DUBLIN, Nov. 17, 2014 /PRNewswire/ -- Research and Markets has announced the addition of the "PreK-12 Digital Market Survey Report 2014" report to their offering.
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PreK-12 Digital Market Survey Report 2014
Schools are looking for new ways to engage students and provide them with a more rigorous education. At the same time, more personal computing devices and presentation tools are available in classrooms. Amid these trends, Simba Information initiated research on the use of digital
instructional materials, specifically core digital programs, online courses, supplemental software, video, games and apps.
PreK-12 Digital Market Survey Report 2014 looks at what digital instructional materials schools are using, what sources they are coming from, how frequently they are being used and for what purposes. For this report, Simba Information partnered with MCH Strategic Data on an Internet e-survey to understand schools' use of digital instructional materials.
The survey, which was directed at teachers in PreK-12 schools, contained 18 content questions and three qualifying questions. Respondents answered questions on currently used digital instructional materials, types of materials, use of specific programs, and future plans for using digital instructional materials.
This report is built around the survey and reflects the market condition at a specific point in timeas schools completed the 2013-2014 school year and prepared for the 2014-2015 school year. Simba's own ongoing research provided some added context to the analysis and commentary.
Key Topics Covered:
Methodology
Executive Summary
Chapter 1: Digital Materials Come to Classrooms Introduction Teachers Want Digital Materials Looking to Provide Engagement and Rigor Technology Needed to Deliver
Table 1.1: Teachers Use Digital Resources for Student Instruction Table 1.2: Major Reasons for Not Using More Digital Materials
Chapter 2: Role of Digital Resources How Digital Instructional Resources Are Used When Digital Resources Are Used Where Digital Instructional Resources Come From OER Becomes an Option Creating and Accessing Digital Content
Table 2.1: Digital Resources Replacing Traditional Print Table 2.2: How Many Hours Digital Resources Used in Average Day Table 2.3: Most Common Sources for Digital Materials Used in Classrooms
Chapter 3: Types of Digital Resources How Often Digital Instructional Resources Are Used What Subject Areas Digital Instructional Resources Are Used for What Purposes Digital Instructional Resources Are Used for
Table 3.1: Digital Materials Definitions Table 3.2: How Often Digital Resources Are Used in Classroom Table 3.3: What Subjects Digital Resources Are Being Used for Table 3.4: Major Purpose for Which Digital Resources Are Used in Classroom Table 3.5: How Students Access Digital Resources in Classroom
Chapter 4: Specific Digital Resources Full Digital Curriculum Options Being Used Alternatives to eTextbooks Discovering Techbooks Online Course Options Being Used Supplemental Software Options Being Used Video Options Being Used Searching for Video Business Models Games Being used in the Classroom Teachers Like Games, but Need Help Types of Apps Being Used Additional App Use by Students
Table 4.1: Use of Specific Core Digital Programs Table 4.2: Use of Specific Online Courses Table 4.3: Use of Specific Instructional Software Programs Table 4.4: How Video is Accessed in the Classroom Table 4.5: Use of Video Programs Table 4.6: Use of Specific Games Table 4.7: Types of Apps Used Table 4.8: Students Purchase/Use Apps on Own for School Work
Chapter 5: Future of Digital materials Teachers Plan More Digital Resource Use Policy and Funding Will Play a Role Teachers Need Training More Options on Content Appendix
For more information visit http://www.researchandmarkets.com/research/nvgt54/prek12_digital.
Media Contact: Laura Wood, +353-1-481-1716,[email protected]
SOURCE Research and Markets
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