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Worldwide E-Learning Industry to 2027 - Players Include Apollo Education, Blackboard, British Council and Oracle

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News provided by

Research and Markets

Jul 15, 2022, 12:30 ET

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DUBLIN, July 15, 2022 /PRNewswire/ -- The "E-Learning Market - Global Outlook & Forecast 2022-2027" report has been added to ResearchAndMarkets.com's offering.

E-learning is a method of teaching students using electronic media such as videos, audio, e-books, etc. e-learning refers to training, teaching, and testing services conducted or shared through the internet. Comprehensive training requirements for students and professionals, fueled by trends such as globalization, talent migration, and consistent advancements in corporate skills and individual talent grooming, have expanded the scope of e-learning.

Key Highlights

  • North America's e-learning market revenue crossed USD 94 billion in 2021. Similarly, APAC leading in the second position, generated a revenue of more than USD 69.47 billion in 2021. The lowest revenue was produced by the Middle East and Africa
  • However, the highest growth is expected from the majorly populated APAC region. It is expected to showcase a growth rate of about 17.70% during the forecasted period. The high growth rate can be attributed to many middle-income groups in developing countries like India, a preferred market for vendors.
  • The Middle East also proves to be a significant market as the middle east countries usually have gender disparities, thus creating scope for e-learning platforms in the region, especially for women as they typically show a keen interest in developments and upgrades.
  • An increase in internet and smartphone penetration is the fundamental driver of e-learning market growth. This has revolutionized content delivery mode and evolved the method by continuously improving bandwidths and reducing data prices.

The following factors will drive the global e-learning market growth during the forecast period:

  • Demand for Internet-Enabled Services
  • Growing Need for Strong Workforce Skills
  • Digital Transformation in Learning & Training
  • Continuous Investment in Digital Learning
  • Introduction of 5G Technology
  • Enhancement In Connectivity Infrastructure and Smartphone Penetration

Impact of COVID-19

The education of over 1.2 billion children worldwide got adversely affected by the pandemic, and hence there was a sudden shift in the way education was delivered after that.

Even before COVID-19, education technology was seeing rapid expansion and adoption, with worldwide edtech investments crossing USD 18 billion in 2019 and the online education market crossing over USD 350 billion by 2025. After witnessing the abrupt shift from the classroom in many parts of the world, there are high chances of online learning popularity to continue post-pandemic. Such a shift is expected to affect the global education industry.

Opportunities & Challenge Analysis

Increasing Use of VR & AR Applications

Over the past few years, virtual reality (VR) and augmented reality (AR) has substantially improved toward becoming popular consumer technologies. A decrease in cost is one of the most important factors concerning the adoption of VR and AR for education. Technology will become more accessible for consumers and businesses as the cost of software and hardware decreases. Developers are leveraging existing technologies such as smartphones to provide widespread and more affordable options for using VR and AR.

VR and AR are increasingly being adopted to deliver training. Virtual reality technology enables deep understanding by reducing risk and immerses learners in a new environment. Augmented reality provides just-in-time education by offering training to learners at their fingertips. AR and VR applications are increasingly being adopted in the remote learning space as they provide solutions to practical needs. Virtual reality is being used for performing intricate procedures and handling high-risk tasks. VR and AR solutions enable learners to connect with the content. They address one's needs and help learners develop a highly immersive learning experience.

Inadequate Internet Bandwidth in Developing Countries

E-learning is tried to be simplified as much as possible; there are a few essential prerequisites that are must-haves, such as a decent internet connection and at least a smartphone to use as a medium to access online content, which is not so easy for the people belonging to specific sections of the society especially those belonging to developing countries such as India and underdeveloped countries like Africa. In Sri Lanka, the government initiated providing common lectures on Math, Science, and other subjects through the TV for those who did not have access to smartphones or the internet.

Competitive Landscape

Academic and business end-users have different expectations and learning requirements, and each has various marginal utilities for services supplied. Furthermore, both academic and business end-users have distinct purchasers and end-users. While academic courseware should include highly configurable platforms that allow instructors to change content dynamically, corporate courseware often consists of courseware and content structures regularly distributed online to a bigger audience. Distinct forms of education need different marketing and operational resources.

Thus medium-sized providers should concentrate on only a few. Over the previous seven years, the Latin American e-learning market has seen significant mergers and acquisitions. Several companies focusing on one or two segments, such as K12 or secondary education, have expanded their offerings and portfolios by acquiring smaller start-ups in distance learning, on-campus post-secondary education, and corporate or government workforce skill training.

Key Questions Answered
1. What Will Be the Size of the Global E-Learning Market in 2027?
2. What is the Global E-Learning Market Growth Rate?
3. Which Region Will Account for the Largest Share in the E-Learning Market by 2027?
4. Who Are the Key Players in the Global E-Learning Market?
5. What Are the Factors Driving the Growth of the E-Learning Market Globally?

Key Topics Covered:

1 Research Methodology

2 Research Objectives

3 Research Process

4 Scope & Coverage
4.1 Market Definition
4.2 Base Year
4.3 Scope of the Study
4.4 Market Segments

5 Report Assumptions & Caveats
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation

6 Market at a Glance

7 Premium Insights
7.1 Highlights
7.2 Segment Analysis
7.3 Covid-19 Impact
7.4 Opportunity & Challenge Analysis
7.5 Geographical Analysis
7.6 Competitive Scenario
7.7 Frequently Asked Questions (Faqs)

8 Introduction
8.1 Overview
8.2 Role of Technology in Education
8.3 Digital Transformation in Learning
8.4 SWOT Analysis
8.5 Impact of Covid- 19

9 Market Opportunities & Trends
9.1 Increasing Use of Mobile Applications
9.2 Growth of Blended Learning
9.3 Increasing Use of Vr & Ar Applications
9.4 Surge in Adoption of Gamification
9.5 Adoption of Hybrid Model

10 Market Growth Enablers
10.1 Increasing Demand for Internet-Enabled Devices
10.2 Growing Need for Strong Workforce Skills
10.3 Digital Transformation in Learning & Training
10.4 Continuous Investment in Digital Learning
10.5 Prominent Role of 5G Technology
10.6 Advances in Connectivity Infrastructure & Smartphone Penetration

11 Market Restraints
11.1 Growing Demand for Continuous Product Innovation
11.2 Variability in Hardware & Software
11.3 Limited Access to Closed Markets & Platforms
11.4 Inadequate Internet Bandwidth in Developing Countries
11.5 Lack of Viable Revenue & Monetization Models

12 Market Landscape
12.1 Market Overview
12.2 Market Size & Forecast
12.3 Five Forces Analysis

13 Delivery Mode
13.1 Market Snapshot & Growth Engine
13.2 Market Overview
13.3 Packaged Content
13.4 Lms
13.5 Others

14 Learning Mode
14.1 Market Snapshot & Growth Engine
14.2 Market Overview
14.3 Self-Paced
14.4 Instructor-Led

15 Function
15.1 Market Snapshot & Growth Engine
15.2 Market Overview
15.3 Training
15.4 Testing

16 End-user
16.1 Market Snapshot & Growth Engine
16.2 Market Overview
16.3 K-12
16.4 Higher Education
16.5 Corporate
16.6 Government
16.7 Vocational

17 Geography
17.1 Market Snapshot & Growth Engine
17.2 Geographic Overview

18 North America
18.1 Market Overview
18.2 Market Size & Forecast
18.3 Delivery Mode
18.4 Learning Mode
18.5 Function
18.6 End-users
18.7 Key Countries
18.8 US
18.9 Canada

19 Apac
19.1 Market Overview
19.2 Market Size & Forecast
19.3 Delivery Mode
19.4 Learning Mode
19.5 Function Type
19.6 End-user
19.7 Key Countries
19.8 China
19.9 South Korea
19.10 Japan
19.11 Australia
19.12 India
19.13 Singapore
19.14 Indonesia

20 Europe
20.1 Market Overview
20.2 Market Size & Forecast
20.3 Delivery Mode
20.4 Learning Mode
20.5 Function Type
20.6 End-users
20.7 Key Countries
20.8 UK
20.9 Germany
20.10 France
20.11 Nordic
20.12 Spain
20.13 Italy
20.14 Russia
20.15 Benelux

21 Latin America
21.1 Market Overview
21.2 Market Size & Forecast
21.3 Delivery Mode
21.4 Learning Mode
21.5 Function Type
21.6 End-user
21.7 Key Countries
21.8 Brazil
21.9 Mexico
21.10 Argentina
21.11 Chile

22 Middle East & Africa
22.1 Market Overview
22.2 Market Size & Forecast
22.3 Delivery Mode
22.4 Learning Mode
22.5 Function Type
22.6 End-user
22.7 Key Countries
22.8 Gcc
22.9 South Africa

23 Competitive Landscape
23.1 Competition Overview

24 Key Company Profiles
24.1 Apollo Education Group
24.2 Blackboard
24.3 British Council
24.4 Oracle
24.5 Pearson
24.6 Aptara
24.7 Adobe
24.8 Skillsoft
24.9 Niit

25 Other Prominent Vendors
25.1 Cisco
25.2 Instructure
25.3 Gp Strategies
25.4 Thomson Reuters
25.5 Docebo
25.6 Mcgraw Hill
25.7 Desire2Learn
25.8 Edmodo
25.9 Cengage
25.10 Macmillan Education
25.11 Cornerstone
25.12 Educomp
25.13 Cogna Educacao
25.14 Telefonica
25.15 Edx
25.16 Estacio
25.17 Coursera
25.18 Sap Litmos
25.19 Open Education
25.20 Veduca
25.21 Linkedin (Microsoft)
25.22 Simplilearn
25.23 Think & Learn (Byju's)
25.24 Upgrad
25.25 Lequest
25.26 Futurelearn
25.27 L2P (Learn to Play)
25.28 Chegg
25.29 Bright Little Labs
25.30 Aula Education
25.31 Whitehat Security
25.32 Blinkist
25.33 Age of Learning
25.34 Learnetic
25.35 Elearn Australia
25.36 360Learning
25.37 Udemy
25.38 Skillshare
25.39 Udacity
25.40 Pluralsight
25.41 Alison
25.42 Babbel
25.43 Treehouse
25.44 Unacademy
25.45 Duolingo
25.46 Tracxn Technologies
25.47 Ignou

26 Report Summary
26.1 Key Takeaways
26.2 Strategic Recommendations

27 Quantitative Summary
27.1 Market by Geography

28 North America

29 APAC

30 Europe

31 Latin America

32 Middle East and Africa

33 Appendix

For more information about this report visit https://www.researchandmarkets.com/r/mzfiqm

Media Contact:

Research and Markets
Laura Wood, Senior Manager
[email protected]

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