BEIJING, April 22, 2015 /PRNewswire/ -- Riding on the strong momentum generated during the second half of 2014, Neverwinter Online retained its number 1 ranking in the North America MMO Game Market in the first quarter of 2015, with a market share 20 per cent higher than that of the runner-up.
Since its release in June 2013, Neverwinter Online has continued to receive positive feedback from media organizations and players. In addition to recent intensive media coverage, the game has garnered excellent ratings on Steam sites where it is featured and players have avidly shared their gaming experiences via social media channels and on video sites.
Monitoring data has revealed that more than 5 million posts in relation to Neverwinter Online have been placed on a variety of social media venues including Facebook, as well as more than 10,000 Neverwinter Online-themed videos uploaded to YouTube, resulting in more than 100 million views.
The above data further demonstrates Neverwinter Online's ongoing support of its player base with rich content as well as its ability to allow players to discover new features as they share and talk about their prowess at the game.
Neverwinter Online, a game set in a world of Dungeons and Dragons, incorporates modern game concepts into the combat modes and private instances. Non-lock-on third-person shooter and multiple dungeon environments give players an unmatchable fun-filled experience that fuses the modern and the traditional, with the setting of the story a hot topic among players. There are more than 300,000 searches for terms related to Neverwinter Online on Google every day, 50 per cent of which are related to a specific mission.
Neverwinter Online is a successful collaborative effort between Perfect World and Cryptic Studios and has been released in 78 countries worldwide. The game completed a closed beta test in China and will go on sale in the second quarter of 2015. With a large and growing user base as a result of promotional campaigns worldwide, Neverwinter Online is on track to get an even higher share of the global MMO market and become the next "big thing" following World of Warcraft.
SOURCE Shandong Struggle Brand Management Co.,Ltd