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G2A apoya a Gaming Istanbul 2016 - Lanza G2A 3D+ y material de impresión 3D
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News provided by

G2A.com

Feb 05, 2016, 12:49 ET

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G2A 3D+ showcases 3D printing of merchandise for gaming icons. The option to print gaming figurines and objects will soon be available to all gamers. For more information visit:  http://3dplus.g2a.com/ (PRNewsFoto/G2A.com) (PRNewsFoto/G2A.com)
G2A 3D+ showcases 3D printing of merchandise for gaming icons. The option to print gaming figurines and objects will soon be available to all gamers. For more information visit: http://3dplus.g2a.com/ (PRNewsFoto/G2A.com) (PRNewsFoto/G2A.com)
Trend Setting G2A.com speakers, International VIP gaming legends and some attendees at the Gaming Istanbul GIST Developers Conference 2016 on 3rd February 2016 in Istanbul. The speeches were based on current developments in the global gaming industry, facts and projections on the bright future of the gaming industry. (PRNewsFoto/G2A.com) (PRNewsFoto/G2A.com)
Trend Setting G2A.com speakers, International VIP gaming legends and some attendees at the Gaming Istanbul GIST Developers Conference 2016 on 3rd February 2016 in Istanbul. The speeches were based on current developments in the global gaming industry, facts and projections on the bright future of the gaming industry. (PRNewsFoto/G2A.com) (PRNewsFoto/G2A.com)

RZESZÓW, Polonia, LONDRES y HONG KONG, February 5, 2016 /PRNewswire/ --

G2A.com ha creado una destacada presencia en la reciente Conferencia de Desarrolladores Gaming Istanbul GIST 2016 celebrada en Estambul el 3 de febrero de 2016. El tema: Gaming Bridge of Eurasia, señala la localización geográfica de Turquía y busca establecer a Turquía, y específicamente a Estambul, como el puente constructor de la interacción de los juegos.

     (Photo: http://photos.prnewswire.com/prnh/20160204/329726 )

     (Photo: http://photos.prnewswire.com/prnh/20160204/329727 )

La responsable de relaciones públicas mundiales de G2A, Jacqueline Purcell, se unió a Sami Hamid para dar la bienvenida e inaugurar la conferencia. Habló acerca de la innovación rápida que evidenciaba G2A a nivel diario. "400 jugadores energéticos y profesionales de nivel mundial conectaron con unmodo de innovación rápida - es como estar dentro de una película de Hollywood".

Patryk Kadlec, responsable de desarrollo de negocios de G2A, habló acerca de "Why the Gaming Companies have to Invest in New Technologies", presentando un estudio de caso sobre G2A 3D+, y una solución de impresión 3D todo en uno para la industria de los juegos. Patryk mostró muestras de los iconos de juego impresos 3D, y se mostró lleno de interés después de la presentación ya que muchos de los participantes nunca antes habían visto materialimpreso 3D. Patryk invitó a los desarrolladores a asistir al expositor de G2A en GIST: "Si quieres ver las impresoras 3D en acción, ven al expositor de G2A y haremos que sea real para ti", comentó. G2A 3D+ anuncia un merchandising interactivo personalizado impresionante en el Taipei Game Show 2016

Si desea más información visite la página web: http://3dplus.g2a.com/

Marcin Kryszpin, de G2A y responsable de Oculus Team, habló acerca de la categoría de Realidad Virtual, presentando un estudio de caso desde la perspectiva de los desarrolladores VR, en torno a "The Challenges of Virtual Reality" y cómo G2A establece la tendencia en el desarrollo de soluciones e innovaciones dentro de VR. La descarga gratuita para G2A LAND desde G2A.COM. está prevista para el primer trimestre de 2016

El socio a largo plazo de G2A, PAYPAL, representado por Matt Komorowski, responsable de ventas de Europa central y oriental, llevó a cabo una presentación brillante del papel que PAYPAL desempeña en el apoyo a la industria de los juegos. Su discurso se tituló: "Click Less, Play More: Payments in Digital Gaming". Matt compartió las estadísticas que permitieron a la audiencia disponer de una visión mundial en torno a todo lo que aún era necesario realizar en el campo de los pagos seguros: "Hay unos 1.200 millones de personas en el mundo que juegan[1], el mercado digital de juegos ha llegado a los 61.000 millones de dólares.[2] En PayPal nos enorgullecemos de hacer que los pagos sean más sencillos y seguros para los consumidores, además de ayudar a los desarrolladores a proporcionar una experiencia de juego agradable. Permitimos que la gente pase menos tiempo pagando y más tiempo jugando".

Matt comentó que las innovaciones G2A Shield y G2A Pay son grandes desarrollos que protegen y proporcionan una experiencia al cliente de confianza.   

Otros de los ponentes que llegaron de lugares tan lejanos como Estados Unidos, hablaron sobre los desarrollos revolucionarios dentro de la industria de juegos, incluyendo: Culturización de juegos, El viaje de los jugadores y El futuro de los juegos locales multijugador - Grandes pantallas e Interacción social entre las presentaciones futuristas más brillantes en eldesarrollo de juegos.

--------------------------------------------------

1. Newzoo, Global Games Market Report, 2013 

2. SuperData, Worldwide digital games market: 2015 total, 2016

http://www.g2a.com  http://www.g2a.co  https://www.g2a.co/presentation/index.html

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