Frost & Sullivan: Global Military Training and Simulation Market Geared to Address New Realities with Novel Solutions

Live, virtual, constructive type training will allow end users to train faster and more effectively

May 09, 2013, 06:00 ET from Frost & Sullivan

LONDON, May 9, 2013 /PRNewswire/ -- Global economic downturns, armed forces reorganisation and allied troops withdrawals from Afghanistan could draw dark perspectives over the training and simulation (T&S) market. However, each of these factors is triggering strong dynamics, pushing the market to develop the most customised training solutions for increasingly demanding soldiers' requirements.

New analysis from Frost & Sullivan (, Global Military Training and Simulation Market Assessment, finds total expenditures of $36.88 billion in 2012 and estimates this to increase to $46.09 billion by 2021. The research covers end users (air, land and naval forces), military capabilities (platform-based training, system-based training and platform maintenance-based training), and training types (live training, virtual training, constructive training and live, virtual, constructive (LVC) training.)

"In addition to military equipment modernisation driving the global T&S market, lessons have been learned from battlefields in the Balkans and the Middle East," noted Frost & Sullivan Aerospace & Defence Research Analyst Alix Leboulanger. "The key lesson has been that conventional training types are no longer fully adequate to prepare armed forces for military operations other than war (MOOTW's) challenging environments."

As a result, apart from live training, virtual and constructive training will also grow at very dynamic pace. The increasing trend of blending training types will be stimulated by developed countries looking for more realistic but affordable training solutions.

End users are looking for training solutions providing fully immersive, seamless and realistic environments to solve the delicate equation of training costs, place and time issues. Military end-users globally will use more complex weapons systems, C4ISR capabilities and are also expected to conduct more joint operations in shorter turnaround times.

"Therefore, the T&S industry has to develop new training solutions based on the LVC type, by enhancing new technologies such as Augmented Reality, haptics and embedded systems integration to enable military end-users to train faster and more effectively within an increasingly interactive and networked centric environment," remarked Leboulanger.

Before LVC training takes over and whilst live and virtual training remain highly expensive, a strong demand for constructive training is forecast during the next ten years. This is also due to a growing number of constructive training solutions being made available under the commercial off the shelf (COTS) format, hence offering a cost-affordable training solution for both transitioning and cost-saving end-users economies.

If you are interested in more information on this research, please send an email to Joanna Lewandowska, Corporate Communications, at, with your contact details. The Executive Summary of the study is also available on Slide Share.

Global Military Training and Simulation Market Assessment Market (M8FB-16) is part of the Defence Growth Partnership Service programme. Frost & Sullivan's related research services include: Global Military C4ISR Market, Global Military Unmanned Aerial Systems Market, Global Force Protection market, and Global Military Land Vehicles Market. All research services included in subscriptions provide detailed market opportunities and industry trends that have been evaluated following extensive interviews with market participants.

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Joanna Lewandowska
Corporate Communications – Europe, Frost & Sullivan
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SOURCE Frost & Sullivan