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MMO Games Market Size to Grow USD 20360 Million by 2030 at a CAGR of 8.2% | Valuates Reports

Valuates Reports (PRNewsfoto/Valuates Reports)

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Valuates Reports

Jun 10, 2024, 13:00 ET

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BANGALORE, India, June 10, 2024 /PRNewswire/ -- MMO Games Market is Segmented by Type (MMO Role Play Games (MMORPG), MMO First Person Shooter (MMOFPS), MMO Real-time Strategy (MMORTS)), by Application (Mobile, PC): Global Opportunity Analysis and Industry Forecast, 2024-2030.

The global MMO Games market was valued at USD 11400 million in 2023 and is anticipated to reach USD 20360 million by 2030, witnessing a CAGR of 8.2% during the forecast period 2024-2030.

Claim Your Free Sample Now: https://reports.valuates.com/request/sample/QYRE-Auto-16A2286/Global_MMO_Games_Market_Insights_and_Forecast_to_2028

Major Factors  driving MMO Games Market

The market for MMO (Massively Multiplayer Online) games is expanding due to a number of important factors. First off, the gaming experience has been greatly improved by technological improvements like fast internet and sophisticated gaming gear, which have made it more accessible and immersive. Second, MMO games are now more visible and appealing to a wider audience due to the growing popularity of streaming services and esports. The demand for MMO games has also increased due to the emergence of social gaming trends, where users look for community-driven and engaging gaming experiences. Maintaining market growth also requires regular upgrades, creative revenue techniques like microtransactions and subscription models, and continuous production of interesting content.

Unlock Insights: View Full Report Now! https://reports.valuates.com/market-reports/QYRE-Auto-16A2286/global-mmo-games

TRENDS INFLUENCING THE GROWTH OF MMO GAMES MARKET

The capacity of the PC sector to provide high-performance gaming experiences—essential for massively multiplayer online role-playing games—fuels the expansion of the MMO Games Market. Thanks to their enhanced visuals, customization capabilities, and processing speed, PCs allow for the creation of intricate and captivating virtual worlds that draw in and keep gamers. Moreover, the well-established framework for PC online gaming, which includes strong multiplayer features and a wealth of social media integration, improves player interaction and community development. Moreover, MMORPGs may continuously develop because to PCs' adaptability to updates, modifications, and expansions, which keeps the material interesting and engaging for both new and returning players.

The emergence of MMOFPS (Massively Multiplayer Online First-Person Shooter) games in the mobile space is a major factor driving the growth of the MMO Games Market. With their growing capability, mobile devices can now handle the intricate gameplay and excellent graphics seen in MMOFPS games. Mobile gaming's ease of use and accessibility draw a wide range of players from a wider demographic. In addition, users are kept interested and involved by the incorporation of social elements, real-time multiplayer capabilities, and regular upgrades. A flawless online gaming experience is made possible by the widespread use of 5G technology and mobile internet, which improves connectivity and lowers latency. This is especially important for the fast-paced action seen in MMOFPS games.

One of the main factors propelling the MMO Games Market has been the global spread of high-speed internet connectivity. Players may now enjoy smooth, real-time multiplayer experiences thanks to advancements in 5G technology, broadband, and fiber-optic internet, which have all decreased latency and enhanced online gaming performance. Large-scale interactions, intricate game dynamics, and seamless server operations—all essential for massively multiplayer online games—are made possible by this improved connection. More prospective players have access to these games as internet infrastructure continues to advance, particularly in emerging economies. This broadens the market's appeal and accelerates overall growth.

The market for MMO games has grown dramatically as a result of the widespread use of smartphones and tablets. The power of mobile devices has increased, allowing them to run sophisticated massively multiplayer online games with excellent visuals and intricate gameplay mechanisms. Mobile gaming's ease of use and accessibility draw a wide range of players, including casual players who might not possess a PC or gaming console. Additionally, mobile MMOs' incorporation of social features, microtransactions, and frequent updates keeps players interested and promotes ongoing spending, which propels revenue development in this market.

The MMO games market has undergone a transformation with the implementation of free-to-play (F2P) models. With these models, players may purchase expansions, in-game goods, and other upgrades while still having free access to the main game. By drastically lowering the entrance barrier, this strategy draws in a wider range of players. For game creators, the possibility of steady revenue streams via battle passes, subscription services, and microtransactions has shown to be extremely profitable. Developers may sustain long-term growth by offering a diverse range of purchasable things and consistently updating content to keep players interested and promote continuous spending.

Own It Today – Buy Now! https://reports.valuates.com/api/directpaytoken?rcode=QYRE-Auto-16A2286&lic=single-user

MMO GAMES MARKET SHARE ANALYSIS

MMORPGs most likely have the largest percentage because of their well-known brands, intricate gameplay, and potential for revenue. While MMORPGs have larger player bases overall, MMOFPS and MMORTS may have more devoted fan bases.

Tencent, NetEase, Activision Blizzard (Microsoft), Supercell, NEXON, NCSoft, Electronic Arts, Bluehole, and Mixi Inc. are some of the leading MMO game businesses in the world.

Purchase Chapters:

https://reports.valuates.com/market-reports/QYRE-Auto-16A2286/global-mmo-games/1

Key Players:

●  Ankama

●  Nexon

●  Gamigo AG

●  Jagex Games Studio

●  Sony Online Entertainment

●  Ubisoft Entertainment SA

●  Riot Games

●  Valve Corporation

●  Wargaming.net

●  NetEase

●  Perfect World Entertainment

●  Shanda Interactive Entertainment

●  Electronic Arts

●  Tencent

●  Supercell Oy

●  NCSoft

●  Bluehole

●  Mixi

●  Square Enix

●  ChangYou

●  GungHo Online Entertainment

●  Daybreak Game Company

●  37 Interactive Entertainment (Shanghai)Technology Co., Ltd

●  HoYoverse

●  Activision Blizzard(Microsoft)

●  Zhejiang Century Huatong Group CO.,LTD.

Purchase Regional Data: https://reports.valuates.com/market-reports/QYRE-Auto-16A2286/global-mmo-games/6 

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DISCOVER MORE INSIGHTS: EXPLORE SIMILAR REPORTS!

-  Pay-to-play (P2P) MMO Games Market

-  MMORPGs Market

-  The global MMO Gaming Mouse market is projected to reach USD 132.2 million in 2029, increasing from USD 82 million in 2022, with the CAGR of 5.3% during the period of 2023 to 2029.

-  MMORPG on PC Market

-  Live Game Streaming Market

-  Global Roguelike Game market is projected to reach USD 57,336 Million in 2030, increasing from USD 23,153 Million in 2023, with a CAGR of 12.3% during the period of 2024 to 2030.

-  The gamification market was valued at USD 9.9 billion in 2020, and is estimated to reach USD 95.5 billion by 2030, growing at a CAGR of 25.6% from 2021 to 2030.

-  The global Battle Royale Games market was valued at USD 10520 million in 2023 and is anticipated to reach USD 13360 million by 2030, witnessing a CAGR of 3.4% during the forecast period 2024-2030.

-  The global Online Game Market revenue was USD 120820 million in 2022 and is forecast to a readjusted size of USD 274680 million by 2029 with a CAGR of 12.3% during the review period (2023-2029).

-  The global Corporate Game-Based Learning market size is projected to reach USD 432.5 Million by 2028, from USD 300.4 Million in 2021, at a CAGR of 5.3% during 2022-2028.

-  The global Game-based Learning market size is projected to reach USD 18120 Million by 2028, from USD 5715.2 Million in 2021, at a CAGR of 17.3% during 2022-2028.

-  Go Game Platform Market

-  The global High Performance Discrete Graphics Card market is projected to reach USD 137470 million in 2029, increasing from USD 51810 million in 2022, with a CAGR of 15.1% during the period of 2023 to 2029.

-  The global Educational Games for Kids market is projected to reach USD 822.7 million in 2029, increasing from USD 706 million in 2022, with the CAGR of 2.2% during the period of 2023 to 2029.

-  The global H5 Games Market revenue was USD 1220.8 million in 2022 and is forecast to a readjusted size of USD 3640.5 million by 2029 with a CAGR of 16.7% during the review period (2023-2029).

-  The global Play-to-Earn NFT Games revenue was USD 755 million in 2022 and is forecast to a readjusted size of USD 3618.4 million by 2029 with a CAGR of 21.3% during the review period (2023-2029).

-  The global Online Smartphone & Tablet Games revenue was USD 123250 million in 2022 and is forecast to a readjusted size of USD 280200 million by 2029 with a CAGR of 12.3% during the review period (2023-2029).

-  The global Fantasy Games market was valued at USD 22600 million in 2023 and is anticipated to reach USD 45800 million by 2030, witnessing a CAGR of 10.9% during the forecast period 2024-2030.

-  The global Virtual Reality (VR) Sports Games market is projected to reach USD 314.1 million in 2029, increasing from USD 113.4 million in 2022, with the CAGR of 15.3% during the period of 2023 to 2029.

-  The global Toys and Games market was valued at USD 105730 million in 2023 and is anticipated to reach USD 127930 million by 2030, witnessing a CAGR of 2.7% during the forecast period 2024-2030.

-  The global Fighting Games Market revenue was USD 1426.4 million in 2022 and is forecast to a readjusted size of USD 1909 million by 2029 with a CAGR of 4.2% during the review period (2023-2029).

-  The global Puzzle Games Market market was valued at USD 1726 million in 2023 and is anticipated to reach USD 3136.5 million by 2030, witnessing a CAGR of 9.1% during the forecast period 2024-2030.

-  The global Battle Royale Games market was valued at USD 10520 million in 2023 and is anticipated to reach USD 13360 million by 2030, witnessing a CAGR of 3.4% during the forecast period 2024-2030.

-  Exploration Games Market

-  Non-Fungible Token (NFT) Games Market

-  Arcade Racing Games Market

-  Motion Sensing Games Market

-  The global Animation, VFX and Games market was valued at USD 430500 million in 2023 and is anticipated to reach USD 535470 million by 2030, witnessing a CAGR of 3.1% during the forecast period 2024-2030.

-  Mobile Online Parkour Games Market

-  Offline FPS Games Market

-  The global Chess and Card Games Software market was valued at USD 4861 million in 2023 and is anticipated to reach USD 8361.5 million by 2030, witnessing a CAGR of 8.1% during the forecast period 2024-2030.

-  HTML5 Games Market

-  AAA Games Market

DISCOVER OUR VISION: VISIT ABOUT US!

Valuates offers in-depth market insights into various industries. Our extensive report repository is constantly updated to meet your changing industry analysis needs.

Our team of market analysts can help you select the best report covering your industry. We understand your niche region-specific requirements and that's why we offer customization of reports. With our customization in place, you can request for any particular information from a report that meets your market analysis needs.

To achieve a consistent view of the market, data is gathered from various primary and secondary sources, at each step, data triangulation methodologies are applied to reduce deviance and find a consistent view of the market. Each sample we share contains a detailed research methodology employed to generate the report. Please also reach our sales team to get the complete list of our data sources.

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