Accessibility Statement Skip Navigation
  • Resources
  • Investor Relations
  • Journalists
  • Agencies
  • Client Login
  • Send a Release
Return to PR Newswire homepage
  • News
  • Products
  • Contact
When typing in this field, a list of search results will appear and be automatically updated as you type.

Searching for your content...

No results found. Please change your search terms and try again.
  • News in Focus
      • Browse News Releases

      • All News Releases
      • All Public Company
      • English-only
      • News Releases Overview

      • Multimedia Gallery

      • All Multimedia
      • All Photos
      • All Videos
      • Multimedia Gallery Overview

      • Trending Topics

      • All Trending Topics
  • Business & Money
      • Auto & Transportation

      • All Automotive & Transportation
      • Aerospace, Defense
      • Air Freight
      • Airlines & Aviation
      • Automotive
      • Maritime & Shipbuilding
      • Railroads and Intermodal Transportation
      • Supply Chain/Logistics
      • Transportation, Trucking & Railroad
      • Travel
      • Trucking and Road Transportation
      • Auto & Transportation Overview

      • View All Auto & Transportation

      • Business Technology

      • All Business Technology
      • Blockchain
      • Broadcast Tech
      • Computer & Electronics
      • Computer Hardware
      • Computer Software
      • Data Analytics
      • Electronic Commerce
      • Electronic Components
      • Electronic Design Automation
      • Financial Technology
      • High Tech Security
      • Internet Technology
      • Nanotechnology
      • Networks
      • Peripherals
      • Semiconductors
      • Business Technology Overview

      • View All Business Technology

      • Entertain­ment & Media

      • All Entertain­ment & Media
      • Advertising
      • Art
      • Books
      • Entertainment
      • Film and Motion Picture
      • Magazines
      • Music
      • Publishing & Information Services
      • Radio & Podcast
      • Television
      • Entertain­ment & Media Overview

      • View All Entertain­ment & Media

      • Financial Services & Investing

      • All Financial Services & Investing
      • Accounting News & Issues
      • Acquisitions, Mergers and Takeovers
      • Banking & Financial Services
      • Bankruptcy
      • Bond & Stock Ratings
      • Conference Call Announcements
      • Contracts
      • Cryptocurrency
      • Dividends
      • Earnings
      • Earnings Forecasts & Projections
      • Financing Agreements
      • Insurance
      • Investments Opinions
      • Joint Ventures
      • Mutual Funds
      • Private Placement
      • Real Estate
      • Restructuring & Recapitalization
      • Sales Reports
      • Shareholder Activism
      • Shareholder Meetings
      • Stock Offering
      • Stock Split
      • Venture Capital
      • Financial Services & Investing Overview

      • View All Financial Services & Investing

      • General Business

      • All General Business
      • Awards
      • Commercial Real Estate
      • Corporate Expansion
      • Earnings
      • Environmental, Social and Governance (ESG)
      • Human Resource & Workforce Management
      • Licensing
      • New Products & Services
      • Obituaries
      • Outsourcing Businesses
      • Overseas Real Estate (non-US)
      • Personnel Announcements
      • Real Estate Transactions
      • Residential Real Estate
      • Small Business Services
      • Socially Responsible Investing
      • Surveys, Polls and Research
      • Trade Show News
      • General Business Overview

      • View All General Business

  • Science & Tech
      • Consumer Technology

      • All Consumer Technology
      • Artificial Intelligence
      • Blockchain
      • Cloud Computing/Internet of Things
      • Computer Electronics
      • Computer Hardware
      • Computer Software
      • Consumer Electronics
      • Cryptocurrency
      • Data Analytics
      • Electronic Commerce
      • Electronic Gaming
      • Financial Technology
      • Mobile Entertainment
      • Multimedia & Internet
      • Peripherals
      • Social Media
      • STEM (Science, Tech, Engineering, Math)
      • Supply Chain/Logistics
      • Wireless Communications
      • Consumer Technology Overview

      • View All Consumer Technology

      • Energy & Natural Resources

      • All Energy
      • Alternative Energies
      • Chemical
      • Electrical Utilities
      • Gas
      • General Manufacturing
      • Mining
      • Mining & Metals
      • Oil & Energy
      • Oil and Gas Discoveries
      • Utilities
      • Water Utilities
      • Energy & Natural Resources Overview

      • View All Energy & Natural Resources

      • Environ­ment

      • All Environ­ment
      • Conservation & Recycling
      • Environmental Issues
      • Environmental Policy
      • Environmental Products & Services
      • Green Technology
      • Natural Disasters
      • Environ­ment Overview

      • View All Environ­ment

      • Heavy Industry & Manufacturing

      • All Heavy Industry & Manufacturing
      • Aerospace & Defense
      • Agriculture
      • Chemical
      • Construction & Building
      • General Manufacturing
      • HVAC (Heating, Ventilation and Air-Conditioning)
      • Machinery
      • Machine Tools, Metalworking and Metallurgy
      • Mining
      • Mining & Metals
      • Paper, Forest Products & Containers
      • Precious Metals
      • Textiles
      • Tobacco
      • Heavy Industry & Manufacturing Overview

      • View All Heavy Industry & Manufacturing

      • Telecomm­unications

      • All Telecomm­unications
      • Carriers and Services
      • Mobile Entertainment
      • Networks
      • Peripherals
      • Telecommunications Equipment
      • Telecommunications Industry
      • VoIP (Voice over Internet Protocol)
      • Wireless Communications
      • Telecomm­unications Overview

      • View All Telecomm­unications

  • Lifestyle & Health
      • Consumer Products & Retail

      • All Consumer Products & Retail
      • Animals & Pets
      • Beers, Wines and Spirits
      • Beverages
      • Bridal Services
      • Cannabis
      • Cosmetics and Personal Care
      • Fashion
      • Food & Beverages
      • Furniture and Furnishings
      • Home Improvement
      • Household, Consumer & Cosmetics
      • Household Products
      • Jewelry
      • Non-Alcoholic Beverages
      • Office Products
      • Organic Food
      • Product Recalls
      • Restaurants
      • Retail
      • Supermarkets
      • Toys
      • Consumer Products & Retail Overview

      • View All Consumer Products & Retail

      • Entertain­ment & Media

      • All Entertain­ment & Media
      • Advertising
      • Art
      • Books
      • Entertainment
      • Film and Motion Picture
      • Magazines
      • Music
      • Publishing & Information Services
      • Radio & Podcast
      • Television
      • Entertain­ment & Media Overview

      • View All Entertain­ment & Media

      • Health

      • All Health
      • Biometrics
      • Biotechnology
      • Clinical Trials & Medical Discoveries
      • Dentistry
      • FDA Approval
      • Fitness/Wellness
      • Health Care & Hospitals
      • Health Insurance
      • Infection Control
      • International Medical Approval
      • Medical Equipment
      • Medical Pharmaceuticals
      • Mental Health
      • Pharmaceuticals
      • Supplementary Medicine
      • Health Overview

      • View All Health

      • Sports

      • All Sports
      • General Sports
      • Outdoors, Camping & Hiking
      • Sporting Events
      • Sports Equipment & Accessories
      • Sports Overview

      • View All Sports

      • Travel

      • All Travel
      • Amusement Parks and Tourist Attractions
      • Gambling & Casinos
      • Hotels and Resorts
      • Leisure & Tourism
      • Outdoors, Camping & Hiking
      • Passenger Aviation
      • Travel Industry
      • Travel Overview

      • View All Travel

  • Policy & Public Interest
      • Policy & Public Interest

      • All Policy & Public Interest
      • Advocacy Group Opinion
      • Animal Welfare
      • Congressional & Presidential Campaigns
      • Corporate Social Responsibility
      • Domestic Policy
      • Economic News, Trends, Analysis
      • Education
      • Environmental
      • European Government
      • FDA Approval
      • Federal and State Legislation
      • Federal Executive Branch & Agency
      • Foreign Policy & International Affairs
      • Homeland Security
      • Labor & Union
      • Legal Issues
      • Natural Disasters
      • Not For Profit
      • Patent Law
      • Public Safety
      • Trade Policy
      • U.S. State Policy
      • Policy & Public Interest Overview

      • View All Policy & Public Interest

  • People & Culture
      • People & Culture

      • All People & Culture
      • Aboriginal, First Nations & Native American
      • African American
      • Asian American
      • Children
      • Diversity, Equity & Inclusion
      • Hispanic
      • Lesbian, Gay & Bisexual
      • Men's Interest
      • People with Disabilities
      • Religion
      • Senior Citizens
      • Veterans
      • Women
      • People & Culture Overview

      • View All People & Culture

      • In-Language News

      • Arabic
      • español
      • português
      • Česko
      • Danmark
      • Deutschland
      • España
      • France
      • Italia
      • Nederland
      • Norge
      • Polska
      • Portugal
      • Россия
      • Slovensko
      • Suomi
      • Sverige
  • Explore Our Platform
  • Plan Campaigns
  • Create with AI
  • Distribute Press Releases
  • Amplify Content
  • All Products
  • General Inquiries
  • Editorial Bureaus
  • Partnerships
  • Media Inquiries
  • Worldwide Offices
  • Hamburger menu
  • PR Newswire: news distribution, targeting and monitoring
  • Send a Release
    • ALL CONTACT INFO
    • Contact Us

      888-776-0942
      from 8 AM - 10 PM ET

  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS
  • News in Focus
    • Browse All News
    • Multimedia Gallery
    • Trending Topics
  • Business & Money
    • Auto & Transportation
    • Business Technology
    • Entertain­ment & Media
    • Financial Services & Investing
    • General Business
  • Science & Tech
    • Consumer Technology
    • Energy & Natural Resources
    • Environ­ment
    • Heavy Industry & Manufacturing
    • Telecomm­unications
  • Lifestyle & Health
    • Consumer Products & Retail
    • Entertain­ment & Media
    • Health
    • Sports
    • Travel
  • Policy & Public Interest
  • People & Culture
    • People & Culture
  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS
  • Explore Our Platform
  • Plan Campaigns
  • Create with AI
  • Distribute Press Releases
  • Amplify Content
  • All Products
  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS
  • General Inquiries
  • Editorial Bureaus
  • Partnerships
  • Media Inquiries
  • Worldwide Offices
  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS

The Asian Mobile Gaming Industry is Expected to Reach $86.6 Billion by 2027

Research and Markets Logo

News provided by

Research and Markets

Feb 22, 2022, 05:46 ET

Share this article

Share toX

Share this article

Share toX

DUBLIN, Feb. 22, 2022 /PRNewswire/ -- The "Mobile Gaming in Asia by Technology, Platform, Stakeholder, Connectivity, Sub-Region and Countries 2022 - 2027" report has been added to ResearchAndMarkets.com's offering.

This report represents must-have research for anyone focused on mobile entertainment and/or VAS applications in Asia. This report represents a comprehensive assessment of mobile gaming opportunities in Asia. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities.

The report also addresses various demand drivers/factors including: Asian mobile gaming demographic analysis, Asian mobile game-play behavior, game-play preference and projection analysis.Additionally, the report provides a comparative analysis of Asian mobile gaming demography and preferences including: Male vs. Female, Casual vs. Core, "Freemium" vs. Premium, Social vs. Traditional, Tablet vs. Mobile, Smartphone vs. Web Enabled vs. Standard Phone, Regular vs. Irregular, Time and Money Spending dynamics.

Select Report Findings:

  • Market for mobile gaming in the Asia region as a whole will reach $86.6 billion by 2027
  • Market for mobile game publishers and service aggregators in Asia will reach $35.9 billion by 2027
  • WiFi will continue to be the most extensive means of connectivity followed by LTE and 5G through 2027
  • While male gamers continue to dominate usage, female gamers are growing 60% faster, poised to reach parity within a decade
  • Mobile gaming business models have experienced a transition from free-to-play to freemium and also a focus on highly successful categories
  • Smartphones have the greatest user penetration but tablets represent the best user experience that competes well against the console market
  • Mobile gaming by device type is dominated by smartphone usage as other devices experience substantially slower growth and tablets are losing ground
  • Major growth drivers are explosion of data enabled mobile devices, F2P revenue model and in-game advertising that includes display banner, interactive, video ads and "advergaming"

Mobile gaming is the fastest growing segment of digital entertainment with roots connected to the console-based platform era building upon lessons learned from the likes of Nintendo DS and PlayStation Portable. Initially, adaptive versions of popular console titles were offered for mobile. Incrementally, entertainment targeted towards smartphones and tablets made inroads, particularly in the casual gaming segment. Today, smartphone-based games lead the mobile gaming industry by users but tablets generate higher rates across paid monetization, micro transactions and advertising.

Mostly casual and non-complex genres are popular on smartphone platforms whereas tablets provide a better user experience due to greater hardware capabilities and a superior user interface. Tablets now represent an attractive mid-core gaming platform as they have started competing substantively with console devices and may overtake them in the near future.

The mobile gaming business has also exploded with emerging revenue models such as free-to-play (F2P), "advergaming" etc. Social and community dynamics are also a revolutionary factor that has enhanced viral growth, user targeting, customer acquisition, and monetization, driving substantial daily average revenue per paying user. The major growth drivers are many and varied including growth of data enabled mobile devices, F2P revenue model and in-game advertising that includes display banner, interactive, video ads and "advergaming" (brand sponsorship).

After acquiring millions of mobile users, gaming companies have realized that the emphasis should be focused on user retention rather than innovation. Therefore, the gaming industry is largely focused upon enhancing in-game experience on a periodic basis rather than creating entirely new games, which have proven to cause a drop in loyal users. In addition, gaming business models have experienced a transition from free-to-play to freemium and also a focus on highly successful categories such as social casino style gaming and real money games.

Key Topics Covered:

1.0 Executive Summary

2.0 Introduction

3.0 Technology and Application Analysis
3.1 Gaming Hardware Analysis
3.2 Gaming Software Analysis
3.3 Gaming Service Analysis
3.4 Gaming Management Provider
3.5 Gaming Technology
3.5.1 Action and Adventure
3.5.2 Social Casino
3.5.3 Sports and Role Playing
3.5.4 Strategy and Brain
3.5.5 Arcade
3.5.6 Other Technologies
3.6 Connectivity Analysis
3.6.1 WiFi
3.6.2 Cellular (4G LTE/5G)
3.6.3 WiMAX
3.6.4 Bluetooth/BLE
3.6.5 LPWAN Connectivity
3.7 Mobile Gaming Success Strategy Analysis
3.7.1 Features to Incorporate in Game
3.7.2 Popular vs. New Gaming IP
3.7.3 Mobile Game Production Cost
3.7.4 Successful Gaming IP line Creation
3.7.5 Minimize Marketing and User Acquisition Cost
3.7.6 Use of Monetization Strategies
3.8 Investment Trend Analysis
3.8.1 Second Screen including Mobile Devices and TV
3.8.2 Social vs. Game Network
3.8.3 Gaming Industry Transition and Fragmentation
3.8.4 Gaming Sector and Business Model
3.8.5 Value vs. Volume Regions
3.9 Wearable Gaming
3.9.1 Smartwatch as Wearable Gaming Platform
3.9.1.1 Pervasiveness
3.9.1.2 Interface
3.9.2 Potential Platform Analysis
3.9.2.1 Mind Pirate
3.9.2.2 OBJE (Obscene Interactive)
3.9.2.3 Oculus Rift
3.9.2.4 Sony
3.9.3 Privacy concerns
3.10 Case Study
3.10.1 Grand Theft Auto
3.10.2 Nike and Sports Game
3.10.3 FitBit Casual Gaming
3.10.4 BMW Ultimate Drive App
3.10.5 Angry Birds
3.10.6 Fruit Ninja
3.10.7 Cut the Rope
3.10.8 Kompu Gacha Games
3.10.9 Colopula
3.10.10 Hostess Club Social Game
3.10.11 Social Horse-Racing Game
3.10.12 Smurf Village: Real Virtual Economy Success
3.10.13 Alchemy: Android Title Success Case in Korea
3.10.14 The Human Element
3.10.15 Half the Sky Movement
3.10.16 FoldIt: Research for Mankind and Community Patent
3.10.17 RecycleBank: Community Awareness
3.10.18 Miller Literacy Game: Education and Literacy
3.10.19 SPENT: Poverty Alleviation
3.10.20 Raise the Village: Constructing Village
3.10.21 WeTopia Case: Charities for Children
3.10.22 Charities for Animal: Joy Kingdom Case
3.10.23 Japan and Korea Success Story
3.10.24 Pretty Simple's Criminal Case Lesson

4.0 Mobile Gaming Company Analysis
4.1 Mobile Game Developers and Publishers
4.1.1 Halfbrick: Australia
4.1.2 Capcom: Japan
4.1.3 Electronic Arts: Japan
4.1.4 Namco Bandai: Japan
4.1.5 Gamevil (Com2uS): Korea
4.1.6 Zeptolab: Russia
4.1.7 Square Enix: Japan
4.1.8 Gameprom: Russia
4.1.9 Kairosoft: Japan
4.1.10 Konami: Japan
4.1.11 Disney Mobile: Japan
4.1.12 GREE: Japan
4.1.13 DeNA: Japan
4.1.14 Tencent: China
4.1.15 Mig33: China
4.1.16 Sina Weibo: China
4.1.17 Papaya Mobile: China
4.1.18 Mobygames
4.1.19 Games2Win: India
4.1.20 Hungama Games: India
4.1.21 Nazara: India
4.1.22 Anino mobile: Philippines
4.1.23 Socialpoint: Spain
4.1.24 Agate Studio: Indonesia
4.1.25 Toge Productions: Indonesia
4.1.26 Creacle Studio: Indonesia
4.1.27 Touchten Games: Indonesia
4.1.28 Maximize Games Studio: Indonesia
4.1.29 Tinker Games: Indonesia
4.1.30 Educa Studio: Indonesia
4.1.31 Altermyth: Indonesia
4.1.32 Nightspade: Indonesia
4.1.33 Alegrium
4.1.34 Kidalang
4.1.35 Menara Games
4.1.36 Own Games
4.2 Emerging Publisher Platform Analysis
4.2.1 Sina WeiBo
4.2.2 Tencent Network (Weibo, Qzone and Pengyou)
4.2.3 Renren
4.2.4 Kaixin001
4.2.5 51.Com
4.2.6 Mixi
4.2.7 Cyworld
4.2.8 Yahoo-Mobage
4.2.9 Ameba Pigg
4.2.10 Bebo
4.2.11 Twitter
4.2.12 Amazon
4.2.13 Gaia Online
4.2.14 Badoo
4.2.15 Tagged
4.2.16 Hi5
4.2.17 Habbo
4.2.18 Come2Play
4.2.19 Chillingo
4.2.20 Tencent QQ
4.2.21 KakaoTalk
4.2.22 Line
4.2.23 Tango
4.2.24 Kik Messenger
4.2.25 Zalo
4.2.26 Qihoo 360 Platform
4.2.27 Wandoujia
4.2.28 Baidu App Store
4.2.29 AppChina
4.2.30 D.cn Games Center
4.2.31 Gfan
4.2.32 VKontakte
4.2.33 Yonja
4.3 Application Store Analysis
4.3.1 Google Play Games
4.3.2 iOS Game Center
4.3.3 Facebook Games
4.3.4 Alternative Android Store
4.3.4.1 Slide ME
4.3.4.2 GetJar
4.3.4.3 CodeNgo
4.3.4.4 Apps UK Ltd.
4.3.4.5 Anzhi
4.3.4.6 F-Droid
4.3.5 Alternative iOS Store
4.3.5.1 Cydia
4.3.6 Cross Platform App Store
4.3.6.1 NVidia (Geoforce)
4.3.6.2 Nook App Store
4.3.6.3 Taobao App Market
4.3.6.4 Bemobi International
4.3.6.5 Mobango
4.3.6.6 Appitalism
4.3.6.7 Kongregate
4.3.6.8 Maopao
4.3.6.9 Alternative.To
4.3.6.10 360 Market
4.3.7 OEM Appstore
4.3.7.1 Xiaomi App store
4.3.8 Carrier AppStore
4.3.8.1 One Store Corp.
4.3.8.2 MTNPlay
4.4 Gaming Service Management Providers
4.4.1 WildTangent
4.4.2 iWin
4.4.3 Twitch.TV
4.4.4 Appia
4.4.5 XSplit
4.5 Communication Service Provider Analysis
4.5.1 NTT DoCoMo Japan
4.5.2 KDDI au, Japan
4.5.3 China Mobile, China
4.5.4 China Unicom, China
4.5.5 China Telecom, China
4.5.6 Airtel (Bharti), India
4.5.7 Vodafone Idea, India
4.5.8 SK Telecom, Korea
4.5.9 Telstra Mobile, Australia
4.5.10 Optus Mobile, Australia
4.5.11 Vodafone, New Zealand
4.5.12 MTS, Russia
4.5.13 MegaFon, Russia
4.5.14 Beeline, Russia
4.5.15 Chunghwa Telecom, Taiwan
4.5.16 3 Hong Kong
4.5.17 Mobicom, Mongolia
4.5.18 Telkomsel, Indonesia
4.5.19 Indosat, Indonesia
4.5.20 Viettel, Vietnam
4.5.21 MobiFone, Vietnam
4.5.22 Smart Communications, Philippines
4.5.23 Globe Telecom, Philippines
4.5.24 Maxis, Malaysia
4.5.25 SingTel Mobile, Singapore
4.5.26 AIS, Thailand
4.5.27 DTAC, Thailand
4.5.28 DSTCom, Brunei
4.5.29 Lao-telecom, Laos
4.5.30 Metfone, Cambodia
4.5.31 Turkcell, Turkey
4.5.32 Mobile Telecommunication Company of Iran
4.5.33 STC, Saudi Arabia
4.5.34 Etisalat, UAE
4.5.35 Cellcom, Israel
4.5.36 BATELCO, Bahrain
4.5.37 Cytamobile-Vodafone, Cyprus
4.5.38 Vodafone, Egypt
4.5.39 Zain, Jordan
4.5.40 Zain, Kuwait
4.5.41 Touch, Lebanon
4.5.42 Q-Tel, Qatar
4.5.43 Omantel, Oman
4.5.44 K'Cell, Kazakhstan
4.5.45 Beeline, Kyrgyzstan
4.5.46 Babilon Mobile, Tajikistan
4.5.47 Uzdunrobita, Uzbekistan
4.5.48 MTS, Turkmenistan
4.5.49 Grameenphone, Bangladesh
4.5.50 Dialog, Sri Lanka
4.5.51 Mobilink, Pakistan
4.5.52 Ncell, Nepal
4.5.53 Dhiraagu, Maldives
4.5.54 B-Mobile, Bhutan

5.0 Country Analysis

6.0 Mobile Gaming Asia Market Analysis and Forecasts 2022 - 2027
6.1 Mobile Gaming Asia Market 2022 - 2027
6.2 Mobile Gaming in Asia by Users 2022 - 2027
6.3 Mobile Gamer Asia Demographic Analysis 2022 - 2027

7.0 Conclusions and Recommendations

For more information about this report visit https://www.researchandmarkets.com/r/gnh2hn

Media Contact:

Research and Markets
Laura Wood, Senior Manager
[email protected]

For E.S.T Office Hours Call +1-917-300-0470
For U.S./CAN Toll Free Call +1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716

SOURCE Research and Markets

WANT YOUR COMPANY'S NEWS FEATURED ON PRNEWSWIRE.COM?

icon3
440k+
Newsrooms &
Influencers
icon1
9k+
Digital Media
Outlets
icon2
270k+
Journalists
Opted In
GET STARTED

Modal title

Contact PR Newswire

  • Call PR Newswire at 888-776-0942
    from 8 AM - 9 PM ET
  • Chat with an Expert
  • General Inquiries
  • Editorial Bureaus
  • Partnerships
  • Media Inquiries
  • Worldwide Offices

Products

  • For Marketers
  • For Public Relations
  • For IR & Compliance
  • For Agency
  • All Products

About

  • About PR Newswire
  • About Cision
  • Become a Publishing Partner
  • Become a Channel Partner
  • Careers
  • Accessibility Statement
  • APAC
  • APAC - Simplified Chinese
  • APAC - Traditional Chinese
  • Brazil
  • Canada
  • Czech
  • Denmark
  • Finland
  • France
  • Germany
  • India
  • Indonesia
  • Israel
  • Italy
  • Japan
  • Korea
  • Mexico
  • Middle East
  • Middle East - Arabic
  • Netherlands
  • Norway
  • Poland
  • Portugal
  • Russia
  • Slovakia
  • Spain
  • Sweden
  • United Kingdom
  • Vietnam

My Services

  • All New Releases
  • Platform Login
  • ProfNet
  • Data Privacy

Do not sell or share my personal information:

  • Submit via [email protected] 
  • Call Privacy toll-free: 877-297-8921

Contact PR Newswire

Products

About

My Services
  • All News Releases
  • Platform Login
  • ProfNet
Call PR Newswire at
888-776-0942
  • Terms of Use
  • Privacy Policy
  • Information Security Policy
  • Site Map
  • RSS
  • Cookies
Copyright © 2025 Cision US Inc.