Film And Music Global Market Analytics Report 2016 - Europe second largest geographic market
NEW YORK, Sept. 13, 2016 /PRNewswire/ -- Film, video and sound tracks are the most important forms of media. A film or a movie is formally referred to a motion picture. It is created by projecting sequenced moving images with an optical illusion effect on a screen. Sound recording or audio recording involves capturing of audio signals on storage devices either analog or digital.
The film industry mainly consists of establishments engaged in the production and distribution of motion pictures and other forms of videos. Together they make up the film and television production markets, two of the dominant medias globally.
Film and music is a relatively small part of the overall media market, compared to other areas such as publishing and broadcasting which are responsible for the actual delivery of the content to the consumers. The Broadcasting market was the largest market accounting for $XX billion followed by Publishing with $XX billion. The Information Services market was the third largest of the selected industries in 2015, accounting for $XX billion.
The Americas was the largest geographic market in the film and music market in 2015, accounting for $XX billion or XX% of the global market. The Americas is the largest market because of the key competitors headquartered in the USA and making the USA the biggest cinema exporter. Europe was the second largest geographic market, accounting for $XX billion or XX% of the global market. Asia was the third largest geographic market, accounting for $XX billion or XX% of the global market. Oceania accounted for XX% and the Middle East and Africa accounts for XX% of the global film and music market.
Global per capita film and music consumption grew from $XX in 2011 to $XX in 2015 at a CAGR of XX% and is expected to grow to $XX in 2019 at a CAGR of XX%.
Motion capture is the process of recording a live motion event and translating it into actionable data that allows a 3D recreation of the performance. To achieve these performers users need to wear reflective markers all over their body which are then interpreted by a computer and turned into digital 3D models. Some recent box-office blockbusters have incorporated this technology during production and have gained advantageous outcome. Through this technology real time results are achieved faster and it also reduces the cost of key-frame animation.
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