LOS ANGELES, Feb. 21, 2013 /PRNewswire/ -- It is with immense pleasure that Samuel Girardin, founder and CEO of Game On Audio, announces today the hiring of Antoine Peltier (ex-THQ, Electronic Arts) as Audio Director and Manager. ''Antoine's arrival is very good news for us and reinforces Game On's commitment to providing world-class audio design services'', says Mr. Girardin. Antoine will be based in the Los Angeles office, but will represent the company worldwide.
An impressive roadmap
Antoine Peltier has more than 12 years of work experience in multiple aspects of audio development within the video game industry, providing a veteran grasp of audio design and valuable technical knowledge, particularly with the Wwise audio engine. ''Antoine's credentials correspond exactly to Game On's technical and artistic challenges, which makes him a definite asset to the company'', adds Mr. Girardin. Throughout his career, Mr. Peltier has worked with industry-leading game developers and took on many challenges linked to effective and efficient budget managing as well as administrating high level teams based in North America as well as Asia. ''I'm ecstatic about the opportunity to join Sam and the Game On team during such an exciting period of growth and expansion within the company. It's the perfect environment for me to leverage the experience and expertise I've acquired over the course of my career'', says Mr. Peltier.
Game On Audio : a ''one-stop shop''
Antoine's hiring has come at a key moment in Game On Audio's development, as the company expands its range of audio services. ''The standards in audio design increase continually and we believe that to take up the challenge, developers will join forces with specialized external service providers more frequently'', notes Mr. Girardin. Game On Audio already offers a wide variety of audio service and plans to continue expanding in that direction.
About Game On Audio
With offices in Montreal and Los Angeles, Game On Audio is a recognized leader in voice recording, motion capture, casting, talent direction, facial motion capture, mixing and audio post-production for the global video game industry. In addition, through a network of partner studios in New York, Paris, Toronto and Vancouver, the company provides clients with access to the most diverse pool of talent in the industry. With a portfolio of over 140 titles, Game On Audio continually raises the bar in audio technology and video game animation.
SOURCE Game On Audio