NEW YORK, Dec. 18, 2016 /PRNewswire/ -- The Music Publishers industry is primarily involved in acquiring and registering copyrights for musical compositions in accordance with the law. Establishments in this industry generate revenue by licensing the musical compositions for use in television, films, performances and other media. Publishers of music books and sheet music are a part of this industry.
The Americas was the x largest geographic region in the music publishers market in 2016, accounting for $x billion or x% of the global market. Asia was the x largest geographic market, accounting for $x billion or x% of the global market. Europe was the x largest geographic market, accounting for $x billion or x% of the global market. The Middle East and Africa accounted for x% and $x billion, while Oceania accounted for x% of the global music publishers market.
Virtual Reality in the Music Industry – Virtual reality is the new technological advance in the entertainment industry. Virtual Reality tries to replicate an environment either real or imagined and simulates user presence to allow for interaction. It is also known to create sensory perceptions such as touch, smell, hearing and sight. Google's cardboard and Samsung's virtual reality headsets are instances where virtual reality tools become available on a large scale. 2016 is considered to be a significant year for the application of virtual reality in the music industry. With increasing computing speeds and decreasing costs, virtual reality is expected to be used widely by the music industry.
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