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      Worldwide E-Learning Industry to 2027 - Players Include Apollo Education, Blackboard, British Council and Oracle

      Research_and_Markets_Logo

      News provided by

      Research and Markets

      Jul 15, 2022, 12:30 ET

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      DUBLIN, July 15, 2022 /PRNewswire/ -- The "E-Learning Market - Global Outlook & Forecast 2022-2027" report has been added to ResearchAndMarkets.com's offering.

      E-learning is a method of teaching students using electronic media such as videos, audio, e-books, etc. e-learning refers to training, teaching, and testing services conducted or shared through the internet. Comprehensive training requirements for students and professionals, fueled by trends such as globalization, talent migration, and consistent advancements in corporate skills and individual talent grooming, have expanded the scope of e-learning.

      Key Highlights

      • North America's e-learning market revenue crossed USD 94 billion in 2021. Similarly, APAC leading in the second position, generated a revenue of more than USD 69.47 billion in 2021. The lowest revenue was produced by the Middle East and Africa
      • However, the highest growth is expected from the majorly populated APAC region. It is expected to showcase a growth rate of about 17.70% during the forecasted period. The high growth rate can be attributed to many middle-income groups in developing countries like India, a preferred market for vendors.
      • The Middle East also proves to be a significant market as the middle east countries usually have gender disparities, thus creating scope for e-learning platforms in the region, especially for women as they typically show a keen interest in developments and upgrades.
      • An increase in internet and smartphone penetration is the fundamental driver of e-learning market growth. This has revolutionized content delivery mode and evolved the method by continuously improving bandwidths and reducing data prices.

      The following factors will drive the global e-learning market growth during the forecast period:

      • Demand for Internet-Enabled Services
      • Growing Need for Strong Workforce Skills
      • Digital Transformation in Learning & Training
      • Continuous Investment in Digital Learning
      • Introduction of 5G Technology
      • Enhancement In Connectivity Infrastructure and Smartphone Penetration

      Impact of COVID-19

      The education of over 1.2 billion children worldwide got adversely affected by the pandemic, and hence there was a sudden shift in the way education was delivered after that.

      Even before COVID-19, education technology was seeing rapid expansion and adoption, with worldwide edtech investments crossing USD 18 billion in 2019 and the online education market crossing over USD 350 billion by 2025. After witnessing the abrupt shift from the classroom in many parts of the world, there are high chances of online learning popularity to continue post-pandemic. Such a shift is expected to affect the global education industry.

      Opportunities & Challenge Analysis

      Increasing Use of VR & AR Applications

      Over the past few years, virtual reality (VR) and augmented reality (AR) has substantially improved toward becoming popular consumer technologies. A decrease in cost is one of the most important factors concerning the adoption of VR and AR for education. Technology will become more accessible for consumers and businesses as the cost of software and hardware decreases. Developers are leveraging existing technologies such as smartphones to provide widespread and more affordable options for using VR and AR.

      VR and AR are increasingly being adopted to deliver training. Virtual reality technology enables deep understanding by reducing risk and immerses learners in a new environment. Augmented reality provides just-in-time education by offering training to learners at their fingertips. AR and VR applications are increasingly being adopted in the remote learning space as they provide solutions to practical needs. Virtual reality is being used for performing intricate procedures and handling high-risk tasks. VR and AR solutions enable learners to connect with the content. They address one's needs and help learners develop a highly immersive learning experience.

      Inadequate Internet Bandwidth in Developing Countries

      E-learning is tried to be simplified as much as possible; there are a few essential prerequisites that are must-haves, such as a decent internet connection and at least a smartphone to use as a medium to access online content, which is not so easy for the people belonging to specific sections of the society especially those belonging to developing countries such as India and underdeveloped countries like Africa. In Sri Lanka, the government initiated providing common lectures on Math, Science, and other subjects through the TV for those who did not have access to smartphones or the internet.

      Competitive Landscape

      Academic and business end-users have different expectations and learning requirements, and each has various marginal utilities for services supplied. Furthermore, both academic and business end-users have distinct purchasers and end-users. While academic courseware should include highly configurable platforms that allow instructors to change content dynamically, corporate courseware often consists of courseware and content structures regularly distributed online to a bigger audience. Distinct forms of education need different marketing and operational resources.

      Thus medium-sized providers should concentrate on only a few. Over the previous seven years, the Latin American e-learning market has seen significant mergers and acquisitions. Several companies focusing on one or two segments, such as K12 or secondary education, have expanded their offerings and portfolios by acquiring smaller start-ups in distance learning, on-campus post-secondary education, and corporate or government workforce skill training.

      Key Questions Answered
      1. What Will Be the Size of the Global E-Learning Market in 2027?
      2. What is the Global E-Learning Market Growth Rate?
      3. Which Region Will Account for the Largest Share in the E-Learning Market by 2027?
      4. Who Are the Key Players in the Global E-Learning Market?
      5. What Are the Factors Driving the Growth of the E-Learning Market Globally?

      Key Topics Covered:

      1 Research Methodology

      2 Research Objectives

      3 Research Process

      4 Scope & Coverage
      4.1 Market Definition
      4.2 Base Year
      4.3 Scope of the Study
      4.4 Market Segments

      5 Report Assumptions & Caveats
      5.1 Key Caveats
      5.2 Currency Conversion
      5.3 Market Derivation

      6 Market at a Glance

      7 Premium Insights
      7.1 Highlights
      7.2 Segment Analysis
      7.3 Covid-19 Impact
      7.4 Opportunity & Challenge Analysis
      7.5 Geographical Analysis
      7.6 Competitive Scenario
      7.7 Frequently Asked Questions (Faqs)

      8 Introduction
      8.1 Overview
      8.2 Role of Technology in Education
      8.3 Digital Transformation in Learning
      8.4 SWOT Analysis
      8.5 Impact of Covid- 19

      9 Market Opportunities & Trends
      9.1 Increasing Use of Mobile Applications
      9.2 Growth of Blended Learning
      9.3 Increasing Use of Vr & Ar Applications
      9.4 Surge in Adoption of Gamification
      9.5 Adoption of Hybrid Model

      10 Market Growth Enablers
      10.1 Increasing Demand for Internet-Enabled Devices
      10.2 Growing Need for Strong Workforce Skills
      10.3 Digital Transformation in Learning & Training
      10.4 Continuous Investment in Digital Learning
      10.5 Prominent Role of 5G Technology
      10.6 Advances in Connectivity Infrastructure & Smartphone Penetration

      11 Market Restraints
      11.1 Growing Demand for Continuous Product Innovation
      11.2 Variability in Hardware & Software
      11.3 Limited Access to Closed Markets & Platforms
      11.4 Inadequate Internet Bandwidth in Developing Countries
      11.5 Lack of Viable Revenue & Monetization Models

      12 Market Landscape
      12.1 Market Overview
      12.2 Market Size & Forecast
      12.3 Five Forces Analysis

      13 Delivery Mode
      13.1 Market Snapshot & Growth Engine
      13.2 Market Overview
      13.3 Packaged Content
      13.4 Lms
      13.5 Others

      14 Learning Mode
      14.1 Market Snapshot & Growth Engine
      14.2 Market Overview
      14.3 Self-Paced
      14.4 Instructor-Led

      15 Function
      15.1 Market Snapshot & Growth Engine
      15.2 Market Overview
      15.3 Training
      15.4 Testing

      16 End-user
      16.1 Market Snapshot & Growth Engine
      16.2 Market Overview
      16.3 K-12
      16.4 Higher Education
      16.5 Corporate
      16.6 Government
      16.7 Vocational

      17 Geography
      17.1 Market Snapshot & Growth Engine
      17.2 Geographic Overview

      18 North America
      18.1 Market Overview
      18.2 Market Size & Forecast
      18.3 Delivery Mode
      18.4 Learning Mode
      18.5 Function
      18.6 End-users
      18.7 Key Countries
      18.8 US
      18.9 Canada

      19 Apac
      19.1 Market Overview
      19.2 Market Size & Forecast
      19.3 Delivery Mode
      19.4 Learning Mode
      19.5 Function Type
      19.6 End-user
      19.7 Key Countries
      19.8 China
      19.9 South Korea
      19.10 Japan
      19.11 Australia
      19.12 India
      19.13 Singapore
      19.14 Indonesia

      20 Europe
      20.1 Market Overview
      20.2 Market Size & Forecast
      20.3 Delivery Mode
      20.4 Learning Mode
      20.5 Function Type
      20.6 End-users
      20.7 Key Countries
      20.8 UK
      20.9 Germany
      20.10 France
      20.11 Nordic
      20.12 Spain
      20.13 Italy
      20.14 Russia
      20.15 Benelux

      21 Latin America
      21.1 Market Overview
      21.2 Market Size & Forecast
      21.3 Delivery Mode
      21.4 Learning Mode
      21.5 Function Type
      21.6 End-user
      21.7 Key Countries
      21.8 Brazil
      21.9 Mexico
      21.10 Argentina
      21.11 Chile

      22 Middle East & Africa
      22.1 Market Overview
      22.2 Market Size & Forecast
      22.3 Delivery Mode
      22.4 Learning Mode
      22.5 Function Type
      22.6 End-user
      22.7 Key Countries
      22.8 Gcc
      22.9 South Africa

      23 Competitive Landscape
      23.1 Competition Overview

      24 Key Company Profiles
      24.1 Apollo Education Group
      24.2 Blackboard
      24.3 British Council
      24.4 Oracle
      24.5 Pearson
      24.6 Aptara
      24.7 Adobe
      24.8 Skillsoft
      24.9 Niit

      25 Other Prominent Vendors
      25.1 Cisco
      25.2 Instructure
      25.3 Gp Strategies
      25.4 Thomson Reuters
      25.5 Docebo
      25.6 Mcgraw Hill
      25.7 Desire2Learn
      25.8 Edmodo
      25.9 Cengage
      25.10 Macmillan Education
      25.11 Cornerstone
      25.12 Educomp
      25.13 Cogna Educacao
      25.14 Telefonica
      25.15 Edx
      25.16 Estacio
      25.17 Coursera
      25.18 Sap Litmos
      25.19 Open Education
      25.20 Veduca
      25.21 Linkedin (Microsoft)
      25.22 Simplilearn
      25.23 Think & Learn (Byju's)
      25.24 Upgrad
      25.25 Lequest
      25.26 Futurelearn
      25.27 L2P (Learn to Play)
      25.28 Chegg
      25.29 Bright Little Labs
      25.30 Aula Education
      25.31 Whitehat Security
      25.32 Blinkist
      25.33 Age of Learning
      25.34 Learnetic
      25.35 Elearn Australia
      25.36 360Learning
      25.37 Udemy
      25.38 Skillshare
      25.39 Udacity
      25.40 Pluralsight
      25.41 Alison
      25.42 Babbel
      25.43 Treehouse
      25.44 Unacademy
      25.45 Duolingo
      25.46 Tracxn Technologies
      25.47 Ignou

      26 Report Summary
      26.1 Key Takeaways
      26.2 Strategic Recommendations

      27 Quantitative Summary
      27.1 Market by Geography

      28 North America

      29 APAC

      30 Europe

      31 Latin America

      32 Middle East and Africa

      33 Appendix

      For more information about this report visit https://www.researchandmarkets.com/r/mzfiqm

      Media Contact:

      Research and Markets
      Laura Wood, Senior Manager
      [email protected]

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