PARIS, August 1, 2011 /PRNewswire/ --
Gameloft achieved consolidated sales of €76.8 million in the first half of 2011, up by 15% from the previous year. On a constant exchange rate basis, growth was 17%. Europe represented 33% of the company's quarterly sales, North America 28% and the rest of the world 39%.
Sales reached €37.4m in the second quarter of 2011, up by 11% year on year. The weakness of the dollar weighed on second-quarter sales as growth was 16% on a constant exchange rate basis.
Sales (EURm) 2011 2010 Variation First Quarter 39.5 33.0 +20% Second Quarter 37.4 33.6 +11% First Half 76.8 66.6 +15%
The company's growth accelerated significantly during the first half of 2011. Growth on a constant exchange rate basis reached 17% compared to 10% during the first half of 2010. This growth was driven by sales in emerging countries and by the massive success of Gameloft games on smartphones and tablets around the world. Gameloft's first-half sales on smartphones and tablets grew by 55% year on year and represented 30% of total sales.
The dynamism of the smartphone and tablet market should continue sustaining Gameloft's growth in the upcoming quarters. Additionally, the release of new gaming platforms, such as social networks, smart TVs and next-generation set-top boxes provides the company with strong growth opportunities.
Therefore, Gameloft is expecting continued revenue and profitability growth in 2011. The expected launch of approximately twenty smartphone and tablet games during the second half of the year should allow solid sequential growth in the third and fourth quarters of 2011. In the long term, the company appears to be in an ideal position to benefit from the rapid emergence of the digital distribution of video games on mobile phones, tablets, social networks, TVs and consoles.
The Group's consolidated first-half results will be published on August 31, 2011, after the market closes.
A leading global publisher of digital and social games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes, connected TVs and consoles. Gameloft partners with leading international brands such as UNO®, Spider-Man®, James Cameron's Avatar™, Ferrari® and Sonic Unleashed®. Gameloft also operates its own established franchises, such as Real Football, Asphalt™, Modern Combat 2: Black Pegasus and N.O.V.A. Near Orbit Vanguard Alliance®. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers.
Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).