Market size and forecast 2021-2026 ($ million)
    • Exhibit 34: Chart on Physical play activities - Year-over-year growth 2021-2026 (%)
    • Exhibit 35: Data Table on Physical play activities - Year-over-year growth 2021-2026 (%)
  • 5.5 Skill/Competition games - Market size and forecast 2021-2026
    • Exhibit 36: Chart on Skill/Competition games - Market size and forecast 2021-2026 ($ million)
    • Exhibit 37: Data Table on Skill/Competition games - Market size and forecast 2021-2026 ($ million)
    • Exhibit 38: Chart on Skill/Competition games - Year-over-year growth 2021-2026 (%)
    • Exhibit 39: Data Table on Skill/Competition games - Year-over-year growth 2021-2026 (%)
  • 5.6 AR and VR gaming zones - Market size and forecast 2021-2026
    • Exhibit 40: Chart on AR and VR gaming zones - Market size and forecast 2021-2026 ($ million)
    • Exhibit 41: Data Table on AR and VR gaming zones - Market size and forecast 2021-2026 ($ million)
    • Exhibit 42: Chart on AR and VR gaming zones - Year-over-year growth 2021-2026 (%)
    • Exhibit 43: Data Table on AR and VR gaming zones - Year-over-year growth 2021-2026 (%)
  • 5.7 Market opportunity by Application
    • Exhibit 44: Market opportunity by Application ($ million)

6 Customer Landscape

  • 6.1 Customer landscape overview
    • Exhibit 45: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

7 Geographic Landscape

  • 7.1 Geographic segmentation
    • Exhibit 46: Chart on Market share by geography 2021-2026 (%)
    • Exhibit 47: Data Table on Market share by geography 2021-2026 (%)
  • 7.2 Geographic comparison
    • Exhibit 48: Chart on Geographic comparison
    • Exhibit 49: Data Table on Geographic comparison
  • 7.3 North America - Market size and forecast 2021-2026
    • Exhibit 50: Chart on North America - Market size and forecast 2021-2026 ($ million)
    • Exhibit 51: Data Table on North America - Market size and forecast 2021-2026 ($ million)
    • Exhibit 52: Chart on North America - Year-over-year growth 2021-2026 (%)
    • Exhibit 53: Data Table on North America - Year-over-year growth 2021-2026 (%)
  • 7.4 Europe - Market size and forecast 2021-2026
    • Exhibit 54: Chart on Europe - Market size and forecast 2021-2026 ($ million)
    • Exhibit 55: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
    • Exhibit 56: Chart on Europe - Year-over-year growth 2021-2026 (%)
    • Exhibit 57: Data Table on Europe - Year-over-year growth 2021-2026 (%)
  • 7.5 APAC - Market size and forecast 2021-2026
    • Exhibit 58: Chart on APAC - Market size and forecast 2021-2026 ($ million)
    • Exhibit 59: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
    • Exhibit 60: Chart on APAC - Year-over-year growth 2021-2026 (%)
    • Exhibit 61: Data Table on APAC - Year-over-year growth 2021-2026 (%)
  • 7.6 South America - Market size and forecast 2021-2026
    • Exhibit 62: Chart on South America - Market size and forecast 2021-2026 ($ million)
    • Exhibit 63: Data Table on South America - Market size and forecast 2021-2026 ($ million)
    • Exhibit 64: Chart on South America - Year-over-year growth 2021-2026 (%)
    • Exhibit 65: Data Table on South America - Year-over-year growth 2021-2026 (%)
  • 7.7 The Middle East and Africa - Market size and forecast 2021-2026
    • Exhibit 66: Chart on the Middle East and Africa - Market size and forecast 2021-2026 ($ million)
    • Exhibit 67: Data Table on the Middle East and Africa - Market size and forecast 2021-2026 ($ million)
    • Exhibit 68: Chart on the Middle East and Africa - Year-over-year growth 2021-2026 (%)
    • Exhibit 69: Data Table on the Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • 7.8 US - Market size and forecast 2021-2026
    • Exhibit 70: Chart on the US - Market size and forecast 2021-2026 ($ million)
    • Exhibit 71: Data Table on the US - Market size and forecast 2021-2026 ($ million)
    • Exhibit 72: Chart on US - Year-over-year growth 2021-2026 (%)
    • Exhibit 73: Data Table on the US - Year-over-year growth 2021-2026 (%)
  • 7.9 China - Market size and forecast 2021-2026
    • Exhibit 74: Chart on China - Market size and forecast 2021-2026 ($ million)
    • Exhibit 75: Data Table on China - Market size and forecast 2021-2026 ($ million)
    • Exhibit 76: Chart on China - Year-over-year growth 2021-2026 (%)
    • Exhibit 77: Data Table on China - Year-over-year growth 2021-2026 (%)
  • 7.10 UK - Market size and forecast 2021-2026
    • Exhibit 78: Chart on UK - Market size and forecast 2021-2026 ($ million)
    • Exhibit 79: Data Table on UK - Market size and forecast 2021-2026 ($ million)
    • Exhibit 80: Chart on UK - Year-over-year growth 2021-2026 (%)
    • Exhibit 81: Data Table on UK - Year-over-year growth 2021-2026 (%)
  • 7.11 Japan - Market size and forecast 2021-2026
    • Exhibit 82: Chart on Japan - Market size and forecast 2021-2026 ($ million)
    • Exhibit 83: Data Table on Japan - Market size and forecast 2021-2026 ($ million)
    • Exhibit 84: Chart on Japan - Year-over-year growth 2021-2026 (%)
    • Exhibit 85: Data Table on Japan - Year-over-year growth 2021-2026 (%)
  • 7.12 Canada - Market size and forecast 2021-2026
    • Exhibit 86: Chart on Canada - Market size and forecast 2021-2026 ($ million)
    • Exhibit 87: Data Table on Canada - Market size and forecast 2021-2026 ($ million)
    • Exhibit 88: Chart on Canada - Year-over-year growth 2021-2026 (%)
    • Exhibit 89: Data Table on Canada - Year-over-year growth 2021-2026 (%)
  • 7.13 Market opportunity by geography
    • Exhibit 90: Market opportunity by geography ($ million)

8 Drivers, Challenges, and Trends

  • 8.1 Market drivers
  • 8.2 Market challenges
  • 8.3 Impact of drivers and challenges
    • Exhibit 91: Impact of drivers and challenges in 2021 and 2026
  • 8.4 Market trends

9 Vendor Landscape

  • 9.1 Overview
  • 9.2 Vendor landscape
    • Exhibit 92: Overview on Criticality of inputs and Factors of differentiation
  • 9.3 Landscape disruption
    • Exhibit 93: Overview of factors of disruption
  • 9.4 Industry risks
    • Exhibit 94: Impact of key risks on business

10 Vendor Analysis

  • 10.1 Vendors covered
    • Exhibit 95: Vendors covered
  • 10.2 Market positioning of vendors
    • Exhibit 96: Matrix on vendor position and classification
  • 10.3 Bowlmor AMF
    • Exhibit 97: Bowlmor AMF - Overview
    • Exhibit 98: Bowlmor AMF - Product / Service
    • Exhibit 99: Bowlmor AMF - Key news
    • Exhibit 100: Bowlmor AMF - Key offerings
  • 10.4 CEC Entertainment LLC
    • Exhibit 101: CEC Entertainment LLC - Overview
    • Exhibit 102: CEC Entertainment LLC - Product / Service
    • Exhibit 103: CEC Entertainment LLC - Key offerings
  • 10.5 Cinergy Entertainment Group
    • Exhibit 104: Cinergy Entertainment Group - Overview
    • Exhibit 105: Cinergy Entertainment Group - Product / Service
    • Exhibit 106: Cinergy Entertainment Group - Key news
    • Exhibit 107: Cinergy Entertainment Group - Key offerings
  • 10.6 Dave and Busters Inc.
    • Exhibit 108: Dave and Busters Inc. - Overview
    • Exhibit 109: Dave and Busters Inc. - Product / Service
    • Exhibit 110: Dave and Busters Inc. - Key offerings
  • 10.7 Merlin Entertainments Group Ltd.
    • Exhibit 111: Merlin Entertainments Group Ltd. - Overview
    • Exhibit 112: Merlin Entertainments Group Ltd. - Business segments
    • Exhibit 113: Merlin Entertainments Group Ltd. - Key news
    • Exhibit 114: Merlin Entertainments Group Ltd. - Key offerings
    • Exhibit 115: Merlin Entertainments Group Ltd. - Segment focus
  • 10.8 Scene 75 Entertainment Centers
    • Exhibit 116: Scene 75 Entertainment Centers - Overview
    • Exhibit 117: Scene 75 Entertainment Centers - Product / Service
    • Exhibit 118: Scene 75 Entertainment Centers - Key offerings
  • 10.9 SeaWorld Parks and Entertainment Inc.
    • Exhibit 119: SeaWorld Parks and Entertainment Inc. - Overview
    • Exhibit 120: SeaWorld Parks and Entertainment Inc. - Product / Service
    • Exhibit 121: SeaWorld Parks and Entertainment Inc. - Key news
    • Exhibit 122: SeaWorld Parks and Entertainment Inc. - Key offerings
  • 10.10 Smaaash Entertainment Pvt. Ltd.
    • Exhibit 123: Smaaash Entertainment Pvt. Ltd. - Overview
    • Exhibit 124: Smaaash Entertainment Pvt. Ltd. - Product / Service
    • Exhibit 125: Smaaash Entertainment Pvt. Ltd. - Key offerings
  • 10.11 The Walt Disney Co.
    • Exhibit 126: The Walt Disney Co. - Overview
    • Exhibit 127: The Walt Disney Co. - Business segments
    • Exhibit 128: The Walt Disney Co. - Key offerings
    • Exhibit 129: The Walt Disney Co. - Segment focus
  • 10.12 Timezone Entertainment Pvt. Ltd.
    • Exhibit 130: Timezone Entertainment Pvt. Ltd. - Overview
    • Exhibit 131: Timezone Entertainment Pvt. Ltd. - Product / Service
    • Exhibit 132: Timezone Entertainment Pvt. Ltd. - Key offerings

11 Appendix

  • 11.1 Scope of the report
  • 11.2 Inclusions and exclusions checklist
    • Exhibit 133: Inclusions checklist
    • Exhibit 134: Exclusions checklist
  • 11.3 Currency conversion rates for US$
    • Exhibit 135: Currency conversion rates for US$
  • 11.4 Research methodology
    • Exhibit 136: Research methodology
    • Exhibit 137: Validation techniques employed for market sizing
    • Exhibit 138: Information sources
  • 11.5 List of abbreviations
    • Exhibit 139: List of abbreviations
About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Website: www.technavio.com/

SOURCE Technavio

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