Accessibility Statement Skip Navigation
  • Resources
  • Investor Relations
  • Journalists
  • Agencies
  • Client Login
  • Send a Release
Return to PR Newswire homepage
  • News
  • Products
  • Contact
When typing in this field, a list of search results will appear and be automatically updated as you type.

Searching for your content...

No results found. Please change your search terms and try again.
  • News in Focus
      • Browse News Releases

      • All News Releases
      • All Public Company
      • English-only
      • News Releases Overview

      • Multimedia Gallery

      • All Multimedia
      • All Photos
      • All Videos
      • Multimedia Gallery Overview

      • Trending Topics

      • All Trending Topics
  • Business & Money
      • Auto & Transportation

      • All Automotive & Transportation
      • Aerospace, Defense
      • Air Freight
      • Airlines & Aviation
      • Automotive
      • Maritime & Shipbuilding
      • Railroads and Intermodal Transportation
      • Supply Chain/Logistics
      • Transportation, Trucking & Railroad
      • Travel
      • Trucking and Road Transportation
      • Auto & Transportation Overview

      • View All Auto & Transportation

      • Business Technology

      • All Business Technology
      • Blockchain
      • Broadcast Tech
      • Computer & Electronics
      • Computer Hardware
      • Computer Software
      • Data Analytics
      • Electronic Commerce
      • Electronic Components
      • Electronic Design Automation
      • Financial Technology
      • High Tech Security
      • Internet Technology
      • Nanotechnology
      • Networks
      • Peripherals
      • Semiconductors
      • Business Technology Overview

      • View All Business Technology

      • Entertain­ment & Media

      • All Entertain­ment & Media
      • Advertising
      • Art
      • Books
      • Entertainment
      • Film and Motion Picture
      • Magazines
      • Music
      • Publishing & Information Services
      • Radio & Podcast
      • Television
      • Entertain­ment & Media Overview

      • View All Entertain­ment & Media

      • Financial Services & Investing

      • All Financial Services & Investing
      • Accounting News & Issues
      • Acquisitions, Mergers and Takeovers
      • Banking & Financial Services
      • Bankruptcy
      • Bond & Stock Ratings
      • Conference Call Announcements
      • Contracts
      • Cryptocurrency
      • Dividends
      • Earnings
      • Earnings Forecasts & Projections
      • Financing Agreements
      • Insurance
      • Investments Opinions
      • Joint Ventures
      • Mutual Funds
      • Private Placement
      • Real Estate
      • Restructuring & Recapitalization
      • Sales Reports
      • Shareholder Activism
      • Shareholder Meetings
      • Stock Offering
      • Stock Split
      • Venture Capital
      • Financial Services & Investing Overview

      • View All Financial Services & Investing

      • General Business

      • All General Business
      • Awards
      • Commercial Real Estate
      • Corporate Expansion
      • Earnings
      • Environmental, Social and Governance (ESG)
      • Human Resource & Workforce Management
      • Licensing
      • New Products & Services
      • Obituaries
      • Outsourcing Businesses
      • Overseas Real Estate (non-US)
      • Personnel Announcements
      • Real Estate Transactions
      • Residential Real Estate
      • Small Business Services
      • Socially Responsible Investing
      • Surveys, Polls and Research
      • Trade Show News
      • General Business Overview

      • View All General Business

  • Science & Tech
      • Consumer Technology

      • All Consumer Technology
      • Artificial Intelligence
      • Blockchain
      • Cloud Computing/Internet of Things
      • Computer Electronics
      • Computer Hardware
      • Computer Software
      • Consumer Electronics
      • Cryptocurrency
      • Data Analytics
      • Electronic Commerce
      • Electronic Gaming
      • Financial Technology
      • Mobile Entertainment
      • Multimedia & Internet
      • Peripherals
      • Social Media
      • STEM (Science, Tech, Engineering, Math)
      • Supply Chain/Logistics
      • Wireless Communications
      • Consumer Technology Overview

      • View All Consumer Technology

      • Energy & Natural Resources

      • All Energy
      • Alternative Energies
      • Chemical
      • Electrical Utilities
      • Gas
      • General Manufacturing
      • Mining
      • Mining & Metals
      • Oil & Energy
      • Oil and Gas Discoveries
      • Utilities
      • Water Utilities
      • Energy & Natural Resources Overview

      • View All Energy & Natural Resources

      • Environ­ment

      • All Environ­ment
      • Conservation & Recycling
      • Environmental Issues
      • Environmental Policy
      • Environmental Products & Services
      • Green Technology
      • Natural Disasters
      • Environ­ment Overview

      • View All Environ­ment

      • Heavy Industry & Manufacturing

      • All Heavy Industry & Manufacturing
      • Aerospace & Defense
      • Agriculture
      • Chemical
      • Construction & Building
      • General Manufacturing
      • HVAC (Heating, Ventilation and Air-Conditioning)
      • Machinery
      • Machine Tools, Metalworking and Metallurgy
      • Mining
      • Mining & Metals
      • Paper, Forest Products & Containers
      • Precious Metals
      • Textiles
      • Tobacco
      • Heavy Industry & Manufacturing Overview

      • View All Heavy Industry & Manufacturing

      • Telecomm­unications

      • All Telecomm­unications
      • Carriers and Services
      • Mobile Entertainment
      • Networks
      • Peripherals
      • Telecommunications Equipment
      • Telecommunications Industry
      • VoIP (Voice over Internet Protocol)
      • Wireless Communications
      • Telecomm­unications Overview

      • View All Telecomm­unications

  • Lifestyle & Health
      • Consumer Products & Retail

      • All Consumer Products & Retail
      • Animals & Pets
      • Beers, Wines and Spirits
      • Beverages
      • Bridal Services
      • Cannabis
      • Cosmetics and Personal Care
      • Fashion
      • Food & Beverages
      • Furniture and Furnishings
      • Home Improvement
      • Household, Consumer & Cosmetics
      • Household Products
      • Jewelry
      • Non-Alcoholic Beverages
      • Office Products
      • Organic Food
      • Product Recalls
      • Restaurants
      • Retail
      • Supermarkets
      • Toys
      • Consumer Products & Retail Overview

      • View All Consumer Products & Retail

      • Entertain­ment & Media

      • All Entertain­ment & Media
      • Advertising
      • Art
      • Books
      • Entertainment
      • Film and Motion Picture
      • Magazines
      • Music
      • Publishing & Information Services
      • Radio & Podcast
      • Television
      • Entertain­ment & Media Overview

      • View All Entertain­ment & Media

      • Health

      • All Health
      • Biometrics
      • Biotechnology
      • Clinical Trials & Medical Discoveries
      • Dentistry
      • FDA Approval
      • Fitness/Wellness
      • Health Care & Hospitals
      • Health Insurance
      • Infection Control
      • International Medical Approval
      • Medical Equipment
      • Medical Pharmaceuticals
      • Mental Health
      • Pharmaceuticals
      • Supplementary Medicine
      • Health Overview

      • View All Health

      • Sports

      • All Sports
      • General Sports
      • Outdoors, Camping & Hiking
      • Sporting Events
      • Sports Equipment & Accessories
      • Sports Overview

      • View All Sports

      • Travel

      • All Travel
      • Amusement Parks and Tourist Attractions
      • Gambling & Casinos
      • Hotels and Resorts
      • Leisure & Tourism
      • Outdoors, Camping & Hiking
      • Passenger Aviation
      • Travel Industry
      • Travel Overview

      • View All Travel

  • Policy & Public Interest
      • Policy & Public Interest

      • All Policy & Public Interest
      • Advocacy Group Opinion
      • Animal Welfare
      • Congressional & Presidential Campaigns
      • Corporate Social Responsibility
      • Domestic Policy
      • Economic News, Trends, Analysis
      • Education
      • Environmental
      • European Government
      • FDA Approval
      • Federal and State Legislation
      • Federal Executive Branch & Agency
      • Foreign Policy & International Affairs
      • Homeland Security
      • Labor & Union
      • Legal Issues
      • Natural Disasters
      • Not For Profit
      • Patent Law
      • Public Safety
      • Trade Policy
      • U.S. State Policy
      • Policy & Public Interest Overview

      • View All Policy & Public Interest

  • People & Culture
      • People & Culture

      • All People & Culture
      • Aboriginal, First Nations & Native American
      • African American
      • Asian American
      • Children
      • Diversity, Equity & Inclusion
      • Hispanic
      • Lesbian, Gay & Bisexual
      • Men's Interest
      • People with Disabilities
      • Religion
      • Senior Citizens
      • Veterans
      • Women
      • People & Culture Overview

      • View All People & Culture

      • In-Language News

      • Arabic
      • español
      • português
      • Česko
      • Danmark
      • Deutschland
      • España
      • France
      • Italia
      • Nederland
      • Norge
      • Polska
      • Portugal
      • Россия
      • Slovensko
      • Suomi
      • Sverige
  • Explore Our Platform
  • Plan Campaigns
  • Create with AI
  • Distribute Press Releases
  • Report Results
  • Amplify Content
  • All Products
  • General Inquiries
  • Editorial Bureaus
  • Partnerships
  • Media Inquiries
  • Worldwide Offices
  • Hamburger menu
  • PR Newswire: news distribution, targeting and monitoring
  • Send a Release
    • ALL CONTACT INFO
    • Contact Us

      888-776-0942
      from 8 AM - 10 PM ET

  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS
  • News in Focus
    • Browse All News
    • Multimedia Gallery
    • Trending Topics
  • Business & Money
    • Auto & Transportation
    • Business Technology
    • Entertain­ment & Media
    • Financial Services & Investing
    • General Business
  • Science & Tech
    • Consumer Technology
    • Energy & Natural Resources
    • Environ­ment
    • Heavy Industry & Manufacturing
    • Telecomm­unications
  • Lifestyle & Health
    • Consumer Products & Retail
    • Entertain­ment & Media
    • Health
    • Sports
    • Travel
  • Policy & Public Interest
  • People & Culture
    • People & Culture
  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS
  • Explore Our Platform
  • Plan Campaigns
  • Create with AI
  • Distribute Press Releases
  • Report Results
  • Amplify Content
  • All Products
  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS
  • General Inquiries
  • Editorial Bureaus
  • Partnerships
  • Media Inquiries
  • Worldwide Offices
  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS

Global Video Game Software Market (2020 to 2030) - Opportunities and Strategies with COVID-19 Impact and Recovery

Research and Markets Logo

News provided by

Research and Markets

Jan 05, 2021, 07:30 ET

Share this article

Share toX

Share this article

Share toX

DUBLIN, Jan. 5, 2021 /PRNewswire/ -- The "Video Game Software Global Market Opportunities and Strategies to 2030: COVID-19 Impact and Recovery" report has been added to ResearchAndMarkets.com's offering.

This report provides the strategists, marketers and senior management with the critical information they need to assess the global video game software market.

The global video game software market reached a value of nearly $167,220.2 million in 2019, having increased at a compound annual growth rate (CAGR) of 13.0% since 2015. The market is expected to decline from $167,220.2 million in 2019 to $166,439.7 million in 2020 at a rate of -0.5%.

The decline is mainly due to lockdown and social distancing norms imposed by various countries and economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 11.0% from 2021 ad reach $223,277.1 million in 2023. The market is expected to reach $ 274,458.3 million in 2025 and $ 452,628.1 million in 2030.

Reasons to Purchase

  • Outperform competitors using accurate up to date demand-side dynamics information.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Identify growth segments for investment.
  • Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
  • Create regional and country strategies on the basis of local data and analysis.
  • Stay abreast of the latest customer and market research findings
  • Benchmark performance against key competitors.
  • Develop strategies based on likely future developments.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Gain a global perspective on the development of the market.

This report describes and evaluates the global video game software market. It covers 2015 to 2019, termed the historic period, and 2019 to 2023 termed the forecast period, along with further forecasts for the periods 2023-2025 and 2025-2030.

Growth in the historic period resulted from in-game purchases and freemiums, live streamers and gaming influencers, rise in smartphone users and rise in disposable income. A factor that negatively affected growth in the historic period was stringent regulations. Going forward, increasing use of the internet, shifting preference towards digital games, cross-platform publishing and play, technologically advanced platforms, and increasing gamers involvement will drive the growth. Factors that could hinder the growth of the video game software market in the future include growing privacy concerns, regulatory restrictions to curb pc games addiction, global recession, age-based restrictions and COVID-19 pandemic.

The video game software market is segmented by type into PC games, console games, smartphone/tablet games, and browser games. The PC games market was the largest segment of the video game software market segmented by type, accounting for 43.9% of the total in 2019. Going forward, the smartphone/ tablet games segment is expected to be the fastest-growing segment in the video game software market segmented by type, at a CAGR of 8.2% during 2019-2023.

The video game software market is segmented by genre into action, shooter, role-playing, sports, fighting, adventure, racing, strategy, and other. The action games market was the largest segment of the video game software market segmented by genre, accounting for 27.3% of the total in 2019. Going forward, the racing games segment is expected to be the fastest-growing segment in the video game software market segmented by type, at a CAGR of 11.7% during 2019-2023.

The PC games market is segmented by type into online microtransaction, digital, and physical. The online microtransaction market was the largest segment of the PC games market segmented by type, accounting for 83.5% of the total in 2019. Going forward, the online microtransaction segment is expected to be the fastest-growing segment in the PC games market segmented by type, at a CAGR of 8.18% during 2019-2023.

The Asia Pacific was the largest region in the global video game software market, accounting for 50.4% of the total in 2019. It was followed by North America, Western Europe, and then the other regions. Going forward, the fastest-growing regions in the video game software market will be North America, and the Middle East, where growth will be at CAGRs of 10.9% and 9.2% respectively. These will be followed by South America, and Asia Pacific, where the markets are expected to grow at CAGRs of 7.7% and 6.8% respectively during 2019-2023.

The global video game software market is relatively concentrated, with a small number of large players. The top ten competitors in the market made up to 40.55% of the total market in 2019. Major players in the market include Tencent Holdings Ltd., Nintendo Co., Ltd., Sony Corporation, NetEase, Inc., and Microsoft Corporation.

The top opportunities in the video game software market segmented by type will arise in the PC games market segment, which will gain $ 26,899.7 million of global annual sales by 2023. The top opportunities in the video game software market segmented by genre will arise in the action games market segment, which will gain $17,963.1 million of global annual sales by 2023. The video game software market size will gain the most in the USA at $ 16,914.3 million.

Key Topics Covered:

1. Video Game Software Market Executive Summary

2. Table of Contents

3. List of Figures

4. List of Tables

5. Report Structure

6. Introduction
6.1.1. Segmentation By Geography
6.1.2. Segmentation By Type
6.1.3. Segmentation By Genre

7. Video Game Software Market Characteristics
7.1. Market Definition
7.2. Market Segmentation By Type
7.2.1. PC Games
7.2.2. Browser Games
7.2.3. Smartphone/ Tablet
7.2.4. Console Games
7.3. PC Video Games Market Segmentation By Type Of Transaction
7.3.1. Physical
7.3.2. Online/Microtransaction
7.3.3. Digital
7.4. Market Segmentation By Type Of Genre
7.4.1. Action
7.4.2. Shooter
7.4.3. Adventure
7.4.4. Role-Playing
7.4.5. Strategy
7.4.6. Fighting
7.4.7. Sports
7.4.8. Racing
7.4.9. Others

8. Video Game Software Market, Supply Chain Analysis
8.1. Resources
8.1.1. Real Estate, Building And Infrastructure Developers
8.1.2. Office Equipment And Utilities Suppliers
8.1.3. Hardware And Software Suppliers
8.1.4. Human Resources
8.2. Video Game Software Developers
8.3. Publishers And Distributors
8.3.1. Publishers
8.3.2. Distributors
8.4. End Users

9. Video Game Software Market, Product/Service Analysis -Product/Service Examples
9.1.1. Activision Blizzard
9.1.2. Nintendo
9.1.3. Sony
9.1.4. Electronic Arts Inc.
9.1.5. Microsoft

10. Video Game Software Market Customer Information
10.1. Video Games Booming Among Older Adults
10.2. Video Game Playing Habits And Attitudes
10.3. Mindset Of Video Game Players
10.4. Time Spent On Video Games
10.5. Video Games Appeal To All Ages
10.6. Platform Preference of Gamers
10.7. Older Adults' Gaming Preferences

11. Video Game Software Market Trends And Strategies
11.1. Adoption of Virtual Reality (VR) And Augmented Reality (AR) Technologies
11.2. In-Game Advertising
11.3. New Game And Business Models Aim For In-Game Purchases
11.4. Rise In Games-As-A-Service (GaaS)
11.5. Increasing Demand For Streaming Games
11.6. Independent Developers And Publishers
11.7. New Gaming Software For Advanced Consoles
11.8. Online Gaming Ecosystems
11.9. Live Interaction
11.10. Cross-Platform

12. Implications of COVID-19 On The Video Game Software Market
12.1. Video Gaming Reaches An All-Time High Since Lockdown Initiation
12.2. Positive Impact
12.2.1. Increase In Video Game Sales
12.2.2. Consumers Are Opting For Digital Versions Of Video Games
12.2.3. The Need For Socializing Has Benefitted Video Game Streaming During Lockdown
12.2.4. Increase In the Delivery Of Games Through Mobile And Cloud-Based Platforms
12.2.5. Growth Partnerships Of Gaming Industry With Other Entertainment Sectors
12.3. Negative Impact
12.3.1. Hardware And Software Delays Due To The Virus
12.3.2. Loss In Efficiency Of Game Developers

13. Global Video Game Software Market Size And Growth
13.1. Market Size
13.2. Historic Market Growth, 2015 - 2019, Value ($ Million)
13.3. Drivers Of The Market 2015 - 2019
13.3.1. In-Game Purchases And Freemiums
13.3.2. Live Streamers And Gaming Influencers
13.3.3. Rise In Disposable Income
13.3.4. Rise In Smart Phone Users
13.4. Restraints On The Market 2015 - 2019
13.4.1. Stringent Regulations
13.5. Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
13.6. Drivers Of The Market 2019 - 2023
13.6.1. Increasing Use Of Internet
13.6.2. Cross-Platform Publishing And Play
13.6.3. Technologically Advanced Platforms
13.6.4. Increasing Gamers Involvement
13.6.5. Shifting Preference Towards Digital Games
13.7. Restraints On The Market 2019 - 2023
13.7.1. Growing Privacy Concerns
13.7.2. Regulatory Restrictions to Curb PC Games Addiction
13.7.3. COVID-19
13.7.4. Global Recession
13.7.5. Age-Based Restrictions

14. Video Game Software Market, Regional Analysis
14.1. Global Video Game Software Market, By Region, Historic and Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
14.2. Global Video Game Software Market, 2015 - 2023, Historic And Forecast, By Region
14.3. Global Video Game Software Market, 2019-2023, Growth And Market Share Comparison, By Region

15. Global Video Game Software Market Segmentation
15.1. Global Video Game Software Market, Segmentation By Type
15.2. Global Video Game Software Market, Segmentation By Genre

16. Video Game Software Market Segments
16.1. PC Games
16.1.1. Market Characteristics
16.1.2. PC Games Market Segmentation By Type
16.1.3. Physical
16.1.4. Online/Microtransaction
16.1.5. Digital
16.1.6. Global PC Games Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.1.7. Online Microtransaction
16.1.8. Digital
16.1.9. Physical

17. Global Video Game Software Market Comparison with Macro Economic Factors
17.1. Video Game Software Market Size, Percentage Of GDP, Global
17.2. Per Capita Average Video Game Software Market Expenditure, Global

18. Asia-Pacific Video Game Software Market

19. Western Europe Video Game Software Market

20. Eastern Europe Video Game Software Market

21. North America Video Game Software Market

22. South America Video Game Software Market

23. Middle East Video Game Software Market

24. Africa Video Game Software Market

25. Global Video Game Software Market Competitive Landscape

26. Key Mergers And Acquisitions In The Video Game Software Market

27. Market Background: Software Products Market

28. Video Game Software Market Future Outlook and Potential Analysis

29. Video Game Software Market, Conclusions And Recommendations

30. Appendix

Companies Mentioned

  • Action Forms
  • Activision Blizzard, Inc.
  • Alawar Entertainment
  • Alderac Entertainment Group
  • Ambidexter
  • AOne Game
  • Aquiris Game Studio
  • Asobo Studio
  • Babil Games
  • Bamtang Game
  • Bandai Namco
  • Behold Studios
  • Beijing Babeltime Technology Co., Ltd.
  • Bethesda Softworks
  • Brainy Studio
  • BUKA Entertainment
  • Capcom
  • Celestial Games
  • Cloudgam.es
  • Codemasters
  • Daedalic Entertainment
  • Dedalord
  • Efecto Studios
  • Electronic Arts Inc
  • Elephant Game
  • Elex Technology
  • Engine Software
  • Etermax
  • Factory Online
  • Frontier Developments
  • Gaijin Entertainment
  • Game Power 7
  • Gameguise
  • Gameloft
  • Games XP
  • Gamsole
  • GSC Game World
  • Happy Elements Technology (Beijing) Limited
  • Headup Game
  • HeroCraft
  • Hinterland Studio
  • Hoplon
  • I-Imagine Interactive
  • Iguanabee
  • Keywords Studio
  • Klei Entertainment Inc.
  • Koei Tecmo Game
  • Kola Studios
  • Konami Holdings Corporation
  • Kuluya
  • Leti Games
  • Mail.Ru Group
  • Maliyo Games
  • Meridian'93
  • Microsoft Corporation
  • NetEase, Inc.
  • Nezal Entertainment
  • Nintendo Co., Ltd.
  • Nival
  • Nival Interactive
  • Nova Gaming Ventures Private Limited
  • Novosoft
  • OKAM Studio
  • Playsoft Game
  • Pomelo Game
  • Quirkat
  • Quytech
  • Radical Entertainment Inc.
  • Ronimo Game
  • RuneStorm
  • Sega
  • Shanghai Everstar Online Entertainment Co. Ltd.
  • Sony Corporation
  • Space Rhino Game
  • Squad
  • Square Enix Holdings Co., Ltd.
  • Sumo Digital
  • Supercell
  • TA Games Studio
  • Tahadi Games
  • Tamatem
  • Team17 Digital Limited
  • Tencent Holdings Ltd.
  • Thoopid
  • Travian Game
  • Ubisoft
  • Valve Corporation
  • Virtuos Holdings Pte. Ltd.
  • VOX Game Studio
  • Wixel Studios
  • XSEED Game
  • Zeus Interactive Co., Ltd.

For more information about this report visit https://www.researchandmarkets.com/r/94ilt5

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.


Media Contact:

Research and Markets
Laura Wood, Senior Manager
[email protected]   

For E.S.T Office Hours Call +1-917-300-0470
For U.S./CAN Toll Free Call +1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

U.S. Fax: 646-607-1904
Fax (outside U.S.): +353-1-481-1716

SOURCE Research and Markets

Related Links

http://www.researchandmarkets.com

21%

more press release views with 
Request a Demo

Modal title

Contact PR Newswire

  • Call PR Newswire at 888-776-0942
    from 8 AM - 9 PM ET
  • Chat with an Expert
  • General Inquiries
  • Editorial Bureaus
  • Partnerships
  • Media Inquiries
  • Worldwide Offices

Products

  • For Marketers
  • For Public Relations
  • For IR & Compliance
  • For Agency
  • All Products

About

  • About PR Newswire
  • About Cision
  • Become a Publishing Partner
  • Become a Channel Partner
  • Careers
  • Accessibility Statement
  • APAC
  • APAC - Simplified Chinese
  • APAC - Traditional Chinese
  • Brazil
  • Canada
  • Czech
  • Denmark
  • Finland
  • France
  • Germany
  • India
  • Indonesia
  • Israel
  • Italy
  • Japan
  • Korea
  • Mexico
  • Middle East
  • Middle East - Arabic
  • Netherlands
  • Norway
  • Poland
  • Portugal
  • Russia
  • Slovakia
  • Spain
  • Sweden
  • United Kingdom
  • Vietnam

My Services

  • All New Releases
  • Platform Login
  • ProfNet
  • Data Privacy

Do not sell or share my personal information:

  • Submit via [email protected] 
  • Call Privacy toll-free: 877-297-8921

Contact PR Newswire

Products

About

My Services
  • All News Releases
  • Platform Login
  • ProfNet
Call PR Newswire at
888-776-0942
  • Terms of Use
  • Privacy Policy
  • Information Security Policy
  • Site Map
  • RSS
  • Cookies
Copyright © 2026 Cision US Inc.