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      Gaming Market to grow by USD 125.65 billion from 2020 to 2025|56% Growth to Originate from APAC|17000+ Technavio Reports

      Technavio (PRNewsfoto/Technavio)

      News provided by

      Technavio

      Jan 13, 2022, 20:30 ET

      Share this article

      Share this article


      NEW YORK, Jan. 13, 2022 /PRNewswire/ -- 56% of the growth will originate from APAC for the gaming market. China, Japan, and South Korea (Republic of Korea) are the key markets for gaming in APAC. Market growth in APAC will be faster than the growth of the market in other regions. The increasing penetration of e-sports in developing countries, such as Taiwan, Malaysia, and Singapore will facilitate the gaming market growth in APAC over the forecast period. The gaming market is set to grow by USD 125.65 billion from 2020 to 2025 at a CAGR of 12% as per the latest report by Technavio. 

      Attractive Opportunities in Gaming Market by Type, Device, Platform, and Geography - Forecast and Analysis 2021-2025
      Attractive Opportunities in Gaming Market by Type, Device, Platform, and Geography - Forecast and Analysis 2021-2025

         For more insights on the gaming market - Download a Free Sample Report

      Gaming Market: Integration of blockchain technology to drive growth
      The integration of blockchain technology in the gaming industry is enabling players to trade in-game virtual assets with other competing players and facilitate peer-to-peer transactions. The specified technology is being adopted by several gaming companies and gaming console manufacturers. Microsoft recently announced its plan to roll out blockchain technology for Xbox. The integration of blockchain is expected to provide fast and secure payment networks and allow game developers to monetize their gaming services immensely. The integration of blockchain technology will provide substantial growth opportunities for gaming companies during the forecast period, driving the growth of the gaming market size.

      Gaming Market: Regulation over loot boxes may impede the market growth
      The regulation over loot boxes will be a major challenge for the gaming market. Loot boxes are digital boxes or packages consisting of in-game items that are sold for money or in-game currency. The use of loot boxes in games has been viewed as an unauthorized form of online gambling and an addictive practice, particularly for children. As a result, governments in many countries, such as China, Japan, Belgium, and Australia, have introduced strict regulations regarding the use of loot boxes during the design and release of games in those countries. These regulations might have a negative impact on the market growth as loot boxes account for a major chunk of in-app purchases.

      To know more about the drivers & challenges - Request a Free Sample

      Gaming Market: Segmentation Analysis & Revenue Generating Segment
      This market research report segments the gaming market by Type (Casual gaming and Professional gaming) and Geography (APAC, North America, Europe, MEA, and South America).

      The gaming market share growth by the casual gaming segment will be significant for revenue generation. The market for casual gaming is growing with the increasing adoption of mobile gaming. Most casual gamers prefer mobile devices over PCs and consoles because of easy access to the games. In addition, casual gamers play games online on their mobile devices, as it is easy for them to play games of their choice from anywhere at any time. Technavio report provides an accurate prediction of the contribution of all the segments to the growth of the gaming market size.

      To gain further insights on the market contribution of various segments - Request a free sample report

      Some of the key topics covered in the report include:

      Market Drivers

      Market Challenges

      Market Trends

      Vendor Landscape

      • Vendors covered
      • Vendor classification
      • Market positioning of vendors
      • Competitive scenario

      Get lifetime access to our Technavio Insights. Subscribe now to our most popular "Lite Plan" billed annually at USD 3000. View 3 reports monthly and Download 3 Reports Annually!

      Related Reports:
      Video Game Market -The video game market share is expected to increase by USD 75.49 billion from 2020 to 2025, and the market's growth momentum will accelerate at a CAGR of 8.02%. Download a free sample now!

      Game Development Software Market -The game development software market has the potential to grow by USD 47.50 million during 2021-2025, and the market's growth momentum will accelerate at a CAGR of 4.88%. Download a free sample now!

      Gaming Market Scope

      Report Coverage

      Details

      Page number

      120

      Base year

      2020

      Forecast period

      2021-2025

      Growth momentum & CAGR

      Accelerate at a CAGR of 12%

      Market growth 2021-2025

      USD 125.65 billion

      Market structure

      Fragmented

      YoY growth (%)

      10.41

      Regional analysis

      APAC, North America, Europe, MEA, and South America

      Performing market contribution

      APAC at 56%

      Key consumer countries

      China, US, Japan, South Korea (Republic of Korea), and Germany

      Competitive landscape

      Leading companies, competitive strategies, consumer engagement scope

      Companies profiled

      Activision Blizzard Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Electronic Arts Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Sony Corp., Tencent Holdings Ltd., and The Walt Disney Co.

      Market Dynamics

      Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for the forecast period,

      Customization purview

      If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

      About Technavio
      Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

      With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

      Contacts
      Technavio Research
      Jesse Maida
      Media & Marketing Executive
      US: +1 844 364 1100
      UK: +44 203 893 3200
      Email: [email protected]
      Website: www.technavio.com/

      SOURCE Technavio

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