Reflex Accelerates past Major Milestones

ExploreLearning's revolutionary math fact fluency system is earning accolades from educators, students, and industry peers

Jun 26, 2012, 15:33 ET from ExploreLearning from ,Cambium Learning Group, Inc.

CHARLOTTESVILLE, Va., June 26, 2012 /PRNewswire/ -- ExploreLearning, a division of Cambium Learning Technologies, announced today that Reflex, their revolutionary game-based system for developing instant, effortless recall of math facts, has surpassed major usage milestones. Students have now logged on more than four million times and mastered over 10 million new addition, subtraction, multiplication and division facts. The achievements come on the heels of another honor. Just last month the Software & Information Industry Association honored Reflex with the CODiE Award for Best K-12 Instructional Solution.

Launched just 14 months ago, Reflex has been embraced by schools throughout North America, delivering impressive improvements in fluency among students of all ability levels. "It's been an exciting month.  For such a new product to be named Best K-12 Instructional Solution by the SIIA and to be generating these remarkable usage statistics is very fulfilling," said David Shuster, Ph.D., founder and publisher, ExploreLearning.  "Most fulfilling of all, though, are the dramatic results for students: Reflex is making math fact fluency attainable for every student."

The system's effectiveness in rapidly developing automaticity has been validated through a large set of case studies involving thousands of students from schools across the United States. The program uses challenging and exciting games to engage students in the learning process and to encourage their ongoing work toward mastery.  With 100% online access, students can learn and practice anywhere there is an Internet connection – in classrooms and computer labs, during after-school programs or at home.

"When our district first began looking for a math facts program, we knew what we didn't want. We knew we didn't want something we had to host on our server and we didn't want a program that the kids would tire of," says Kelly Martin, district technology coordinator for the Lake Tahoe School District in California. "I feel extremely fortunate to have found Reflex because it solved those two issues and then took it a step further. I knew immediately upon using the demo that the kids would love Reflex. It's highly engaging for the students and they absolutely love the games." Her grade five students had a starting fluency of 39% with multiplication and division facts 0-12, and after 30 days of usage, they reached 85%. "We've been very impressed with the students' progress and growth in math facts automaticity. I would highly recommend Reflex to any school district looking to improve their students' math facts retention and automaticity."

"We're extraordinarily proud of the results Reflex is delivering and absolutely delighted that students are having so much fun with it," said Shuster. "Best of all, we love the message it sends to students – that math success isn't about talent; it's about effort.  Reflex is helping students of all ability levels gain the confidence that they can succeed in mathematics if they work at it."

About ExploreLearning

ExploreLearning develops online solutions to improve student learning in math and science. ExploreLearning currently has two products:  ExploreLearning Gizmos, the world's largest library of interactive, online simulations for math and science in grades 3-12; and Reflex, the most powerful solution available for math fact fluency development. Gizmos and Reflex bring research-proven instructional strategies to classrooms around the world. ExploreLearning is a Charlottesville, VA-based division of Cambium Learning Technologies, a business unit of Cambium Learning Group, Inc.(Nasdaq: ABCD) based in Dallas, TX. For more information about Gizmos, please visit For more information about Reflex, please visit

About Cambium Learning Group, Inc.

Cambium Learning® Group (Nasdaq: ABCD) is the leading educational company focused primarily on serving the needs of at-risk and special student populations. The company is comprised of three business units: Voyager Learning provides comprehensive print and online intervention solutions,  professional development, and school turnaround offerings and includes and Voyager Education Services; Sopris Learning is known for supplemental solutions including assessment, supplemental intervention, positive behavior supports and professional development; and Cambium Learning Technologies develops instructional and assistive technology and represents IntelliTools®, Kurzweil Educational Systems®, Learning A–Z, and ExploreLearning. Believing that all students can achieve, Cambium Learning Group is committed to providing evidence-based support and expert professional services to empower educators and increase student achievement. Learn more at

Investor Contact:
Chris Cleveland
Investor Relations
Cambium Learning Group, Inc.

Media Contact:
Beth Dempsey, for ExploreLearning
+1 248-349-7810 or


SOURCE ExploreLearning; Cambium Learning Group, Inc.