DUBLIN, May 3, 2019 /PRNewswire/ -- The "Global Board Games Market 2019-2023" report has been added to ResearchAndMarkets.com's offering.
The board games market will register a CAGR of nearly 17% by 2023.
Rapid improvements in content designs and gameplay quality will drive the growth of the market during the forecast period. The development of story driven board games involves a framework that enables participants to interact with each other in an easy and non-superficial manner while ensuring strong engagement throughout the duration if the play. The classic board games have undergone updates in illustrations and gameplay to cater to changing market demand.
Market Overview
Rising popularity of strategy based games
The global board games market is witnessing the rising popularity of strategy based games. Vendors are increasingly focusing on making game management easy. Game developers are able to streamline gameplay and game management in a better way by handling over the responsibility of running strategy based game to smartphone applications.
Threat from alternate gaming platforms
The growing threat from alternative gaming platforms is expected to hinder the growth of board games market. Factors such as rising penetration of mobile devices has seen the emergence of myriad mobile based games. Further, technological advances enables these applications to offer superior engagement and immersive experience. through extensive storytelling and detailing.
Competitive Landscape
The market appears to be fragmented and with the presence of several companies. Factors such as the rapid improvements in content designs and gameplay quality coupled with rising popularity of strategy based games, will provide considerable growth opportunities to board games market.
CMON Limited asmodee, Hasbro, Mattel, and Ravensburger AG are some of the major companies covered in this report.
Key Topics Covered:
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: MARKET LANDSCAPE
- Market ecosystem
- Market characteristics
- Market segmentation analysis
PART 04: MARKET SIZING
- Market definition
- Market sizing 2018
- Market size and forecast 2018-2023
PART 05: FIVE FORCES ANALYSIS
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
PART 06: MARKET SEGMENTATION BY PRODUCT
- Market segmentation by product
- Comparison by product
- Tabletop - Market size and forecast 2018-2023
- Card and dice - Market size and forecast 2018-2023
- Role-playing - Market size and forecast 2018-2023
- Market opportunity by product
PART 07: CUSTOMER LANDSCAPE
PART 08: MARKET SEGMENTATION BY DISTRIBUTION CHANNEL
- Market segmentation by distribution channel
- Comparison by distribution channel
- Offline - Market size and forecast 2018-2023
- Online - Market size and forecast 2018-2023
- Market opportunity by distribution channel
PART 09: GEOGRAPHIC LANDSCAPE
- Geographic segmentation
- Geographic comparison
- Europe - Market size and forecast 2018-2023
- North America - Market size and forecast 2018-2023
- APAC - Market size and forecast 2018-2023
- MEA - Market size and forecast 2018-2023
- South America - Market size and forecast 2018-2023
- Key leading countries
- Market opportunity
PART 10: DECISION FRAMEWORK
PART 11: DRIVERS AND CHALLENGES
- Market drivers
- Market challenges
PART 12: MARKET TRENDS
- Increasing digitization of board games
- Rising adoption of AR in board games
- Growing prominence of social media influencers
PART 13: VENDOR LANDSCAPE
- Overview
- Landscape disruption
- Competitive scenario
PART 14: VENDOR ANALYSIS
- Vendors covered
- Vendor classification
- Market positioning of vendors
- asmodee
- CMON Limited
- Hasbro
- Mattel
- Ravensburger AG
PART 15: APPENDIX
For more information about this report visit https://www.researchandmarkets.com/r/v03o2w
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