PHILADELPHIA, Aug. 9, 2021 /PRNewswire/ -- A community-focused event at this year's SIGGRAPH will invite technical experts from across industries to share their unique visions, highlight their contributions, and discuss ways to collaborate on the open metaverse.
Patrick Cozzi, creator of 3D Tiles and CEO of Cesium, an open geospatial platform for the metaverse, and Marc Petit, VP and General Manager, Unreal Engine at Epic Games, will host "Building the Open Metaverse," a SIGGRAPH Birds of a Feather session featuring speakers from Epic Games, Unity, NVIDIA, Roblox, and others.
"The metaverse will be an open immersive network for gaming, social, and enterprise collaboration, enabled by the advancement of a breadth of graphics technology, including game engines, AR wearables, real-world scans, and VR," said Cesium CEO Patrick Cozzi. "The technology is still emerging, but one thing is clear: the metaverse must be built collaboratively by organizations that value openness and interoperability."
The event will take place online on Tuesday, August 10, 2021, 1-3:00 PM EDT.
Teddy Bergsman, Senior Director, Quixel at Epic Games
Rev Lebaredian, VP, Simulation Technology, NVIDIA
Morgan McGuire, Chief Scientist, Roblox
Shehzan Mohammed, Director of Product Management, Cesium
Royal O'Brien, GM of Digital Media and Games, Linux Foundation
Christine Perey, Spime Wrangler, PEREY Research & Consulting
Ash M. Richter, Senior Technology Architect, In-Q-Tel
Mark Sagar, CEO and Co-Founder, Soul Machines
Neil Trevett, President, The Khronos Group and VP, Developer Ecosystems, NVIDIA
Vladimir Vukićević, Director, Software Engineering, Unity
Samantha G. Wolfe, Founder at PitchFWD and Adjunct Professor, NYU Steinhardt
About Cesium Cesium is the open 3D geospatial platform for the metaverse. We created 3D Tiles, the open standard for streaming massive 3D geospatial data. With offerings like the open source Cesium for Unreal plugin, we're empowering creators to build digitized worlds with real-world data at scale.