LONDON, Aug. 31, 2016 /PRNewswire/ -- Music recording or audio recording involves capturing audio signals onto storage devices either analog or digital.
The music recording industry comprises of establishments primarily engaged in producing and distributing musical recordings, in publishing music, or in providing music recordings and related services.
Europe was the largest geographic market in the music recording market in 2015, accounting for $XX billion or XX% of the global market. Europe was the largest market because of a large number of high demand for music in most countries in Europe. The Americas was the second largest geographic market, accounting for $XX billion or XX% of the global market. Asia was the third largest geographic market, accounting for $XX billion or XX% of the global market. Oceania accounted for XX% and the Middle East & Africa accounted for XX% of the global music recording market.
Global per capita music recording consumption grew from $XX in 2011 to $XX in 2015 at a CAGR of XX% and is expected to grow to $XX in 2019 at a CAGR of XX%.
Wearable Tech blends with Streaming Music for New User Experience – Wearable technology such as gloves and jackets are being used by artists during live performances. Wearable technologies are accessories such as clothing, headgear and gloves etc. These devices are self-equipped to connect with machines without human intervention. Devices such as Sound Brenner Pulse helps performers stick to a rhythm. This is also equipped with exercises to enhance artists' rhythm, speed, accuracy and endurance. Other technology variants such as Drumpants, MI.MU are also widely used in the music recording industry.
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