LOS ANGELES, Sept. 25, 2018 /PRNewswire/ -- The Game Audio Network Guild (G.A.N.G.) today announced its new board of directors who, along with the officers, will lead the established community of video game audio creatives in industry-wide initiatives.
The refreshed board includes Becky Allen, 343 Industries, Microsoft; Russell Brower, composer; MaryClare Brzytwa, San Francisco Conservatory of Music; Anastasia Devana, Magic Leap; Scott Gershin, Sound Lab at Keywords Studios; Jason Hayes, composer; Leslie Ann Jones, Skywalker Sound; Sally-anne Kellaway, Microsoft Mixed Reality; Phillip Kovats, Sony Interactive Entertainment; Paul Lipson, Formosa Group; Kristofor Mellroth, Microsoft Studios; Shannon Potter, Formosa Group; Brian Schmidt, Executive Director of GameSoundCon; Scott Selfon, Oculus VR; Guy Whitmore, composer; and Wilbert Roget II, composer.
"I'm inspired by the collective talent represented within the new board," said Brian Schmidt, President of G.A.N.G. "It's vital we continue to inform and educate on the importance of interactive audio, paving the way for future generations interested in pursuing a career in the interactive audio industry, and recognizing excellence in game audio through the annual Game Audio Network Guild Awards show. We are fortunate to be joined by esteemed industry experts."
G.A.N.G. is the leading organization for those involved with music, sound design, dialogue, and development for games and interactive media. Its mission is to support members through networking, education, advocacy and recognition. The non-profit was founded in 2002 by Tommy Tallarico, an industry veteran who has worked on over 300 video game titles. Tallarico is the President of Intellivision and CEO of Video Games Live, a multi-award-winning symphony orchestra that has played video game music across the world. This year Tallarico assumed the role of G.A.N.G. Chair Emeritus.
"The dream from the beginning was to create an organization that would truly benefit everyone for many generations to come, and be able to adapt to the ever-changing game industry," said Tallarico. "As G.A.N.G. moves into its next chapter of leadership, we can take comfort knowing that people care as much about the organization now as we did when we first started it. I look forward to watching what the future holds for G.A.N.G."
For more information visit www.AudioGANG.org
SOURCE Game Audio Network Guild