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WECG lanza oficialmente en Shanghai a CMGE como patrocinador mundial


News provided by

Aegis Gaming Networks Inc. (AGN)

Jun 14, 2014, 05:37 ET

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-La gran final WECG 2014 se celebrará en diciembre en China

-CMGE (China Mobile Games and Entertainment Group) fue nombrado como el principal patrocinador mundial de WECG

SEÚL, 14 de junio de 2014 /PRNewswire/ -- Aegis Gaming Networks Inc. (AGN) y Global Mobile Game Confederation (GMGC) han celebrado hoy una rueda de prensa para anunciar el lanzamiento oficial y ciudades candidatas para celebrar el "World e-Sports Championship Games (WECG)" en la Mobile Asia Expo (MAE) de Shanghai.

Foto - http://photos.prnewswire.com/prnh/20140613/117739

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WECG officially launches in Shanghai, CMGE named worldwide sponsor. (PRNewsFoto/Aegis Gaming Networks Inc.)
WECG officially launches in Shanghai, CMGE named worldwide sponsor. (PRNewsFoto/Aegis Gaming Networks Inc.)

En la conferencia de prensa, WECG presentó su visión y programa general, dando a conocer su plan de selección de ciudades anfitrionas y la fecha del primer lanzamiento de títulos de juegos oficiales como el 30 de junio. La selección total de títulos de juegos oficiales incluirá títulos de ordenador personal, consola y juegos móviles.

"Queremos convertirnos en el ecosistema de e-Sports último independiente para los mejores jugadores líderes del mundo para entrenar, colaborar y desarrollar sus habilidades - proporcionando la plataforma para que cada uno aprenda del otro y compartir el entusiasmo del juego con millones de admiradores en todo el mundo," dijo David Song, consejero delegado de GMGC y cofundador de WECG.

Selección de ciudad anfitriona y ciudad anfitriona de la gran final de 2014

Hoy WECG ha dado a conocer el programa del torneo de las ciudades anfitrionas para el futuro. En su presentación, Bory Jun, consejero delegado de AGN y cofundador de WECG, compartió qué 5 ciudades en China - Chengdu, Shanghai, Kunshan, Chongqing y Huaxi - están siendo consideradas ciudades anfitrionas para la Gran Final 2014. La selección final se dará a conocer a finales de julio o agosto. La ciudad seleccionada albergará la Gran Final en diciembre de este año.

"Espero con impaciencia poder celebrar la primera Gran Final WECG en China," dijo Bory Jun, consejero delegado de AGN y cofundador de WECG. "China es el mercado líder del mundo más grande en la industria del juego y se ha convertido en un eje central en e-Sports. Este es el mejor lugar para comenzar el viaje WECG. Esperamos con impaciencia contribuir al crecimiento de los e-Sports en China."

Jun compartió el plan de futura ciudad anfitriona, política Triple-4, donde la estructura del torneo estará compuesta de 3 elementos principales: 4 ciudades albergarán un total de 4 eventos WECG oficiales durante 4 años. WECG seleccionará 1 a 2 ciudades de cada continente (Asia, Europa y América), y cada ciudad celebrará anualmente un evento, como por ejemplo <WECG Global Challenge> y <WECG Grand Final>, durante un periodo de 4 años.

Con este plan, los seguidores de todo el mundo tendrán más oportunidades para ver partidos WECG en sus regiones.

Confirmado el patrocinador mundial

WECG también anunció oficialmente a su primer patrocinador global, China Mobile Games and Entertainment Group (CMGE), el mayor editor y desarrollador líder de juegos móviles en China.

Ken Jian Xiao, consejero delegado de CMGE indicó, "Estamos encantados de ser parte de este asombroso proyecto. Creemos que WECG contribuirá a la creación de una fundación sólida para la industria del juego con su plataforma única."

"No podíamos estar más felices de que CMGE haya venido a bordo como un patrocinador mundial superior," dijo Brian So, director de desarrollo empresarial de AGN. "Juntos tendremos un efecto de sinergia en el que todos ganamos."

WECG también consiguió apoyo del Ministerio Chino de Deportes, especificamente del China Sport Information Center (CSIC).

"Esperamos crear un ecosistema de e-Sports fuerte dentro de China y el mundo. WECG jugará un papel importante en el futuro del juego y apoyamos sus ambiciones," dijo Ding Dong, representante oficial de CSIC. "Juntos podemos reunir a nuestra juventud por medio de juegos y cambiar el mundo a mejor."

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