Plunkett's Games, Apps and Social Media Industry Almanac 2013: Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies
NEW YORK, Feb. 11, 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:
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PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2013
Key Features:
• Market forecasts and Industry Statistics
• Industry Associations and Professional Societies List
• In-Depth Profiles of hundreds of leading companies
• Industry Glossary
• Buyer may register for access to search and export data at Plunkett Research Online
Pages: 326Statistical Tables Provided: 13Companies Profiled: 197Geographic Focus: Global
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
• How is the industry evolving?• How is the industry being shaped by new technologies?• How is demand growing in emerging markets and mature economies?• What is the size of the market now and in the future?• What are the financial results of the leading companies?• What are the names and titles of top executives?• What are the top companies and what are their revenues?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Games, Apps & Social Media Industry1) Introduction to the Games, Apps and Social Media Industry 2) User Generated Content Drives Social Media and Generates Ad Revenues3) Targeted Online Advertising and Social Network Advertising Boost Revenues 4) Social Media Privacy Concerns Plague the Industry 5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 6) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard 7) 3-D Games Open New Opportunities/Some Safety Concerns Arise 8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar 9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online11) Multi-Player Gaming (MMORPGs) is Strong Worldwide 12) Virtual Worlds Open Up New Revenue Sources 13) Online Play/Social Gaming on the Rise 14) TV over IP-TV Networks, Cable Companies and Web Sites Converge 15) Apple Rules in Apps/Android Plays Catch-up 16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success 17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows
Games, Apps & Social Media Industry Statistics
1) Games, Apps & Social Media Industry Overview 2) Top 10 Social Networking Websites: April 20123) Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-20124) Top 5 Search Engines, U.S.: April 2012 5) Number of Business & Residential High Speed Internet Lines, U.S.: 2004-20116) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 7) Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-20108) Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010 9) Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010 10) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 11) Wireless Standards & Speeds 12) Common Internet Activities, U.S. 13) Common Daily Internet Activities, U.S.
Table of Contents
PLUNKETT'S GAMES, APPS & SOCIAL MEDIAINDUSTRY ALMANAC 2013CONTENTSA Short Games, Apps & Social Media Industry Glossary xIntroduction 1How To Use This Book 3Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry 71) Introduction to the Games, Apps and Social Media Industry 72) User Generated Content Drives Social Media and Generates Ad Revenues 93) Targeted Online Advertising and Social Network Advertising Boost Revenues 104) Social Media Privacy Concerns Plague the Industry 115) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 116) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard 137) 3-D Games Open New Opportunities/Some Safety Concerns Arise 158) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBookSales Soar 159) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices 1610) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 1711) Multi-Player Gaming (MMORPGs) is Strong Worldwide 1712) Virtual Worlds Open Up New Revenue Sources 1813) Online Play/Social Gaming on the Rise 1914) TV over IP—TV Networks, Cable Companies and Web Sites Converge 2015) Apple Rules in Apps/Android Plays Catch-up 2116) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry BirdsMajor Success 2217) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows 22Chapter 2: Games, Apps & Social Media Industry Statistics 24Games, Apps & Social Media Industry Overview 25Top 10 Social Networking Websites: April 2012 26Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 27Top 5 Search Engines, U.S.: April 2012 28Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011 29Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 30Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 31Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses,U.S.: 2006-2010 32Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.:2007-2010 33Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 34Wireless Standards & Speeds 35Common Internet Activities, U.S. 36Common Daily Internet Activities, U.S. 37Chapter 3: Games, Apps & Social Media Industry ContactsAddresses, Telephone Numbers and Internet Sites 37Chapter 4: THE GAMES, APPS & SOCIAL MEDIA 200:Who They Are and How They Were Chosen 65Industry List, With Codes 66Index of Companies Within Industry Groups 67Alphabetical Index 72Index of U.S. Headquarters Location by State 74Index of Non-U.S. Headquarters Location by Country 75Index by Regions of the U.S. Where the Firms Have Locations 77Index by Firms with International Operations 80Individual Profiles on each of THE GAMES, APPS & SOCIAL MEDIA 200 82Additional IndexesIndex of Hot Spots for Advancement for Women/Minorities 281Index by Subsidiaries, Brand Names and Affiliations 284
Companies Mentioned
ACTIVISION BLIZZARD INCADULTSWIM.COMALIENWARE CORPORATIONAMERICAN WAGERING INCAOL INCAPPLABS INCAPPLE INCARENANETARISTOCRAT LEISURE LTDARTIFICIAL LIFE INCASPYR MEDIA INCASUSTEK COMPUTER INC (ASUS)ATARI INCATLUS USA INCAVADIRECT CUSTOM COMPUTERSBAIDU.COM INCBALLY TECHNOLOGIES INCBEHEMOTH (THE)BETHESDA SOFTWORKS LLCBIG FISH GAMESBIOWARE CORPBOLT CREATIVEBUNGIE STUDIOSCAPCOMCCP HFCHAIR ENTERTAINMENT GROUPCHANGYOU.COM LIMITEDCHILLINGOCODEMASTERS SOFTWARE COMPANY LTD (THE)CONCRETE SOFTWARE INCCRITERION GAMESCRYPTOLOGIC LTDCRYSTAL DYNAMICSCRYTEK GMBHCYAN WORLDS INCCYBERPOWER PCDATAARTDAYS OF WONDER INCDEEP SILVERDELL INCDEMAND MEDIA INCDENA CO LTDDIGITAL BRIDGES LIMITEDDIGITAL CHOCOLATE INCDIGITAL STORMDISNEY INTERACTIVE STUDIOS INCDOUBLE FINE PRODUCTIONS INCDYNAMO GAMESEB GAMESEIDOS PLCELECTRONIC ARTS INCENSEMBLE STUDIOSEPALS INCEPIC GAMESFACEBOOK INCFALCON NORTHWEST COMPUTER SYSTEMS INCFINBLADEFIREMINTFISHLABS ENTERTAINMENT GMBHFOURSQUAREFREEVERSE INCFRIENDSTER INCGAME LOCALIZATION NETWORK LTDGAMEFLYGAMEHOUSEGAMELOFT INCGAMELOFT SAGAMESTOP CORPGAMING PARTNERS INTERNATIONAL CORPGETJAR INCGIANT INTERACTIVEGIGAMEDIA LTDGLU MOBILE INCGOG LTDGOINGON NETWORKS INCGOOGLE INCGOTV NETWORKSGRAPPLE MOBILEGREE INCGREEN TOMATO LIMITEDHALFBRICK STUDIOSHANDCIRCUS LTDHANDS-ON MOBILEHANDY-GAMES.COM GMBHHARMONIX MUSIC SYSTEMS INCHEWLETT-PACKARD CO (HP)HUDSON SOFT CO LTDID SOFTWARE LLCIDEAWORKS GAME STUDIOIENTERTAINMENT NETWORK INCIGN ENTERTAINMENTIMAGINATION STUDIOS ABINFINITY WARDINNOCOREINSOMNIAC GAMESINTERNATIONAL GAME TECHNOLOGYIO INTERACTIVEJAGEX LTDJIVE SOFTWAREKAIXIN001 (HAPPY NETWORK)KOCH MEDIA GMBHKOCH MEDIA GMBHKONAMI CORPLAYAR BVLENOVO GROUP LIMITEDLG ELECTRONICS INCLINDEN LABLINKEDIN CORPLOCATION LABSLOOPT INCLUCASARTS ENTERTAINMENT COMPANY LLCMACHINEWORKS NORTHWEST LLCMAINGEAR CORPMAJESCO ENTERTAINMENT COMPANYMATRIX SOFTWAREMICROSOFT CORPMINICLIP SAMIXI INCMO GROUP INTERNATIONALMOTOROLA MOBILITY INCMULTIMEDIA GAMES INCMYSPACENAMCO BANDAI GAMESNCSOFT CORPNETEASE.COM INCNEXON CORPNGMOCO INCNINTENDO CO LTDNOKIA CORPORATIONNTN BUZZTIME INCNVIDIA CORPOBERON MEDIAONLIVE INCORIGIN PC CORPPERFECT WORLD ENTERTAINMENT INCPINE TECHNOLOGY HOLDINGS LTDPINTERESTPLAYDOM INCPLAYER ONE LTDPLAYFISHPOPCAP GAMES INCPRIMESENSE LTDQUALITY SOFTPROQUANTIC DREAMRELENTLESS SOFTWARE LTDRELIANCE BIG ENTERTAINMENTRENREN INCRESEARCH IN MOTION LTD (RIM)ROCKSTAR GAMESROCKSTEADY STUDIOSROCKYOU INCROVIO MOBILE LTDRUNIC GAMES INCSAMSUNG ELECTRONICS CO LTDSAPPHIRE TECHNOLOGY LTDSCIENTIFIC GAMES CORPORATIONSEGA CORPSEGA SAMMY HOLDINGS INCSHANDA GAMES LTDSHANDA INTERACTIVE ENTERTAINMENT LIMITEDSHUFFLE MASTER INCSINA CORPORATIONSLIDE INCSNK PLAYMORE CORPSOHU.COM INCSONIC TEAMSONY CORPORATIONSONY ERICSSON MOBILE COMMUNICATIONS ABSOUTHPEAK INTERACTIVE CORPORATIONSQUARE ENIXTAKE-TWO INTERACTIVE SOFTWARE INCTECMO KOEI HOLDINGS CO LTDTELEFON AB LM ERICSSON (ERICSSON)TENCENT HOLDINGS LTDTESTRONIC LABSTHATGAMECOMPANYTHEMIS GROUP INCTHQ INCTREYARCHTURBINE INCTWILIOTWISTED PIXEL GAMES LLCTWITTER INCUBISOFTUBM TECHWEBUSHIVALVE CORPVELOCITY MICRO INCVICARIOUS VISIONS INCWARNER BROTHERS INTERACTIVE ENTERTAINMENT INCWEBZEN INCWIZARDS OF THE COAST LLCWMS INDUSTRIES INCYAHOO! INCYOUBET.COM INCYOUKU.COM INCYOUTUBE LLCZENIMAX MEDIA INCZEPTOLABZOO ENTERTAINMENT INCZUORAZYNGA INCZYNGA NEW YORK
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