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Perfect World assina memorando de entendimento com a Universidade de Columbia
  • Latin America - español

Perfect World LOGO. (PRNewsFoto/Perfect World Co., Ltd.) (PRNewsFoto/)

News provided by

Beijing Perfect World Network Technology Co., Ltd.

Oct 08, 2014, 07:48 ET

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PEQUIM, 8 de outubro de 2014 /PRNewswire/ -- Na tarde de 30 de setembro, a Perfect World, importante desenvolvedora e operadora de produtos de entretenimento interativo na China, assinou um memorando de entendimento (MDE) com a Escola de Saúde Pública Mailman da Universidade de Columbia, em Nova York. O MDE resultou de discussões minuciosas entre a Perfect World e a Universidade de Columbia sobre as aplicações de entretenimento interativo digital em reabilitação médica e o papel que ele exerce no desenvolvimento social.

Logo - http://photos.prnewswire.com/prnh/20090416/CNTH023LOGO

Na manhã do mesmo dia, a delegação liderada pelo CEO da Perfect World, Xiao Hong, visitou do Departamento de Ciências da Computação da Universidade de Columbia, bem como os laboratórios de neurociências e de ciências da saúde ambiental, na Escola de Saúde Pública Mailman da universidade, onde obteve mais informações sobre as realizações da Universidade de Columbia em saúde pública. Então, durante a tarde, os executivos da Perfect World mantiveram discussões minuciosas sobre como o entretenimento digital interativo pode ser usado no tratamento de saúde, com um grupo composto por mais de dez cientistas da Escola de Saúde Pública Mailman. Eric Kandel, ganhador do Prêmio Nobel de Medicina, compartilhou descobertas de sua pesquisa e participou ativamente das discussões.

De acordo com Xiao Hong, desde dispositivos utilizáveis, equipamentos de diversão ou de aptidão física a instalações de transporte e instalações de reabilitação médica, estendendo a produtos educacionais, canais de consumo público e plataformas de interação homem-máquina, tudo pode se tornar um veículo para o entretenimento interativo digital e inspirar uma nova forma de pensar em uma variedade de setores.

No ChinaJoy deste ano, Xiao Hong observou que, no futuro, o setor de jogos irá penetrar e convergir nos setores de tratamento de saúde, bens de consumo, educação, comunicações, TI e financeiro, em uma ação para melhorar a vida cotidiana para um segmento ainda maior da população, porque os jogos passarão a simbolizar e representar uma abordagem saudável à vida.

A cooperação entre a Perfect World e a Universidade de Columbia enfatiza essa tendência. A combinação de jogos e reabilitação médica pode promover ao máximo as tecnologias de jogos. Os jogos permitem aos pacientes interagir com objetos através de uma variedade de estímulos sensoriais, naturalmente, em um ambiente virtual, enquanto o software de reabilitação, desenvolvido com tecnologia de realidade virtual, exibe mais paciência do que um treinador humano e garante uma qualidade mais uniforme do tratamento, reduzindo significativamente os riscos associados ao erro humano. Ao mesmo tempo, essa forma de terapia de reabilitação irá não apenas aliviar o tédio de todo o processo, mas até mesmo colocar o paciente em um estado de ânimo melhor, aperfeiçoando excepcionalmente os esforços da reabilitação.

A combinação internacional da pesquisa e desenvolvimento de vanguarda da Perfect World com os conhecimentos profundos da Universidade de Columbia de medicina neural irá impulsionar o desenvolvimento de uma nova abordagem à reabilitação médica, que integra a disciplina ao conceito e às tecnologias de jogos. Essa cooperação criativa e significativa entre disciplinas abre um prospecto de desenvolvimento mais amplo para o setor de jogos e, até mesmo, para todo o setor de entretenimento interativo.

No futuro, o rápido desenvolvimento de tecnologias científicas irá abrir mais possibilidades para o setor de jogos. A expectativa é a de que os jogos irão se tornar, gradualmente, uma parte essencial da vida cotidiana das pessoas. Áreas tais como as de reabilitação médica, dispositivos utilizáveis, equipamentos de diversão e aptidão física, instalações de transporte e instalações de reabilitação médica, produtos e instalações educacionais, canais de consumo público, bem como a experiência interativa homem-máquina irão trazer novas direções para o setor. Os jogos deixarão de existir apenas para entretenimento e relaxamento. Eles e as tecnologias que os impelem se tornarão parte integrante de qualquer aspecto de uma vida do usuário global.

FONTE Beijing Perfect World Network Technology Co., Ltd.

21%

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