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Gaming Projector Market to Accrue $2.4 Bn, Globally, by 2031 at 8.4% CAGR: Allied Market Research

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Allied Market Research

Sep 11, 2022, 19:30 ET

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Rise in popularity of advanced gaming technologies drives the growth of the global gaming projector market. Moreover, a prominent increase in disposable income in developing countries will further boost global market trends.

PORTLAND, Ore., Sept. 12, 2022 /PRNewswire/ -- Allied Market Research recently published a report, titled, "Gaming Projector Market by Technology (Digital Light Processing (DLP), Liquid Crystal Display (LCD), Liquid Crystal on Silicon (LCoS)), by Resolution (1080P Resolution, 4K Resolution), by Application (Commercial, Household): Global Opportunity Analysis and Industry Forecast, 2021-2031." As per the report, the global gaming projector industry was estimated at $1.1 billion in 2021, and is set to reach $2.4 billion by 2031, growing at a CAGR of 8.4% from 2022 to 2031. The report offers a detailed analysis of changing market trends, top segments, key investment pockets, value chains, regional landscapes, and competitive scenarios.

Download Sample Report (Get Full Insights in PDF - 259 Pages) @ https://www.alliedmarketresearch.com/request-sample/17524

Drivers, Restraints, and Opportunities

Rise in popularity of advanced gaming technologies drives the growth of the global gaming projector market. Moreover, a prominent increase in disposable income in developing countries will further boost global market trends. Nonetheless, huge costs related to gaming accessories can create hindrances in the expansion of the global market. However, the huge demand for short-throw gaming projector solutions in the household sector and the popularity of esports gaming activities globally is predicted to provide lucrative growth opportunities for the market across the globe. In addition, the improvement of telecom infrastructure is expected to open new facades of growth for the market globally during the forecast period.

Covid-19 Scenario:

  • The COVID-19 pandemic favorably impacted the growth of the global gaming projector market due to an increase in demand for gaming solutions in households and the commercial sector.
  • The increase in demand for in-home entertainment solutions and the rise in e-commerce activities during the COVID-19 pandemic enhanced the scope of the growth of the global market.

Scope of the Report: -

Report Attribute

Details

Revenue forecast in 2031

$2.4 billion

Growth rate

8.4% from 2022 to 2031

Forecast period

2021 - 2031

Report coverage

Revenue forecast, company ranking, competitive landscape, growth factors, and trends

Regional scope

North America, Europe, Asia Pacific, Latin America, MEA

Country scope

U.S., Canada, Germany, U.K., France, Italy, Spain, Japan, China, India, South Korea, Australia, Brazil, Mexico, South Africa, Saudi Arabia

Key companies profiled

Acer, Benq, Barco, JMGO, JVC, LG Electronics, Nebula, OPTOMA, Samsung Electronics, Seika Epson, Sony Corporation, VAVA, Veiwsonic, XGIMI Technology, Yaber, AAXA Technologies Inc., and Wemaqx Access Table PDF

The Digital Light Processing (DLP) Segment to Dominate the Global Gaming Projector Market in terms of revenue by 2031

Based on the technology, the digital light processing (DLP) segment contributed to the highest market share in 2021, accounting for more than three-fifths of the global gaming projector market share. Reportedly, this segment is predicted to contribute majorly toward an overall market share in 2031. The growth of the segment over the forecast period can be attributed due to the many benefits that DLP projectors offer for gaming, including their high contrast ratios and fast refresh rates. However, the liquid crystal display (LCD) segment is predicted to register the fastest CAGR of nearly 10.75% from 2022 to 2031. The segmental growth over the next ten years can be attributed to the use of liquid crystal display technology by the liquid crystal display (LCD) projectors for producing high-quality images with low input lag, making them ideal for gaming.

The Household Segment to Dominate the global market by 2031

In terms of the application, the household segment contributed to the highest market share in 2021, accounting for nearly two-thirds of the global gaming projector market share. Reportedly, this segment is predicted to contribute majorly toward an overall market share in 2031. The expansion of this segment over the forecast timeline is due to the daily increase in the number of gamers in virtual gaming and the requirement for home setup for many gaming devices. However, the commercial segment is predicted to register the highest CAGR of nearly 10.39% from 2022 to 2031. The segmental surge can be due to the increase in the number of professional gamers and the rise in the prize money for gaming tournaments. Apart from this, the thriving esports sector will boost the growth of the commercial segment.

Interested to Procure the Data? Inquire Here @ https://www.alliedmarketresearch.com/purchase-enquiry/17524

Asia-Pacific to Retain Global Market Domination over 2022-2031

By Region, Asia-Pacific contributed notably in 2021, and is projected to continue its dominance during the forecast period. The region accounted for two-fifths of the global gaming projector market share in 2021. The growth of the market in the region over the forecast timespan can be credited to the rise in government and private vendors' investments in next-generation gaming projector solutions and the presence of a strong 5G network infrastructure in the Asia-Pacific region. However, the LAMEA gaming projector market is anticipated to record the fastest CAGR of 11.62% from 2022 to 2031. The growth of the regional market over the forecast period can be attributed to untapped growth opportunities offered by the region to advanced gaming applications. Furthermore, the report analyzes other regions such as Europe and North America.

Enquire for Customization with Detailed Analysis of COVID-19 Impact in Report @ https://www.alliedmarketresearch.com/request-for-customization/17524?reqfor=covid

Major market players

  • Acer
  • Benq
  • Barco
  • JMGO
  • JVC
  • LG Electronics
  • Nebula
  • OPTOMA
  • Samsung Electronics
  • Seika Epson
  • Sony Corporation
  • VAVA
  • Veiwsonic
  • XGIMI Technology
  • Yaber
  • AAXA Technologies Inc.
  • Wemaqx

The report analyzes these key players in the global gaming projector market. These players have implemented key business strategies such as strategic expansion, new product launches, alliances, and joint ventures for enhancing market penetration and reinforcing their position in the industry. The report helps the target audience in determining the market performance, performance of each segment, product portfolio development in the market, and contributions made by each player to the market expansion.    

Key Benefits for Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the gaming projector market analysis from 2021 to 2031 to identify the prevailing gaming projector market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders to make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the gaming projector market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global gaming projector market trends, key players, market segments, application areas, and market growth strategies.

 Key Market Segments

Technology

  • Digital Light Processing (DLP)
    • Digital Light Processing (DLP)
      • Single Chip Projection
      • Three-Chip Projector
  • Liquid Crystal Display (LCD)
  • Liquid Crystal on Silicon (LCoS)

Resolution

  • 1080P Resolution
  • 4K Resolution

Application

  • Commercial
  • Household

Avenue Basic Plan | Library Access | 1 Year Subscription |

Sign up for Avenue subscription to access more than 12,000+ company profiles and 2,000+ niche industry market research reports at $699 per month, per seat. For a year, the client needs to purchase minimum 2 seat plan.

Request for 14 days free trial: https://www.alliedmarketresearch.com/avenue/trial/starter

"We have also published few syndicated market studies in the similar area that might be of your interest. Below are the report title for your reference, considering Impact of Covid-19 Over This Market which will help you to assess aftereffects of pandemic on short-term and long-term growth trends of this market."

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Gaming Accessories Market was valued at $6.1 billion in 2021, and is projected to reach $14.4 billion by 2030, growing at a CAGR of 9.9% from 2022 to 2030

About Us

Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP based in Portland, Oregon. Allied Market Research provides global enterprises as well as medium and small businesses with unmatched quality of "Market Research Reports" and "Business Intelligence Solutions." AMR has a targeted view to provide business insights and consulting to assist its clients to make strategic business decisions and achieve sustainable growth in their respective market domain.

We are in professional corporate relations with various companies and this helps us in digging out market data that helps us generate accurate research data tables and confirms utmost accuracy in our market forecasting. Allied Market Research CEO Pawan Kumar is instrumental in inspiring and encouraging everyone associated with the company to maintain high quality of data and help clients in every way possible to achieve success. Each and every data presented in the reports published by us is extracted through primary interviews with top officials from leading companies of domain concerned. Our secondary data procurement methodology includes deep online and offline research and discussion with knowledgeable professionals and analysts in the industry.

Contact:
David Correa
5933 NE Win Sivers Drive
#205, Portland, OR 97220
United States
USA/Canada (Toll Free): +1-800-792-5285, +1-503-894-6022
UK: +44-845-528-1300
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India (Pune): +91-20-66346060
Fax: +1(855)550-5975
[email protected]
Web: https://www.alliedmarketresearch.com/reports-store/semiconductor-and-electronics

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SOURCE Allied Market Research

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