
NEW YORK, Sept. 8, 2023 /PRNewswire/ -- The gaming chair market is estimated to grow by USD 212.95 million from 2022 to 2027, growing at a CAGR of 7.73%. The gaming chair market is fragmented owing to the presence of many global and regional companies. A few prominent companies that offer gaming chair market are Ace Casual Furniture, Aerocool Advanced Technologies Inc., AKRacing America Inc., AndaSeat, Arozzi North America, BRAZEN GAMING CHAIRS, Caseking GmbH, Clutch Chairz USA Ltd., Corsair Gaming Inc., DXRacer USA LLC., GT Omega Racing Ltd., Herman Miller Inc., Impakt SA, LF Gaming, NOBLECHAIRS, Playseat BV, Raidmax, Roto VR Ltd., Secretlab SG Pte. Ltd., Thermaltake Technology Co. Ltd., ThunderX3, and Vertagear Inc.. The report provides a full list of key companies, their strategies, and the latest developments. Download Sample before buying
Company Offering:
- Akracing - The company offers gaming chairs like the AkRacing Masters Series Pro Gaming Chair.
- Corsair Gaming Inc. - The company offers gaming chairs such as TC70 remix gaming chairs relaxed fit grey.
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By Geography, the market is classified as APAC, North America, Europe, South America, and Middle East and Africa.
- APAC is estimated to contribute 38% to the growth of the global market during the forecast period. APAC, especially the East region, is considered a gaming hub with high demand for gaming chairs, and most of the innovation in gaming technology takes place in Japan. Most of the major hardware companies, including Sony and Nintendo, have a presence in Japan. Furthermore, gaming chair manufacturers like that are designed to accommodate the new consoles released by some of the major gaming device manufacturers. The large gaming community in the region has a significant impact on the market. However, the high cost of gaming chairs had a slight impact on growth. This scenario is rapidly changing as the purchasing power of the region's middle class increases rapidly. Hence, these factors are expected to drive market growth during the forecast period.
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- Impactful driver- Health-related benefits of using gaming chairs
- Key Trend - Emergence of ergonomic gaming chairs
- Major Challenges - The increasing adoption of mobile games
Market Segmentation
- By Price, the market is classified into mid-range, low-range, and high-range. The market share growth by the mid-range segment is estimated to witness significant growth during the forecast period. Mid-range gaming chairs with matching armrests to help relieve shoulder and arm pain. Due to the slightly higher price, they are equipped with good quality sound systems and large subwoofers. In addition, the average selling price (ASP) of a mid-priced gaming chair is around USD 150. The chairs in this section seem like office chairs. The height of these gaming chairs can be adjusted to some extent, depending on the height of the TV or multimedia device. In addition, it also helps reduce stress on the neck. Since these chairs are lower than office chairs, it will be difficult for gamers to use them with a gaming desktop. Hence, these factors are expected to drive segment growth during the forecast period.
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Gaming Chair Market Scope |
|
Report Coverage |
Details |
Historic period |
2017-2021 |
Growth momentum & CAGR |
Accelerate at a CAGR of 7.73% |
YoY growth 2022-2023 (%) |
5.52 |
Regional analysis |
APAC, North America, Europe, South America, and the Middle East and Africa |
Key countries |
US, China, Japan, Germany, and the UK |
TOC:
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Price
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
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SOURCE Technavio
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