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Racing Games Market Size to grow by USD 12,752.05 million from 2022 to 2027Increased internet penetration to boost market growth - Technavio

Global Racing Games Market

News provided by

Technavio

Jul 04, 2023, 23:45 ET

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NEW YORK, July 4, 2023 /PRNewswire/ -- The racing games market is estimated to grow at a CAGR of 11% between 2022 and 2027. The market size is forecast to increase by USD 12,752.05 million, according to Technavio. With a focus on identifying dominant industry influencers, Technavio's reports present a detailed study by way of synthesis, and summation of data from multiple sources. This report offers an up-to-date analysis of the current market scenario, the latest trends and drivers, and the overall market environment. Read our Sample Report

The report also covers the following areas:

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Technavio has announced its latest market research report titled Global Racing Games Market
Technavio has announced its latest market research report titled Global Racing Games Market

  • Racing Games Market size
  • Racing Games Market trends
  • Racing Games Market industry analysis

Racing games market 2023-2027: Segmentation

The racing games market is segmented as follows:

  • Type 
    • Client Type
    • Webgame Type
  • Application 
    • Mobile
    • Console
    • PC
    • Others
  • Geography 
    • APAC
    • North America
    • Europe
    • South America
    • Middle East And Africa

The market share growth by the client type segment will be significant during the forecast period. The client-type category includes downloadable software and CD-based game experiences. Racing games can be played on a PC, mobile app, console, or simulator that is linked to a PC or console. In addition, client-type games are preferred by gamers because they provide a better user experience for those who utilize gaming PCs and consoles. A good UX also aids in optimizing system performance and tailoring the gaming experience to the user's preferences. Furthermore, virtual reality (VR) and augmented reality (AR) technologies are gaining popularity in the game business. These technologies provide players with an immersive experience that immerses them in the game environment.

Detail Insights on the impact of each segment and make informed business decisions, request a sample report!

Racing games market 2023-2027: Vendor Analysis and Scope

The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. To help businesses improve their market position, the racing games market provides a detailed analysis of around 15+ vendors operating in the market. Some of these vendors include Aquiris Game Studio, Bongfish GmbH, CREATIVE MOBILE TECHNOLOGIES LLC, Electronic Arts Inc., Embracer Group AB, Fingersoft, Hasbro Inc., Microsoft Corp., Modern Times Group MTG AB, Motorsport Games Inc, Motorsport Simulations, LLC, NEXON Co Ltd., Nintendo Co. Ltd., RaceRoom Entertainment AG, Shanab Games, Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, Vector Unit, and Vivendi SE.
Vendor Offerings

  • Aquiris Game Studio - The company offers racing games such as Horizon 2 chase, and Horizon world tour.
  • Electronic Arts Inc. - The company offers racing games such as F1 23, Nfs unbound, and Drift 5.
  • Fingersoft - The company offers racing games such as Hill climb racing 2, and Hill climb racing 1.

Racing games market – Market Dynamics
Key Drivers

  • Increased internet penetration is notably driving the racing games market growth.
  • The Internet's expanded accessibility has made games more accessible to individuals all around the world.
  • As a result, players can now connect and play games with each other from anywhere with an internet connection.
  • This allows more individuals to join in online games, which helps the gaming business develop.
  • Furthermore, online gaming experiences get more immersive and realistic as internet connections and connectivity increase.
  • Hence, these factors are expected to drive the market growth during the forecast period.

Major Trends

  • VR revolutionizing the gaming industry is an emerging trend shaping the racing games market.
  • As it enhances the gaming experience with the ability to immerse the player in real-time, the company is focused on launching new games on the market.
  • The ability to offer players an experience that is more realistic and interactive is one of the main factors that virtual reality has in online gaming.
  • Furthermore, VR enhances the overall gaming experience by allowing players to see and interact with game elements in a more natural and intuitive manner.
  • The companies are also improving already used technologies such as motion tracking, 3D effects, and interactive graphics.
  • Hence, these trends are expected to drive the growth of the market during the forecast period.

Significant Challenges

  • The increasing prevalence of cybercrime in online gaming is a major challenge restricting the growth of the racing games market.
  • The popularity of online gaming is making it a prime target for cybercriminals to earn money through illegal means.
  • Furthermore, players' accounts can be hacked, virtual items can be stolen, and even fake items can be sold for real money on the black market.
  • The two-factor authentication and anti-cheat software have been implemented by developers and publishers to tackle online hackers.
  • Keeping the online gaming environment from various cybercrimes is a major challenge among developers.
  • Hence, the increase in cybercrimes is expected to restrict the growth of the market during the forecast period.

What's New?

  • Special coverage on the Russia-Ukraine war; global inflation; recovery analysis from COVID-19; supply chain disruptions, global trade tensions; and risk of recession 
  • Global competitiveness and key competitor positions 
  • Market presence across multiple geographical footprints - Strong/Active/Niche/Trivial  - Buy the report!

Racing games market 2023-2027: Key Highlights

  • CAGR of the market during the forecast period 2023-2027
  • Detailed information on factors that will assist racing games market growth during the next five years
  • Estimation of the racing games market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the racing games market
  • Analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of racing games market vendors

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Related Reports

The massive multiplayer online (MMO) games market is estimated to grow at a CAGR of 9.56% between 2022 and 2027. The size of the market is forecast to increase by USD 23,634.06 million. Furthermore, this report extensively covers market segmentation by genre (MMORPG, MMOFS, MMORTS, and others), type (F2P and P2P), and geography (APAC, North America, Europe, South America, and the Middle East and Africa). The rise of professional gaming is a key factor driving the growth of the market.

The online gambling market is estimated to grow at a CAGR of 11.03% between 2022 and 2027. The size of the market is forecast to increase by USD 150.5 billion. Furthermore, this report extensively covers market segmentation by device (desktop and mobile), product (lottery, betting, and casino), and geography (North America, APAC, Europe, South America, and the Middle East and Africa). The growing demand for mobile gambling is a key factor driving the growth of the market.

Racing games market scope

Report Coverage

Details

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 11%

Market growth 2023-2027

USD 12,752.05 million

Market structure

Fragmented

YoY growth 2022-2023(%)

10.0

Regional analysis

APAC, North America, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 34%

Key countries

US, China, Japan, South Korea, and Germany

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Aquiris Game Studio, Bongfish GmbH, CREATIVE MOBILE TECHNOLOGIES LLC, Electronic Arts Inc., Embracer Group AB, Fingersoft, Hasbro Inc., Microsoft Corp., Modern Times Group MTG AB, Motorsport Games Inc, Motorsport Simulations, LLC, NEXON Co Ltd., Nintendo Co. Ltd., RaceRoom Entertainment AG, Shanab Games, Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, Vector Unit, and Vivendi SE

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Table of Contents 

1 Executive Summary

  • 1.1 Market Overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis 
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
  • 3.4 Market outlook: Forecast for 2022-2027 
    • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
    • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
    • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
    • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

4 Historic Market Size

  • 4.1 Global racing games market 2017 - 2021 
    • Exhibit 18: Historic Market Size – Data Table on global racing games market 2017 - 2021 ($ million)
  • 4.2 Type Segment Analysis 2017 - 2021 
    • Exhibit 19: Historic Market Size – Type Segment 2017 - 2021 ($ million)
  • 4.3 Application Segment Analysis 2017 - 2021 
    • Exhibit 20: Historic Market Size – Application Segment 2017 - 2021 ($ million)
  • 4.4 Geography Segment Analysis 2017 - 2021 
    • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
  • 4.5 Country Segment Analysis 2017 - 2021 
    • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
  • 5.2 Bargaining power of buyers 
    • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
  • 5.3 Bargaining power of suppliers 
    • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
  • 5.4 Threat of new entrants 
    • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
  • 5.5 Threat of substitutes 
    • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
  • 5.6 Threat of rivalry
    • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
  • 5.7 Market condition
    • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

6 Market Segmentation by Type

  • 6.1 Market segments
    • Exhibit 30: Chart on Type - Market share 2022-2027 (%)
    • Exhibit 31: Data Table on Type - Market share 2022-2027 (%)
  • 6.2 Comparison by Type
    • Exhibit 32: Chart on Comparison by Type
    • Exhibit 33: Data Table on Comparison by Type
  • 6.3 Client type - Market size and forecast 2022-2027 
    • Exhibit 34: Chart on Client type - Market size and forecast 2022-2027 ($ million)
    • Exhibit 35: Data Table on Client type - Market size and forecast 2022-2027 ($ million)
    • Exhibit 36: Chart on Client type - Year-over-year growth 2022-2027 (%)
    • Exhibit 37: Data Table on Client type - Year-over-year growth 2022-2027 (%)
  • 6.4 Webgame type - Market size and forecast 2022-2027 
    • Exhibit 38: Chart on Webgame type - Market size and forecast 2022-2027 ($ million)
    • Exhibit 39: Data Table on Webgame type - Market size and forecast 2022-2027 ($ million)
    • Exhibit 40: Chart on Webgame type - Year-over-year growth 2022-2027 (%)
    • Exhibit 41: Data Table on Webgame type - Year-over-year growth 2022-2027 (%)
  • 6.5 Market opportunity by Type 
    • Exhibit 42: Market opportunity by Type ($ million)
    • Exhibit 43: Data Table on Market opportunity by Type ($ million)

7 Market Segmentation by Application

  • 7.1 Market segments
    • Exhibit 44: Chart on Application - Market share 2022-2027 (%)
    • Exhibit 45: Data Table on Application - Market share 2022-2027 (%)
  • 7.2 Comparison by Application 
    • Exhibit 46: Chart on Comparison by Application
    • Exhibit 47: Data Table on Comparison by Application
  • 7.3 Mobile - Market size and forecast 2022-2027 
    • Exhibit 48: Chart on Mobile - Market size and forecast 2022-2027 ($ million)
    • Exhibit 49: Data Table on Mobile - Market size and forecast 2022-2027 ($ million)
    • Exhibit 50: Chart on Mobile - Year-over-year growth 2022-2027 (%)
    • Exhibit 51: Data Table on Mobile - Year-over-year growth 2022-2027 (%)
  • 7.4 Console - Market size and forecast 2022-2027 
    • Exhibit 52: Chart on Console - Market size and forecast 2022-2027 ($ million)
    • Exhibit 53: Data Table on Console - Market size and forecast 2022-2027 ($ million)
    • Exhibit 54: Chart on Console - Year-over-year growth 2022-2027 (%)
    • Exhibit 55: Data Table on Console - Year-over-year growth 2022-2027 (%)
  • 7.5 PC - Market size and forecast 2022-2027 
    • Exhibit 56: Chart on PC - Market size and forecast 2022-2027 ($ million)
    • Exhibit 57: Data Table on PC - Market size and forecast 2022-2027 ($ million)
    • Exhibit 58: Chart on PC - Year-over-year growth 2022-2027 (%)
    • Exhibit 59: Data Table on PC - Year-over-year growth 2022-2027 (%)
  • 7.6 Others - Market size and forecast 2022-2027 
    • Exhibit 60: Chart on Others - Market size and forecast 2022-2027 ($ million)
    • Exhibit 61: Data Table on Others - Market size and forecast 2022-2027 ($ million)
    • Exhibit 62: Chart on Others - Year-over-year growth 2022-2027 (%)
    • Exhibit 63: Data Table on Others - Year-over-year growth 2022-2027 (%)
  • 7.7 Market opportunity by Application 
    • Exhibit 64: Market opportunity by Application ($ million)
    • Exhibit 65: Data Table on Market opportunity by Application ($ million)

8 Customer Landscape

  • 8.1 Customer landscape overview 
    • Exhibit 66: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Geographic Landscape

  • 9.1 Geographic segmentation 
    • Exhibit 67: Chart on Market share by geography 2022-2027 (%)
    • Exhibit 68: Data Table on Market share by geography 2022-2027 (%)
  • 9.2 Geographic comparison 
    • Exhibit 69: Chart on Geographic comparison
    • Exhibit 70: Data Table on Geographic comparison
  • 9.3 APAC - Market size and forecast 2022-2027 
    • Exhibit 71: Chart on APAC - Market size and forecast 2022-2027 ($ million)
    • Exhibit 72: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
    • Exhibit 73: Chart on APAC - Year-over-year growth 2022-2027 (%)
    • Exhibit 74: Data Table on APAC - Year-over-year growth 2022-2027 (%)
  • 9.4 North America - Market size and forecast 2022-2027 
    • Exhibit 75: Chart on North America - Market size and forecast 2022-2027 ($ million)
    • Exhibit 76: Data Table on North America - Market size and forecast 2022-2027 ($ million)
    • Exhibit 77: Chart on North America - Year-over-year growth 2022-2027 (%)
    • Exhibit 78: Data Table on North America - Year-over-year growth 2022-2027 (%)
  • 9.5 Europe - Market size and forecast 2022-2027 
    • Exhibit 79: Chart on Europe - Market size and forecast 2022-2027 ($ million)
    • Exhibit 80: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
    • Exhibit 81: Chart on Europe - Year-over-year growth 2022-2027 (%)
    • Exhibit 82: Data Table on Europe - Year-over-year growth 2022-2027 (%)
  • 9.6 South America - Market size and forecast 2022-2027 
    • Exhibit 83: Chart on South America - Market size and forecast 2022-2027 ($ million)
    • Exhibit 84: Data Table on South America - Market size and forecast 2022-2027 ($ million)
    • Exhibit 85: Chart on South America - Year-over-year growth 2022-2027 (%)
    • Exhibit 86: Data Table on South America - Year-over-year growth 2022-2027 (%)
  • 9.7 Middle East and Africa - Market size and forecast 2022-2027 
    • Exhibit 87: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
    • Exhibit 88: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
    • Exhibit 89: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • Exhibit 90: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
  • 9.8 China - Market size and forecast 2022-2027 
    • Exhibit 91: Chart on China - Market size and forecast 2022-2027 ($ million)
    • Exhibit 92: Data Table on China - Market size and forecast 2022-2027 ($ million)
    • Exhibit 93: Chart on China - Year-over-year growth 2022-2027 (%)
    • Exhibit 94: Data Table on China - Year-over-year growth 2022-2027 (%)
  • 9.9 US - Market size and forecast 2022-2027 
    • Exhibit 95: Chart on US - Market size and forecast 2022-2027 ($ million)
    • Exhibit 96: Data Table on US - Market size and forecast 2022-2027 ($ million)
    • Exhibit 97: Chart on US - Year-over-year growth 2022-2027 (%)
    • Exhibit 98: Data Table on US - Year-over-year growth 2022-2027 (%)
  • 9.10 Japan - Market size and forecast 2022-2027 
    • Exhibit 99: Chart on Japan - Market size and forecast 2022-2027 ($ million)
    • Exhibit 100: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
    • Exhibit 101: Chart on Japan - Year-over-year growth 2022-2027 (%)
    • Exhibit 102: Data Table on Japan - Year-over-year growth 2022-2027 (%)
  • 9.11 South Korea - Market size and forecast 2022-2027 
    • Exhibit 103: Chart on South Korea - Market size and forecast 2022-2027 ($ million)
    • Exhibit 104: Data Table on South Korea - Market size and forecast 2022-2027 ($ million)
    • Exhibit 105: Chart on South Korea - Year-over-year growth 2022-2027 (%)
    • Exhibit 106: Data Table on South Korea - Year-over-year growth 2022-2027 (%)
  • 9.12 Germany - Market size and forecast 2022-2027 
    • Exhibit 107: Chart on Germany - Market size and forecast 2022-2027 ($ million)
    • Exhibit 108: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
    • Exhibit 109: Chart on Germany - Year-over-year growth 2022-2027 (%)
    • Exhibit 110: Data Table on Germany - Year-over-year growth 2022-2027 (%)
  • 9.13 Market opportunity by geography 
    • Exhibit 111: Market opportunity by geography ($ million)
    • Exhibit 112: Data Tables on Market opportunity by geography ($ million)

10 Drivers, Challenges, and Trends

  • 10.1 Market drivers
  • 10.2 Market challenges
  • 10.3 Impact of drivers and challenges 
    • Exhibit 113: Impact of drivers and challenges in 2022 and 2027
  • 10.4 Market trends

11 Vendor Landscape

  • 11.1 Overview
  • 11.2 Vendor landscape
    • Exhibit 114: Overview on Criticality of inputs and Factors of differentiation
  • 11.3 Landscape disruption
    • Exhibit 115: Overview on factors of disruption
  • 11.4 Industry risks
    • Exhibit 116: Impact of key risks on business

12 Vendor Analysis

  • 12.1 Vendors covered
    • Exhibit 117: Vendors covered
  • 12.2 Market positioning of vendors 
    • Exhibit 118: Matrix on vendor position and classification
  • 12.3 Aquiris Game Studio
    • Exhibit 119: Aquiris Game Studio - Overview
    • Exhibit 120: Aquiris Game Studio - Product / Service
    • Exhibit 121: Aquiris Game Studio - Key offerings
  • 12.4 CREATIVE MOBILE TECHNOLOGIES LLC 
    • Exhibit 122: CREATIVE MOBILE TECHNOLOGIES LLC - Overview
    • Exhibit 123: CREATIVE MOBILE TECHNOLOGIES LLC - Product / Service
    • Exhibit 124: CREATIVE MOBILE TECHNOLOGIES LLC - Key offerings
  • 12.5 Electronic Arts Inc.
    • Exhibit 125: Electronic Arts Inc. - Overview
    • Exhibit 126: Electronic Arts Inc. - Product / Service
    • Exhibit 127: Electronic Arts Inc. - Key offerings
  • 12.6 Embracer Group AB
    • Exhibit 128: Embracer Group AB - Overview
    • Exhibit 129: Embracer Group AB - Business segments
    • Exhibit 130: Embracer Group AB - Key offerings
    • Exhibit 131: Embracer Group AB - Segment focus
  • 12.7 Fingersoft
    • Exhibit 132: Fingersoft - Overview
    • Exhibit 133: Fingersoft - Product / Service
    • Exhibit 134: Fingersoft - Key offerings
  • 12.8 Hasbro Inc.
    • Exhibit 135: Hasbro Inc. - Overview
    • Exhibit 136: Hasbro Inc. - Business segments
    • Exhibit 137: Hasbro Inc. - Key news
    • Exhibit 138: Hasbro Inc. - Key offerings
    • Exhibit 139: Hasbro Inc. - Segment focus
  • 12.9 Microsoft Corp.
    • Exhibit 140: Microsoft Corp. - Overview
    • Exhibit 141: Microsoft Corp. - Business segments
    • Exhibit 142: Microsoft Corp. - Key news
    • Exhibit 143: Microsoft Corp. - Key offerings
    • Exhibit 144: Microsoft Corp. - Segment focus
  • 12.10 Motorsport Games Inc
    • Exhibit 145: Motorsport Games Inc - Overview
    • Exhibit 146: Motorsport Games Inc - Business segments
    • Exhibit 147: Motorsport Games Inc - Key offerings
    • Exhibit 148: Motorsport Games Inc - Segment focus
  • 12.11 NEXON Co Ltd.
    • Exhibit 149: NEXON Co Ltd. - Overview
    • Exhibit 150: NEXON Co Ltd. - Business segments
    • Exhibit 151: NEXON Co Ltd. - Key news
    • Exhibit 152: NEXON Co Ltd. - Key offerings
    • Exhibit 153: NEXON Co Ltd. - Segment focus
  • 12.12 Nintendo Co. Ltd.
    • Exhibit 154: Nintendo Co. Ltd. - Overview
    • Exhibit 155: Nintendo Co. Ltd. - Product / Service
    • Exhibit 156: Nintendo Co. Ltd. - Key offerings
  • 12.13 RaceRoom Entertainment AG 
    • Exhibit 157: RaceRoom Entertainment AG - Overview
    • Exhibit 158: RaceRoom Entertainment AG - Product / Service
    • Exhibit 159: RaceRoom Entertainment AG - Key offerings
  • 12.14 Take Two Interactive Software Inc. 
    • Exhibit 160: Take Two Interactive Software Inc. - Overview
    • Exhibit 161: Take Two Interactive Software Inc. - Product / Service
    • Exhibit 162: Take Two Interactive Software Inc. - Key offerings
  • 12.15 Tencent Holdings Ltd. 
    • Exhibit 163: Tencent Holdings Ltd. - Overview
    • Exhibit 164: Tencent Holdings Ltd. - Business segments
    • Exhibit 165: Tencent Holdings Ltd. - Key offerings
    • Exhibit 166: Tencent Holdings Ltd. - Segment focus
  • 12.16 Ubisoft Entertainment 
    • Exhibit 167: Ubisoft Entertainment - Overview
    • Exhibit 168: Ubisoft Entertainment - Business segments
    • Exhibit 169: Ubisoft Entertainment - Key news
    • Exhibit 170: Ubisoft Entertainment - Key offerings
    • Exhibit 171: Ubisoft Entertainment - Segment focus
  • 12.17 Vivendi SE
    • Exhibit 172: Vivendi SE - Overview
    • Exhibit 173: Vivendi SE - Business segments
    • Exhibit 174: Vivendi SE - Key offerings
    • Exhibit 175: Vivendi SE - Segment focus

13 Appendix

  • 13.1 Scope of the report
  • 13.2 Inclusions and exclusions checklist 
    • Exhibit 176: Inclusions checklist
    • Exhibit 177: Exclusions checklist
  • 13.3 Currency conversion rates for US$ 
    • Exhibit 178: Currency conversion rates for US$
  • 13.4 Research methodology
    • Exhibit 179: Research methodology
    • Exhibit 180: Validation techniques employed for market sizing
    • Exhibit 181: Information sources
  • 13.5 List of abbreviations
    • Exhibit 182: List of abbreviations

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
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Website: www.technavio.com

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