Reportlinker Adds US and German Coin-operated Amusement Devices Industry
NEW YORK, Oct. 5 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:
US and German Coin-operated Amusement Devices Industry
http://www.reportlinker.com/p0305161/US-and-German-Coin-operated-Amusement-Devices-Industry.html
This report analyzes the US and German markets for Coin-operated Amusement Devices in US$ Million. The German market is also analyzed by the following product segments in terms of units installed - Amusement Devices with Prizes, Amusement Devices without Prizes ( Video Game Devices, Score Game Devices, & Pinball Devices), and Sports Games Devices. Annual estimates and forecasts are provided for the period 2007 through 2015. Also, a six-year historic analysis is provided for these markets. The report profiles 72 companies including many key and niche players such as Apple Industries, Inc., Argosy Gaming Company , Atari, Inc., Bally Technologies, Inc., Capcom Co. Ltd ., GLOBAL VR®, Inc., International Game Technology, Kiddie Rides USA, SEGA Corporation, WMS Industries, Inc., and Wurlitzer Jukebox Company. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.
COIN-OPERATED AMUSEMENT DEVICES MCP-6352
A US AND GERMAN MARKET REPORT
CONTENTS
I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
Study Reliability and Reporting Limitations I-1
Disclaimers I-2
Data Interpretation & Reporting Level I-3
Quantitative Techniques & Analytics I-3
Product Definitions and Scope of Study I-3
II. A US AND GERMAN MARKET REPORT
1. PRODUCT OVERVIEW II-1
Introduction II-1
Types of Games II-1
Video Games II-1
Electronic Games II-1
Slot Machines II-2
The Modern Slot Machines II-2
The Invention of Slot Machine II-2
Jukebox II-3
History II-3
Shuffle Alleys/Puck Bowlers II-4
Billiards Table II-4
History II-4
Types of Billiards Table II-5
Pocket Billiards Table II-5
Carom Billiards Table II-5
Snooker Table II-6
Pinball II-6
History II-6
Kiddie Rides II-7
Types of Kiddie Rides II-8
Base Rides II-8
Carousel Rides II-8
Character Rides II-8
Hydraulic Rides II-8
Track Rides II-8
Miniature Ferris Wheel Rides II-9
Free Movement Rides II-9
Swing Rides II-9
Teeter Totter Rides II-9
Hybrid Rides II-9
Personal Use Kiddie Rides II-9
2. THE UNITED STATES II-10
A.Market Analysis II-10
Industry Overview II-10
Market Overview II-10
Family Entertainment Centers – A Key Success Factor II-11
Slot Machine Installations II-11
Table 1: Slot Machine Installations in North America: Total
Installations by Company in 2009 and 2011P (includes
corresponding Graph/Chart) II-11
Gaming Devices Market: Leading Players II-12
Table 2: North American Market for Gaming Devices (2007 and
2008): Market Share Breakdown of Leading Companies Based on
Total New Installations (includes corresponding
Graph/Chart) II-12
B.Market Analytics II-13
Table 3: US Recent Past, Current and Future Analysis for
Coin-operated Amusement Devices – Annual Product Shipments
in US$ Million for Years 2007 through 2015 (includes
corresponding Graph/Chart) II-13
Table 4: US Historic Review for Coin-operated Amusement
Devices – Annual Product Shipment in US$ Million for Years
2001 through 2006 (includes corresponding Graph/Chart) II-13
3. GERMANY II-14
A.Market Analysis II-14
Demand Soars for Amusement Devices with Prizes II-14
Slot Machines – A Major Casino Attraction II-15
New Amusement Device Installation Move to Non-Traditional
Locations II-15
Amusement Arcades Move to Leisure-time Facilities Benefits
Amusement Devices II-15
Amusement Devices – The Manufacturer, Wholesaler and
Operator Perspective II-15
B.Market Analytics II-16
Table 5: German Recent Past, Current and Future Analysis for
Coin-operated Amusement Devices – Annual Sales Figures in
US$ Million for Years 2007 through 2015 (includes
corresponding Graph/Chart) II-16
Table 6: German Historic Review for Coin-operated Amusement
Devices – Annual Sales Figures in US$ Million for Years 2001
through 2006 (includes corresponding Graph/Chart) II-17
Table 7: German Recent Past, Current and Future Analysis for
Coin-operated Amusement Devices by Type – Annual
Installations in Units for Years 2007 through 2015
Independently Analyzed for Amusement Devices with Prizes,
Amusement Devices without Prizes (Video Game Devices, Score
Game Devices and Pinball Devices), and Sports Games Devices
(includes corresponding Graph/Chart) II-17
Table 8: German Historic Review for Coin-operated Amusement
Devices by Type – Annual Installations in Units for Years
2001 through 2006 Independently Analyzed for Amusement
Devices with Prizes, Amusement Devices without Prizes (Video
Game Devices, Score Game Devices and Pinball Devices), and
Sports Games Devices (includes corresponding Graph/Chart) II-18
Table 9: German 13-Year Perspective for Coin-operated
Amusement Devices by Type – Percentage Share Breakdown of
Installations for Amusement Devices with Prizes, Amusement
Devices without Prizes (Video Game Devices, Score Game
Devices and Pinball Devices) and Sports Games Devices for
Years 2003, 2009 and 2015 (includes corresponding
Graph/Chart) II-19
4. PRODUCT INTRODUCTIONS II-20
NanoTech Entertainment Launches Pinball Wizard Controller II-20
GLOBAL VR Introduces America's Army Conversion Kit II-20
GLOBAL VR to Launch Need for Speed Carbon Games II-20
Betson Financial Services Introduces Big Buck Safari Deluxe II-21
5. RECENT INDUSTRY ACTIVITY II-22
Bally Technologies Takes Over Games4you II-22
Bally Technologies Inks Extension Contract with New York Lottery II-22
Bally Technologies Receives New Contract from Boot Hill Casino
& Resort II-22
Peninsula Gaming Takes Over Amelia Belle Casino II-23
Universal Space Signs Distribution Agreement with Betson
Enterprises II-23
Titan 4 Games Selects Softkinetic's iisu™ Software Platform II-23
Penn National Gaming to Retain Empress Casino Joliet II-24
AC Coin and International Game Renew Agreement II-24
Coinstar Divests Entertainment Services Business II-25
Magic City Casino Chooses FutureLogic's GEN2™ Printers II-25
Streak Technology and Global VR Announce Partnership II-25
Suzo-Happ Group Takes Over Owens Precision Fabricators II-25
Hanover Partners Acquires Majority Interest in Pyramid
Technologies II-26
Suzo-Happ Acquires Suzo Polska II-26
GTECH Acquires Atronic II-26
Pacific Gaming Acquires Minority Shareholding in Interactive
Entertainment II-26
Diversified Financial Network to Acquire Majority Stake in
Poseidon II-27
Inspired Gaming and NextGen Gaming Form Partnership II-27
Global VR Signs Licensing Agreement with Warner II-27
Betson Enterprises Enters into Collaboration with Family Fun
Companies II-27
6. FOCUS ON SELECT MARKET PARTICIPANTS II-28
Apple Industries, Inc. (US) II-28
Argosy Gaming Company (US) II-28
Atari, Inc. (US) II-28
Bally Technologies, Inc. (US) II-28
Capcom Co. Ltd (Japan) II-29
GLOBAL VR®, Inc. (US) II-29
International Game Technology (US) II-29
Kiddie Rides USA (US) II-30
SEGA Corporation (Japan) II-30
WMS Industries, Inc. (US) II-30
Wurlitzer Jukebox Company (Germany) II-31
III. COMPETITIVE LANDSCAPE
Total Companies Profiled: 72 (including Divisions/Subsidiaries - 73)
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Region/Country Players
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The United States 33
Canada 2
Japan 2
Europe 17
Germany 2
The United Kingdom 4
Italy 3
Rest of Europe 8
Asia-Pacific (Excluding Japan) 17
Africa 2
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To order this report:
Amusement and Theme Park Industry: US and German Coin-operated Amusement Devices Industry
Amusement and Theme Park Business News
Check our Company Profile, SWOT and Revenue Analysis!
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