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      Worldwide Interactive Projector Industry to 2026 - Featuring Boxlight, Dell Technologies and Hitachi Digital Media Among Others

      Research and Markets Logo

      News provided by

      Research and Markets

      Oct 20, 2021, 10:45 ET

      Share this article

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      DUBLIN, Oct. 20, 2021 /PRNewswire/ -- The "Interactive Projector Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's offering.

      The global interactive projector market exhibited strong growth during 2015-2020. Looking forward, the market is expected to grow at a CAGR of around 13% during 2021-2026. Keeping in mind the uncertainties of COVID-19, the analyst is continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

      An interactive projector refers to an advanced image output device that can make surfaces, such as whiteboards, projector screens or walls, interactable. It enables the user to control the projection activities through a pen, mechanical stylus or a finger and is operated through a camera to track the movements. The projectors are commonly used in educational institutes and collaborative organizational settings for improving real-time understanding of the participants and enabling the presenter to actively participate with the projected images. They also offer various advantages, such as convenient multi-touch collaboration, multi-user compatibility and computer-independent interactivity.

      Significant growth in the education sector, along with the rising demand for efficient e-learning and presentation solutions, is one of the key factors driving the growth of the market. Furthermore, increasing utilization of interactive projectors across the corporate and healthcare sectors for conducting presentations and communicating information to the patients, are favoring the market growth. Moreover, game developers are using these projectors to offer an immersive gaming experience to the consumer. Interactive projectors enable the gamer to customize the gaming area and interact with the walls, floors and tables for elaborate gameplay. Additionally, various technological advancements, such as product integration with cloud computing, the internet of things (IoT) and artificial intelligence (AI), are contributing to the market growth. Other factors, including improvements in sensor technologies and the implementation of favorable policies to promote digital learning solutions, along with increasing automation and digitization across the education sector, are expected to drive the market further.

      Competitive Landscape

      The competitive landscape of the industry has also been examined with some of the key players being BenQ Corporation (Qisda Corporation), Boxlight, Casio Computer Co. Ltd., Dell Technologies Inc., Delta Electronics Inc., Hitachi Digital Media Group, NEC Display Solutions Ltd. (NEC Corporation), Optoma Technology, Inc. (Coretronic Corporation), Panasonic Corp., Seiko Epson Corp. and Touchjet Inc.

      Key Questions Answered in This Report

      • How has the global interactive projector market performed so far and how will it perform in the coming years?
      • What are the key regional markets?
      • What has been the impact of COVID-19 on the global interactive projector market?
      • What is the breakup of the market based on the technology?
      • What is the breakup of the market based on the projection distance?
      • What is the breakup of the market based on the dimension?
      • What is the breakup of the market based on the resolution?
      • What is the breakup of the market based on the application?
      • What are the various stages in the value chain of the industry?
      • What are the key driving factors and challenges in the industry?
      • What is the structure of the global interactive projector market and who are the key players?
      • What is the degree of competition in the industry?

      Key Topics Covered:

      1 Preface

      2 Scope and Methodology

      3 Executive Summary

      4 Introduction
      4.1 Overview
      4.2 Key Industry Trends

      5 Global Interactive Projector Market
      5.1 Market Overview
      5.2 Market Performance
      5.3 Impact of COVID-19
      5.4 Market Forecast

      6 Market Breakup by Technology
      6.1 DLP
      6.1.1 Market Trends
      6.1.2 Market Forecast
      6.2 LCD
      6.2.1 Market Trends
      6.2.2 Market Forecast
      6.3 LCoS
      6.3.1 Market Trends
      6.3.2 Market Forecast

      7 Market Breakup by Projection Distance
      7.1 Standard Throw
      7.1.1 Market Trends
      7.1.2 Market Forecast
      7.2 Short Throw
      7.2.1 Market Trends
      7.2.2 Market Forecast
      7.3 Ultra-Short Throw
      7.3.1 Market Trends
      7.3.2 Market Forecast

      8 Market Breakup by Dimension
      8.1 2D Interactive Projectors
      8.1.1 Market Trends
      8.1.2 Market Forecast
      8.2 3D Interactive Projectors
      8.2.1 Market Trends
      8.2.2 Market Forecast

      9 Market Breakup by Resolution
      9.1 XGA (Extended Graphis Display)
      9.1.1 Market Trends
      9.1.2 Market Forecast
      9.2 WXGA (Wide- XGA)
      9.2.1 Market Trends
      9.2.2 Market Forecast
      9.3 WUXGA (Wide- Ultra XGA)
      9.3.1 Market Trends
      9.3.2 Market Forecast
      9.4 HD (High Definition)
      9.4.1 Market Trends
      9.4.2 Market Forecast

      10 Market Breakup by Application
      10.1 Education
      10.1.1 Market Trends
      10.1.2 Market Forecast
      10.2 Business
      10.2.1 Market Trends
      10.2.2 Market Forecast
      10.3 Healthcare
      10.3.1 Market Trends
      10.3.2 Market Forecast
      10.4 Others
      10.4.1 Market Trends
      10.4.2 Market Forecast

      11 Market Breakup by Region

      12 SWOT Analysis

      13 Value Chain Analysis

      14 Porters Five Forces Analysis

      15 Price Indicators

      16 Competitive Landscape
      16.1 Market Structure
      16.2 Key Players
      16.3 Profiles of Key Players
      16.3.1 BenQ Corporation (Qisda Corporation)
      16.3.1.1 Company Overview
      16.3.1.2 Product Portfolio
      16.3.2 Boxlight
      16.3.2.1 Company Overview
      16.3.2.2 Product Portfolio
      16.3.2.3 Financials
      16.3.3 Casio Computer Co. Ltd.
      16.3.3.1 Company Overview
      16.3.3.2 Product Portfolio
      16.3.3.3 Financials
      16.3.3.4 SWOT Analysis
      16.3.4 Dell Technologies Inc.
      16.3.4.1 Company Overview
      16.3.4.2 Product Portfolio
      16.3.4.3 Financials
      16.3.4.4 SWOT Analysis
      16.3.5 Delta Electronics Inc.
      16.3.5.1 Company Overview
      16.3.5.2 Product Portfolio
      16.3.5.3 Financials
      16.3.5.4 SWOT Analysis
      16.3.6 Hitachi Digital Media Group
      16.3.6.1 Company Overview
      16.3.6.2 Product Portfolio
      16.3.7 NEC Display Solutions Ltd. (NEC Corporation)
      16.3.7.1 Company Overview
      16.3.7.2 Product Portfolio
      16.3.8 Optoma Technology Inc. (Coretronic Corporation)
      16.3.8.1 Company Overview
      16.3.8.2 Product Portfolio
      16.3.9 Panasonic Corporation
      16.3.9.1 Company Overview
      16.3.9.2 Product Portfolio
      16.3.9.3 Financials
      16.3.9.4 SWOT Analysis
      16.3.10 Seiko Epson Corp.
      16.3.10.1 Company Overview
      16.3.10.2 Product Portfolio
      16.3.10.3 Financials
      16.3.10.4 SWOT Analysis
      16.3.11 Touchjet Inc.
      16.3.11.1 Company Overview
      16.3.11.2 Product Portfolio

      For more information about this report visit https://www.researchandmarkets.com/r/1t7vs2

      Media Contact:

      Research and Markets
      Laura Wood, Senior Manager
      [email protected]   

      For E.S.T Office Hours Call +1-917-300-0470
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      SOURCE Research and Markets

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