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      The Future of Video Content Convergence: Consumer Engagement Opportunities in Multi-Platform Video and Over-the-Top TV


      News provided by

      Reportlinker

      Nov 08, 2010, 01:33 ET

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      NEW YORK, Nov. 8, 2010 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:

      The Future of Video Content Convergence: Consumer engagement opportunities in multi-platform video and over-the-top TV

      http://www.reportlinker.com/p0289109/The-Future-of-Video-Content-Convergence-Consumer-engagement-opportunities-in-multi-platform-video-and-over-the-top-TV.html

      The convergence of broadcast, broadband and mobile technologies is creating a dynamic content everywhere consumer market context, forcing major transformation and potential restructuring in the consumer electronics, technology, telecoms and media industries, and especially for content creators, owners and publishers. It is the consumer that is driving these changes, forcing the seamless convergence of video content, and this is the essential background to this report. This report lays out the business case for the strategic adoption of video-centric direct consumer engagement, across multiple devices and multi-platforms, with a special focus on Internet connected TVs and other connected CE devices. These devices will create the opportunity for content publishers and brands to develop future over-the-top TV engagement and monetization strategies using a converged content planning discipline. The search for a winning consumer proposition is reflected in the convergence of a number of businesses onto the same ground, creating strong competition as well as potential for consumer confusion in the short term.

      This report presents a situation analysis from a video consumption perspective as the basis for making a business case for content owners to move into direct, multi-channel engagement planning with their users. This will include chapters on the back-end platform issues surrounding multi-channel delivery of video, the new over-the-top TV landscape and the issue of monetization of video in this new content everywhere context. Finally, a chapter looking at Brand Generated Content and related over-the-top brand engagement opportunities arising from a converged video consumption model.

      Key Features of this report

      • Overview of consumer consumption of video content across PC, mobile and TV
      • Identification of the key challenges facing traditional broadcasters and content providers in delivering seamless multi-channel VOD services
      • Actionable insight on content monetization in the evolving converged video consumer market
      • Examination of the alternative distribution opportunities & routes to market for content providers in 'over-the-top' TV apps /content portals
      • Spotlight on over-the-top brand engagement & the rise of strategic branded video content and their impact on ad agency models

      Key findings of this report

      Users are not interested in device convergence; it is content convergence that counts. They are not aware of or interested in how their content is delivered and are increasingly looking for a unified experience that is location independent.

      We are now entering the Internet era of TV whereby users can expect an increasingly on demand and personal viewing experience and multichannel video consumption across multiple devices will have a profound effect on future content publishing and monetization.

      Over-the-top TV effectively allows content owners to by-pass existing TV platforms and take their programming directly to the TV screen from the Internet, in effect becoming a media owner themselves.

      Use this report to:

      • Gain a thorough understanding of future direction of the consumer-driven, converged 'Video Everywhere' landscape
      • Understand the emerging commercial models / opportunities for the monetization of content in a multi-platform delivery future
      • Compare how different consumer platform owners, video aggregators and CE manufacturers are positioning and developing their OTT offerings
      • Gain an understanding on how to organize content for multi-channel leverage
      • Understand branded content /direct brand engagement strategies

      Questions answered by this report

      • What are the significant trends influencing the development of the converged 'Video Everywhere' consumer market?
      • How is this shaping the commercial future for content providers and TV broadcasters?
      • How can this content be monetized in a user driven content consumption environment?
      • What are the current and emerging commercial models/opportunities for the monetization of video content?
      • How are different content aggregators and CE manufacturers developing their consumer offerings?
      • What are the alternative distribution routes for content providers to cost-effectively distribute 'over-the-top' content services?
      • What is the best way to organize content management in order to achieve optimal benefit in quality, cost and syndication power?
      • What is the future impact of BGC (brand generated content) on the existing 'old media' brand communications/advertising model?

      Table of Contents

      The Future of Video Content Convergence

      Executive summary 12

      Situation analysis and market context 12

      Multichannel video content delivery 13

      Over-the-Top TV 14

      Video monetization 15

      Brand generated content 16

      Chapter 1 Introduction 20

      Background 20

      Scope of this report 21

      Who is this report for? 23

      Key definitions 24

      Over–the –top TV / Internet TV / Web-to-TV 24

      VOD – video on demand 24

      DTO – download to own 24

      10-foot viewing experience 24

      BGC – Brand Generated Content 24

      Multichannel content 25

      Chapter 2 Situation analysis and market context 28

      Summary 28

      Introduction 29

      The content user, viewer, consumer 30

      Towards a more interactive user experience 30

      Converging content – a user-driven "triple play" 31

      Fixed and mobile broadband Internet – the tipping point for video 32

      Time spent on the Internet driven by increasing broadband speeds 32

      Adoption of Web-to-TV 33

      Over-the-Top video is forcing a complete restructuring of today's online video and TV broadcaster services 35

      Mobile broadband uptake 35

      Multi-platform media consumption - user segments 37

      Connected TV behaviors 37

      Online video consumption 39

      Online video has been around since 2005 39

      Who is paying? 40

      Reasons for watching online video 41

      Key content genres are driving online video viewing 42

      Viewer engagement 42

      Consumer platforms for video content 44

      Existing distribution routes to market 44

      Video software units: DVD and Blu-ray 44

      Catch-up TV / iPlayer phenomenon 45

      Online video 46

      Social networks 47

      Mobile apps 48

      Emerging distribution routes to market 50

      Internet TV / Internet Connected Devices 50

      Social TV 53

      TV on the PC 53

      Mobile Video 53

      Digital Out-of-Home 54

      Conclusion 56

      Content owners, media owners, brands, ad agencies 56

      User experience – choice, convenience and control 57

      Chapter 3 Multichannel video content delivery 60

      Summary 60

      Introduction 61

      The stakes are high for existing content services operators 62

      A game of multichannel video platform (MVP) smoke-and-mirrors 62

      Multichannel video delivery chain 63

      Video platform providers 65

      Brightcove 67

      Ooyala 67

      Miomni 67

      Video asset management 68

      Importance of content centralization 68

      Importance of metadata 68

      Lack of DRM consensus and standards 69

      Integrated content management 71

      Unified asset and content management unlocks key user benefits 71

      Interactive services to drive engagement/monetization 71

      Converged content becoming a reality 72

      Dynamic online video distribution: ad serving and social media 72

      Users expect a unified, multichannel experience 74

      Will 'channels' and 'channel brands' be a thing of the past? 74

      HD television becomes ubiquitous 75

      3D 77

      First 3D TVs on sale 77

      The 3D cinema experience is new and exciting 79

      Chapter 4 Over-the-Top TV 84

      Summary 84

      Introduction 85

      New battlegrounds emerge 86

      Managed Internet services should hold their nerve 88

      Cutting the cord 89

      TV apps 89

      User interface and experience 91

      Personal screen or shared screen? 91

      User experience is everything 92

      Rovi 93

      Content discovery will be key to a successful user experience 93

      'Suggested discovery' 94

      Gesture-based controls are coming to TV 95

      Broadcasters / Pay TV operators 96

      Opportunity for multi-platform content aggregation 96

      Hybrid Broadcast Broadband (HBB) standards development 97

      Multichannel catch-up TV services 98

      Enhanced TV – broadcast interactivity with BBC red button 99

      Green button interactivity 100

      Broadcast/broadband signal synchronization is a big advantage 100

      Sky Green Button and AdSmart 100

      Content owners as media owners 101

      Independent production companies 102

      Sweat the archive 102

      Clearances are a potential issue 103

      Niche/specific interest content owners 103

      Time to take full control of digital distribution 104

      Brand owners/advertisers 104

      OTT distribution landscape 105

      Consumer choice – the race is on to build the most popular service 106

      Delivering the Internet isn't free 106

      The net neutrality debate 107

      ISPs and telcos are potential OTT gatekeepers 108

      Content commoditization 108

      Connected TVs 110

      TV manufacturers are actively building OTT propositions 111

      Yahoo! Connected TV 113

      Google TV 114

      Apple TV 115

      Connected games consoles 116

      Nintendo Wii 116

      Kinect for Xbox Live 117

      Other connected devices 117

      Blu-ray, DVD, PVR players 117

      Stand-alone digital video/media players 119

      Video aggregators 121

      YouTube 122

      MSN video 125

      Hulu 126

      SeeSaw 128

      Canvas 128

      Telcos, ISPs and IPTV services 130

      TV to PC / tablet 131

      TV to Mobile 132

      Chapter 5 Video monetization 134

      Summary 134

      Introduction 135

      Dimensions and dynamics 136

      Who will own the OTT TV customer? 136

      Current monetization strategies 137

      Ad sales and ad inventory 138

      Commercially, content in context is the true king 139

      Collaborate for critical mass 140

      Real-time analytics drive monetization 140

      CIMM – coalition for innovative measurement 141

      Monetization strategies 142

      Commercial fundamentals 142

      Sky – a blueprint for success 142

      The hybrid 'freemium' business model 143

      Emerging opportunities for added value engagement 144

      v-commerce 144

      Plinking 145

      iAndBuy 146

      Product placement/embedded advertising 146

      Program/channel sponsoring 148

      Targeted advertising 148

      Live streaming to TV and mobile 150

      Mobile advertising - Apple iAds 150

      Mobile-TV audio triggers 151

      Chapter 6 The future of brand generated content 154

      Summary 154

      Over-the-top marketing will drive brand engagement and ROI in marketing 155

      The currency of engagement is 'attention' 155

      Cost per engagement models will prevail 156

      Over-the-top brand engagement – a new marketing discipline 156

      Ad agencies need to rethink and not protect an old media model 157

      Lack of applied data skills and affinity for the technology are big

      disconnects for agencies 160

      Traditional agency model creates unproductive conflicts 161

      Brands as media owners and publishers 161

      Brands can also 'commission' content from consumers 163

      Strategic branded content 163

      Strategy before creativity 163

      "Online" video has a short shelf life 165

      3D video 165

      Index 167

      List of Figures

      Figure 2.1: Consumer mobile broadband subscribers by region (m), 2008-2014 36

      Figure 2.2: Connected TV viewer segmentation 38

      Figure 2.3: Active reach of major online catch-up TV services in the UK (% of all Internet users visiting site), 2008-2009 46

      Figure 2.4: Global mobile applications downloads (m), 2008-2014 49

      Figure 2.5: Global sales of Internet enabled TV sets, 2009-2013 51

      Figure 2.6: Digital and static advertising display views and displays by day (% of footfall, average viewing duration) 55

      Figure 3.7: Multichannel content (video) delivery chain 65

      Figure 3.8: Video platform provider competency comparison 66

      Figure 3.9: Global LCD TV shipments (m), 2008-2012 76

      Figure 3.10: Global 3D TV shipments (m), 2010-2015 78

      Figure 3.11: Number of 3D digital cinema screens globally, 2005-2010 79

      Figure 3.12: Consumer responses to 3D in cinemas, UK, 2009 80

      Figure 3.13: % of UK viewers watching 3D adverts in the cinema, 2009 81

      Figure 4.14: Stakeholder convergence in the OTT video content chain 87

      Figure 4.15: Most popular YouTube categories (% of UK users watching on a regular basis), June 2009 123

      Figure 4.16: Popularity of YouTube channels in the UK (number of views and subscribers), 2009 124

      Figure 4.17: Hulu and YouTube videos viewed online, US, Nov 2009 127

      Figure 5.18: Total online TV revenue (Pounds Sterling m), UK, 2004-2008 137

      Figure 5.19: Methods used by web businesses to price / sell video ad inventory (% of Brightcove clients), Q1 2010 139

      Figure 6.20: Over-the-Top marketing – blueprint for brand owners 159

      Figure 6.21: The strategic content planning chain 164

      List of Tables

      Table 2.1: Typical Internet connection speeds in different regions of the world, 2009 33

      Table 2.2 Devices used to watch video (% US population aged 18-34 yrs) 34

      Table 2.3 US online video consumption, March 2010 40

      Table 2.4: The top reasons for using online video on websites (% of Brightcove customers), Q1 2010 47

      Table 2.5: Global mobile applications downloads (m), 2008-2014 49

      Table 2.6: Global sales of Internet enabled TV sets, 2009-2013 51

      Table 3.7: Global LCD TV shipments, 2008-2012 76

      Table 3.8: Global 3D TV shipments, 2010-2015 78

      Table 3.9: Number of 3D digital cinema screens globally, 2005-2010 79

      Table 4.10: Popularity of YouTube channels in the UK (number of views and subscribers), 2009 125

      Table 4.11: Hulu and YouTube videos viewed online, US, Nov 2009 127

      Table 5.12: Total online TV revenue (Pounds Sterling m), UK, 2004-2008 138

      To order this report:

      Television Broadcasting Industry: The Future of Video Content Convergence: Consumer engagement opportunities in multi-platform video and over-the-top TV

      More  Market Research Report

      Check our  Company Profile, SWOT and Revenue Analysis!

      CONTACT:

      Nicolas Bombourg

      Reportlinker

      Email: [email protected]

      US: (805)652-2626

      Intl: +1 805-652-2626



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