NEW YORK, Nov. 14, 2022 /PRNewswire/ -- The "Metaverse in E-commerce Market by Platform and Geography - Forecast and Analysis 2022-2026" report has been added to Technavio's offering. The report expects the market size to grow by USD 60.47 billion, accelerating at a CAGR of 36.47% during the forecast period. The report provides a detailed analysis of the drivers, trends, and challenges impacting the growth of the market. Understand the scope of this market study. Download a Free PDF Sample Report
- Driver: The market is driven by the growing popularity of AR technology. The rising popularity of AR technology allows consumers to be completely confident in the product quality and fit before purchasing it. This benefits customers in terms of convenience, but it also benefits merchants by reducing returns and expanding their customer base. Virtual purchasing experiences are becoming increasingly popular among customers. Some well-known furniture and home decor retailers are experimenting with AR technology. This is allowing retailers to provide their consumers a safe haven to feel confident about purchasing since they can use near-reality try-outs first. All these factors are increasing the popularity of AR technology, which is driving the growth of the market.
- Trend: The highly personalized digital experience is identified as the key trend in the market. Metaverse will introduce us to a whole new shopping experience. It will also have an impact on future consumer behavior trends. With metaverse technology, brands will be able to provide shoppers with a highly personalized digital experience. The metaverse will provide shoppers with a seamless experience, allowing them to locate exactly what they want and when they want it. Unlike today's individualized digital purchasing experiences, the metaverse will allow businesses to tailor the purchase experience at scale, allowing them to reach out to a larger number of customers than ever before. This trend will have a positive impact on the growth of the market during the forecast period.
- Challenge: The privacy and security concerns over the metaverse will challenge the growth of the market. Even though companies and organizations keep revolutionizing their IT security systems, data privacy and security has been a long-running concern for users of the metaverse. The metaverse collects and processes vast amounts of information about users and their environment. Privacy concerns, therefore, constitute a significant challenge in the market. Metaverse has access to users' personal information, which could compromise their privacy. It has the ability to gather a lot of data from the user social networking accounts. If hackers obtain access to a user's device, their privacy may be threatened.
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By platform, the market is segmented by computer, mobile, and headset. The market growth will be significant in the computer segment during the forecast period. Computers had the largest share in the global metaverse in the e-commerce market due to the growing internet penetration. Personal computers (PCs) are small, multi-purpose devices intended for use by individuals. Many websites are built with desktops in mind, and the majority of their functionality may be accessed that way. People with a better Internet connection and faster speeds will still want to use their desktops, as a fixed connection is faster than a mobile one by quite a margin. These factors will drive segment growth during the forecast period. Identify other key segments in the market. Download a Free PDF Sample Report
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- Adobe Inc.
- Alibaba Group Holding Ltd.
- Amazon.com Inc.
- Autodesk Inc.
- Block Inc.
- Dealskart Online Services Pvt. Ltd.
- Epic Games Inc.
- Matterport Inc.
- Meta Platforms Inc.
- Microsoft Corp.
- NVIDIA Corp.
- Roblox Corp
- Salesforce.com Inc.
- SAP SE
- Shopify Inc.
- Unity Software Inc.
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers market data for 2020, 2021, till 2025
- Market trends (drivers, opportunities, threats, challenges, investment opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
- CAGR of the market during the forecast period 2022-2026
- Detailed information on factors that will assist in metaverse in e-commerce market growth during the next five years
- Estimation of the metaverse in e-commerce market size and its contribution to the parent market
- Predictions on upcoming trends and changes in consumer behavior
- The growth of the metaverse in the e-commerce market
- Analysis of the market's competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of metaverse in e-commerce market vendors
- The metaverse in fashion market share is expected to increase to USD 6.61 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 36.47%. The growing number of fashion brands entering the metaverse platform is notably driving the metaverse in fashion market growth, although factors such as privacy and security concerns over the metaverse may impede the market growth.
- The metaverse in entertainment market share is expected to increase to USD 28.92 billion by 2026 at an accelerating CAGR of 8.55%. The rising consumer spending across virtual concerts, events, and others is notably driving the metaverse in entertainment market growth, although factors such as privacy and security concerns over the metaverse may impede the market growth.
Metaverse In E-commerce Market Scope |
|
Report Coverage |
Details |
Page number |
120 |
Base year |
2021 |
Forecast period |
2022-2026 |
Growth momentum & CAGR |
Accelerate at a CAGR of 36.47% |
Market growth 2022-2026 |
USD 60.47 billion |
Market structure |
Fragmented |
YoY growth (%) |
30.5 |
Regional analysis |
North America, APAC, Europe, South America, and Middle East and Africa |
Performing market contribution |
North America at 38% |
Key consumer countries |
US, China, Japan, Germany, and UK |
Competitive landscape |
Leading companies, competitive strategies, consumer engagement scope |
Companies profiled |
Adobe Inc., Alibaba Group Holding Ltd., Amazon.com Inc., Autodesk Inc., Block Inc., Dealskart Online Services Pvt. Ltd., Epic Games Inc., Matterport Inc., Meta Platforms Inc., Microsoft Corp., NVIDIA Corp., Roblox Corp, Salesforce.com Inc., SAP SE, Shopify Inc., and Unity Software Inc. |
Market Dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, and market condition analysis for the forecast period. |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
1 Executive Summary
- 1.1 Market overview
- Exhibit 01: Executive Summary – Chart on Market Overview
- Exhibit 02: Executive Summary – Data Table on Market Overview
- Exhibit 03: Executive Summary – Chart on Global Market Characteristics
- Exhibit 04: Executive Summary – Chart on Market by Geography
- Exhibit 05: Executive Summary – Chart on Market Segmentation by Platform
- Exhibit 06: Executive Summary – Chart on Incremental Growth
- Exhibit 07: Executive Summary – Data Table on Incremental Growth
- Exhibit 08: Executive Summary – Chart on Vendor Market Positioning
2 Market Landscape
- 2.1 Market ecosystem
- Exhibit 09: Parent market
- Exhibit 10: Market Characteristics
3 Market Sizing
- 3.1 Market definition
- Exhibit 11: Offerings of vendors included in the market definition
- 3.2 Market segment analysis
- Exhibit 12: Market segments
- 3.3 Market size 2021
- 3.4 Market outlook: Forecast for 2021-2026
- Exhibit 13: Chart on Global - Market size and forecast 2021-2026 ($ million)
- Exhibit 14: Data Table on Global - Market size and forecast 2021-2026 ($ million)
- Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
- Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)
4 Five Forces Analysis
- 4.1 Five forces summary
- Exhibit 17: Five forces analysis - Comparison between 2021 and 2026
- 4.2 Bargaining power of buyers
- Exhibit 18: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
- 4.3 Bargaining power of suppliers
- Exhibit 19: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
- 4.4 Threat of new entrants
- Exhibit 20: Threat of new entrants – Impact of key factors in 2021 and 2026
- 4.5 Threat of substitutes
- Exhibit 21: Threat of substitutes – Impact of key factors in 2021 and 2026
- 4.6 Threat of rivalry
- Exhibit 22: Threat of rivalry – Impact of key factors in 2021 and 2026
- 4.7 Market condition
- Exhibit 23: Chart on Market condition - Five forces 2021 and 2026
5 Market Segmentation by Platform
- 5.1 Market segments
- Exhibit 24: Chart on Platform - Market share 2021-2026 (%)
- Exhibit 25: Data Table on Platform - Market share 2021-2026 (%)
- 5.2 Comparison by Platform
- Exhibit 26: Chart on Comparison by Platform
- Exhibit 27: Data Table on Comparison by Platform
- 5.3 Computer - Market size and forecast 2021-2026
- Exhibit 28: Chart on Computer - Market size and forecast 2021-2026 ($ million)
- Exhibit 29: Data Table on Computer - Market size and forecast 2021-2026 ($ million)
- Exhibit 30: Chart on Computer - Year-over-year growth 2021-2026 (%)
- Exhibit 31: Data Table on Computer - Year-over-year growth 2021-2026 (%)
- 5.4 Mobile - Market size and forecast 2021-2026
- Exhibit 32: Chart on Mobile - Market size and forecast 2021-2026 ($ million)
- Exhibit 33: Data Table on Mobile - Market size and forecast 2021-2026 ($ million)
- Exhibit 34: Chart on Mobile - Year-over-year growth 2021-2026 (%)
- Exhibit 35: Data Table on Mobile - Year-over-year growth 2021-2026 (%)
- 5.5 Headset - Market size and forecast 2021-2026
- Exhibit 36: Chart on Headset - Market size and forecast 2021-2026 ($ million)
- Exhibit 37: Data Table on Headset - Market size and forecast 2021-2026 ($ million)
- Exhibit 38: Chart on Headset - Year-over-year growth 2021-2026 (%)
- Exhibit 39: Data Table on Headset - Year-over-year growth 2021-2026 (%)
- 5.6 Market opportunity by Platform
- Exhibit 40: Market opportunity by Platform ($ million)
6 Customer Landscape
- 6.1 Customer landscape overview
- Exhibit 41: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
7 Geographic Landscape
- 7.1 Geographic segmentation
- Exhibit 42: Chart on Market share by geography 2021-2026 (%)
- Exhibit 43: Data Table on Market share by geography 2021-2026 (%)
- 7.2 Geographic comparison
- Exhibit 44: Chart on Geographic comparison
- Exhibit 45: Data Table on Geographic comparison
- 7.3 North America - Market size and forecast 2021-2026
- Exhibit 46: Chart on North America - Market size and forecast 2021-2026 ($ million)
- Exhibit 47: Data Table on North America - Market size and forecast 2021-2026 ($ million)
- Exhibit 48: Chart on North America - Year-over-year growth 2021-2026 (%)
- Exhibit 49: Data Table on North America - Year-over-year growth 2021-2026 (%)
- 7.4 APAC - Market size and forecast 2021-2026
- Exhibit 50: Chart on APAC - Market size and forecast 2021-2026 ($ million)
- Exhibit 51: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
- Exhibit 52: Chart on APAC - Year-over-year growth 2021-2026 (%)
- Exhibit 53: Data Table on APAC - Year-over-year growth 2021-2026 (%)
- 7.5 Europe - Market size and forecast 2021-2026
- Exhibit 54: Chart on Europe - Market size and forecast 2021-2026 ($ million)
- Exhibit 55: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
- Exhibit 56: Chart on Europe - Year-over-year growth 2021-2026 (%)
- Exhibit 57: Data Table on Europe - Year-over-year growth 2021-2026 (%)
- 7.6 South America - Market size and forecast 2021-2026
- Exhibit 58: Chart on South America - Market size and forecast 2021-2026 ($ million)
- Exhibit 59: Data Table on South America - Market size and forecast 2021-2026 ($ million)
- Exhibit 60: Chart on South America - Year-over-year growth 2021-2026 (%)
- Exhibit 61: Data Table on South America - Year-over-year growth 2021-2026 (%)
- 7.7 Middle East and Africa - Market size and forecast 2021-2026
- Exhibit 62: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
- Exhibit 63: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
- Exhibit 64: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
- Exhibit 65: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
- 7.8 US - Market size and forecast 2021-2026
- Exhibit 66: Chart on US - Market size and forecast 2021-2026 ($ million)
- Exhibit 67: Data Table on US - Market size and forecast 2021-2026 ($ million)
- Exhibit 68: Chart on US - Year-over-year growth 2021-2026 (%)
- Exhibit 69: Data Table on US - Year-over-year growth 2021-2026 (%)
- 7.9 China - Market size and forecast 2021-2026
- Exhibit 70: Chart on China - Market size and forecast 2021-2026 ($ million)
- Exhibit 71: Data Table on China - Market size and forecast 2021-2026 ($ million)
- Exhibit 72: Chart on China - Year-over-year growth 2021-2026 (%)
- Exhibit 73: Data Table on China - Year-over-year growth 2021-2026 (%)
- 7.10 Germany - Market size and forecast 2021-2026
- Exhibit 74: Chart on Germany - Market size and forecast 2021-2026 ($ million)
- Exhibit 75: Data Table on Germany - Market size and forecast 2021-2026 ($ million)
- Exhibit 76: Chart on Germany - Year-over-year growth 2021-2026 (%)
- Exhibit 77: Data Table on Germany - Year-over-year growth 2021-2026 (%)
- 7.11 UK - Market size and forecast 2021-2026
- Exhibit 78: Chart on UK - Market size and forecast 2021-2026 ($ million)
- Exhibit 79: Data Table on UK - Market size and forecast 2021-2026 ($ million)
- Exhibit 80: Chart on UK - Year-over-year growth 2021-2026 (%)
- Exhibit 81: Data Table on UK - Year-over-year growth 2021-2026 (%)
- 7.12 Japan - Market size and forecast 2021-2026
- Exhibit 82: Chart on Japan - Market size and forecast 2021-2026 ($ million)
- Exhibit 83: Data Table on Japan - Market size and forecast 2021-2026 ($ million)
- Exhibit 84: Chart on Japan - Year-over-year growth 2021-2026 (%)
- Exhibit 85: Data Table on Japan - Year-over-year growth 2021-2026 (%)
- 7.13 Market opportunity by geography
- Exhibit 86: Market opportunity by geography ($ million)
8 Drivers, Challenges, and Trends
- 8.1 Market drivers
- 8.2 Market challenges
- 8.3 Impact of drivers and challenges
- Exhibit 87: Impact of drivers and challenges in 2021 and 2026
- 8.4 Market trends
9 Vendor Landscape
- 9.1 Overview
- 9.2 Vendor landscape
- Exhibit 88: Overview on Criticality of inputs and Factors of differentiation
- 9.3 Landscape disruption
- Exhibit 89: Overview on factors of disruption
- 9.4 Industry risks
- Exhibit 90: Impact of key risks on business
10 Vendor Analysis
- 10.1 Vendors covered
- Exhibit 91: Vendors covered
- 10.2 Market positioning of vendors
- Exhibit 92: Matrix on vendor position and classification
- 10.3 Alibaba Group Holding Ltd.
- Exhibit 93: Alibaba Group Holding Ltd. - Overview
- Exhibit 94: Alibaba Group Holding Ltd. - Business segments
- Exhibit 95: Alibaba Group Holding Ltd. - Key offerings
- Exhibit 96: Alibaba Group Holding Ltd. - Segment focus
- 10.4 Autodesk Inc.
- Exhibit 97: Autodesk Inc. - Overview
- Exhibit 98: Autodesk Inc. - Business segments
- Exhibit 99: Autodesk Inc. - Key news
- Exhibit 100: Autodesk Inc. - Key offerings
- Exhibit 101: Autodesk Inc. - Segment focus
- 10.5 Block Inc.
- Exhibit 102: Block Inc. - Overview
- Exhibit 103: Block Inc. - Business segments
- Exhibit 104: Block Inc. - Key offerings
- Exhibit 105: Block Inc. - Segment focus
- 10.6 Meta Platforms Inc.
- Exhibit 106: Meta Platforms Inc. - Overview
- Exhibit 107: Meta Platforms Inc. - Business segments
- Exhibit 108: Meta Platforms Inc. - Key news
- Exhibit 109: Meta Platforms Inc. - Key offerings
- Exhibit 110: Meta Platforms Inc. - Segment focus
- 10.7 Microsoft Corp.
- Exhibit 111: Microsoft Corp. - Overview
- Exhibit 112: Microsoft Corp. - Business segments
- Exhibit 113: Microsoft Corp. - Key news
- Exhibit 114: Microsoft Corp. - Key offerings
- Exhibit 115: Microsoft Corp. - Segment focus
- 10.8 NVIDIA Corp.
- Exhibit 116: NVIDIA Corp. - Overview
- Exhibit 117: NVIDIA Corp. - Business segments
- Exhibit 118: NVIDIA Corp. - Key news
- Exhibit 119: NVIDIA Corp. - Key offerings
- Exhibit 120: NVIDIA Corp. - Segment focus
- 10.9 Roblox Corp
- Exhibit 121: Roblox Corp - Overview
- Exhibit 122: Roblox Corp - Product / Service
- Exhibit 123: Roblox Corp - Key offerings
- 10.10 Salesforce.com Inc.
- Exhibit 124: Salesforce.com Inc. - Overview
- Exhibit 125: Salesforce.com Inc. - Product / Service
- Exhibit 126: Salesforce.com Inc. - Key news
- Exhibit 127: Salesforce.com Inc. - Key offerings
- 10.11 Shopify Inc.
- Exhibit 128: Shopify Inc. - Overview
- Exhibit 129: Shopify Inc. - Product / Service
- Exhibit 130: Shopify Inc. - Key offerings
- 10.12 Unity Software Inc.
- Exhibit 131: Unity Software Inc. - Overview
- Exhibit 132: Unity Software Inc. - Product / Service
- Exhibit 133: Unity Software Inc. - Key offerings
11 Appendix
- 11.1 Scope of the report
- 11.2 Inclusions and exclusions checklist
- Exhibit 134: Inclusions checklist
- Exhibit 135: Exclusions checklist
- 11.3 Currency conversion rates for US$
- Exhibit 136: Currency conversion rates for US$
- 11.4 Research methodology
- Exhibit 137: Research methodology
- Exhibit 138: Validation techniques employed for market sizing
- Exhibit 139: Information sources
- 11.5 List of abbreviations
- Exhibit 140: List of abbreviations
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SOURCE Technavio
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