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      MoonFox Analysis | "ACGN Merch Economy" Surge and the Breakthrough of the "Dimension Wall" in ACGN Consumption


      News provided by

      Aurora Mobile Ltd

      Dec 26, 2024, 06:58 ET

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      About us: Aurora Mobile (NASDAQ: JG) established in 2011, is a leading customer engagement and marketing technology service provider in China. Its business includes notification services, marketing growth, development tools, and data products. As its sub-brand, MoonFox Data is a leading expert in data insights and analysis services across all scenarios, aiming to help companies gain market insights and empower precise decision-making.

      SHENZHEN, China, Dec. 26, 2024 /PRNewswire/ -- In today's cultural consumption landscape, the "ACGN Merch Economy" (Anime, Comics, Games, Novels) is rapidly gaining momentum. The consumption of "ACGN Merch" has emerged as a hot topic in the market. This concept originates from ACGN culture and refers to an economic model centered around virtual content, including anime, games, and novels. It generates commercial value through various means, such as derivatives, copyright operations, and offline activities. With the widespread dissemination of ACGN culture and the continuous expansion of its audience, the influence of the "ACGN Merch Economy" has transcended traditional boundaries, permeating mainstream culture and the real economy. This phenomenon blurs the lines between the previously separate worlds of ACGN and the real world. As the "ACGN Merch Economy" continues to extend its influence across multiple dimensions, its market impact and commercial value are becoming increasingly evident.

      I. User Expansion: "ACGN Merch" Becomes the New Social Currency for the Younger Generation

      Historically, ACGN culture has been viewed as a niche subculture, but it is now trending toward wider popularity and mainstream acceptance. According to public data, the size of China's ACGN industry reached RMB 221.9 billion in 2023, with projections estimating it will grow to RMB 270 billion by 2024. By 2029, the market value is expected to double, exceeding RMB 590 billion. The industry is primarily divided into content markets and peripheral derivative markets. In 2023, the peripheral derivative market accounted for 46.1% of the industry, reflecting a significant increase of 18.1% since 2016. This notable growth underscores the rise of the peripheral derivative market as a key driver in the ongoing expansion of the ACGN industry.

      Chinese ACGN Industry Market Size

      Year

       

      Industry Size (Billion RMB)

       

      Annual Growth Rate

      2023

      2219

      -

      2024E

      2750

      Annual Growth 16.6%

      2029E

      5900+

      Data Source: Zero Power Industrial Research Institute

      ACGN Industry Market Distribution


      2016

      2023

      ACGN Content Market

      72.0 %

      53.9 %

      ACGN Peripheral Derivative Market

      28.0 %

      46.1 %

      Data Source: Zero Power Industrial Research Institute

      According to public reports, China's general ACGN user base has grown substantially, reaching approximately 460 million by 2021. As ACGN culture continues to break through the "dimension wall," this large user base is still expanding. The younger demographic, particularly those aged 25 and under, is undoubtedly the main force driving ACGN culture. Data from MoonFox iMarketing indicates that these mobile internet users show a strong preference for ACGN communities and anime and manga-related apps. Additionally, the ACGN-related mobile internet industry exhibits a clear holiday effect. Monitoring data from MoonFox iApp reveals that both the anime and manga industry and ACGN community applications see a noticeable increase in active user numbers during the winter and summer holidays.

      TGI (Target Group Index) of User Preferences of Mobile Internet Users Aged 25 and Under

      Industry

      TGI

      ACGN Community

      280

       

      Couple Interaction

      276

       

      Higher Education

      269

       

      Anime & Manga

      247

       

      Image Sharing

      244

       

      Gaming Platform

      231

       

      Game Assistant

      229

       

      Card & Board Games

      220

       

      Music Games

      216

       

      Strategy & Puzzle

      215

      Data Source: MoonFox iMarketing, Data Cycle: October 2024

      Changes in User Base for ACGN and ACGN Community Apps (Unit: 10,000)

       

      Year/Month

       

      Anime & Manga

      ACGN Community

      2024-01 (Winter Vacation)

      3,893.48

      350.53

      2024-02 (Winter Vacation)

      4,152.07

      342.98

      2024-03

      3,651.66

      354.12

      2024-04

      3,466.41

      320.66

      2024-05

      3,345.23

      298.43

      2024-06

      3,555.53

      317.29

      2024-07 (Summer Vacation)

      4,006.55

      338.06

      2024-08 (Summer Vacation)

      3,805.50

      361.99

      2024-09

      3,062.02

      288.87

      2024-10

      3,126.15

      331.54

      Data Source: MoonFox iApp, Data Cycle: January 2024 - November 2024

      As the data indicates, ACGN culture is no longer confined to fringe groups; it is gradually becoming part of mainstream culture, particularly among the younger generation, where its influence is profound. "ACGN Merch," as a product of ACGN culture, have transcended mere entertainment consumption and emerged as a new medium for social interaction, acting as a form of "social currency" for youth. This shift is driven by a strong demand for personalization and community identity among young people. In their social circles, shared interests and hobbies serve as bonds connecting individuals, and "ACGN Merch"—whether in the form of anime character merchandise, in-game items, or related cultural symbols—become tools for self-expression and identity building. By sharing and exchanging these "ACGN Merch," young people create common cultural spaces and social networks, enhancing their connections and sense of belonging.

      II. Expanding Scenarios: ACGN Continues to Step Deeper into the Real World

      As ACGN culture continues to permeate various aspects of life, its commercial scenarios are expanding from the virtual realm into the real world. In recent years, ACGN retail brands have emerged rapidly, serving as a vital bridge between ACGN and mainstream culture. Numerous ACGN brand retail stores are experiencing significant growth, with KAYOU opening 318 locations. This expansion of ACGN retail outlets has also spurred the development of related industries, including anime exhibitions, themed cafes, and a range of online communities and offline gatherings. As a result, ACGN culture is constructing a diverse ecosystem that integrates various facets of entertainment and social interaction.

      Number of ACGN Retail Stores

       

      Brand

      Number of Stores

       

      KAYOU

      318

      IPSTAR

      139

      BOOM COMIC

      58

      GOODSLOVE

      50

      MarchMonster

      37

      Kyoko ACGN MerchStore

      35

      GUGUGUGU

      34

      Mancool

      34

      HEYZAKKA

      25

      Karasumaya

      23

      Data Source: Lei Newspaper, Data Cycle: November 2024

      This ecosystem not only enriches consumer experiences but also presents new business opportunities for traditional physical enterprises. According to the State-owned Assets Supervision and Administration Commission of Shanghai, the Bailian ZX Creative Center—the first commercial complex in China focused on ACGN culture—transformed from the former Hua Lian Shopping Mall. It has successfully gathered major overseas ACGN retail and social cultural experiences. By the end of 2023, its sales reached RMB 300 million, with daily foot traffic increasing by 3 to 8 times post-transformation.

      In addition to physical stores, IP marketing has become a crucial driver for ACGN culture's rapid integration into the mainstream. In recent years, many restaurant brands have begun targeting the ACGN market. Notable brands such as Pizza Hut, HEYTEA, and KFC have engaged in ACG IP marketing, collaborating with popular ACGN franchises like Naraka: Bladepoint, Light and Night, and Genshin Impact to release limited-edition products and events. These collaborations not only cater to the collection and experiential needs of ACGN fans but also generate buzz and enhance brand visibility, boosting the youthful appeal of these companies.

      Partial Restaurant Brand Collaborations with ACGN IPs

      Date

      Brand

       

      Co-branding IP

      2024.01

      Pizza Hut

      Naraka: Bladepoint

      2024.03

      HEYTEA

      Light and Night

      2024.04

      NAIXUE

      Arknights

      2024.04

      ChaPanda

      Honkai: Star Rail

      2024.05

      Auntea Jenny

      Howl's Moving Castle

      2024.05

      ChaPanda

      Tuntunzai

      2024.05

      YH.TANG

      The King's Avatar

      2024.07

      KFC

      Genshin Impact

      2024.08

      Luckin Coffee

      Black Myth: Wukong

      The commercial value of ACGN culture extends far beyond mere entertainment and consumption; it has evolved into a cultural phenomenon, societal trend, and even an economic model. The purchasing power and enthusiasm of the ACGN demographic are significant and should not be underestimated. In marketing strategies, leveraging ACGN culture provides brands with fresh perspectives and approaches. By collaborating with ACGN IPs, brands can forge deeper emotional connections with young consumers, enhancing brand awareness and loyalty through "ACGN Merch" and the "Fans Economy." These cross-industry collaborations not only drive innovation and diversification in marketing strategies but also enrich brand performance, ultimately propelling the prosperity of the ACGN economy.

      • Our Information:

      Website: https://www.moonfox.cn/
      Contact number: 400-888-0936

      • Contact us:

      Name: Felix
      Title: Director of Sales, Industry Insight Division
      Tel: +86 -13366276383
      Email:[email protected]
      Address: 608/F, Tower B, Wintrust Center, No. 1 Xidawang Road, Chaoyang District, Beijing, China

      Name: Janette Zhou
      Title: Marketing Manager
      Tel: +86-13928239332
      Email: zhouxt@jiguang,cn
      Address: 608/F, Tower B, Wintrust Center, No. 1 Xidawang Road, Chaoyang District, Beijing, China

      SOURCE Aurora Mobile Ltd

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