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Tickets Now Available for iicon, the Interactive Innovation Conference Hosted by the Entertainment Software Association

iicon Logo (PRNewsfoto/Entertainment Software Association)

News provided by

Entertainment Software Association

Dec 10, 2025, 08:00 ET

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April 27–30, 2026 | Fontainebleau Las Vegas

Visit iicon.com/event-info for tickets and join the leaders shaping the future

WASHINGTON, Dec. 10, 2025 /PRNewswire/ -- The Entertainment Software Association (ESA) today announced that tickets are now available for the inaugural iicon (Interactive Innovation Conference), a premier leadership forum spotlighting the impact of interactive technologies on the future of global business, that will take place April 27–30, 2026 in Las Vegas.

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Entertainment Software Association Logo (PRNewsfoto/Entertainment Software Association)
Entertainment Software Association Logo (PRNewsfoto/Entertainment Software Association)

"With iicon, we're convening a new kind of conversation—one that reflects how interactive technologies are now foundational to driving innovation across every sector of society and business," said Stanley Pierre-Louis, president and CEO, ESA. "From healthcare and education to media and finance, we're witnessing the evolution of video games into impactful, transformative tools beyond the joy they bring to the billions of players throughout the world."

Built for decision-makers, iicon will convene C-Suite leaders, heads of partnerships, investors and other senior executives for three days of keynotes, panels and immersive programming focused on the convergence of video games, emerging technology, media, sports, education and finance. Notably, iicon will not be open to consumers and instead will be an expertly-curated executive summit for strategic insight, cross-industry exchange and forward-looking collaboration.

"We appreciate the ESA establishing iicon as a platform to deepen connections among executives and thought leaders from within gaming, and from a wide range of partner industries," said Sarah Bond, President, Xbox and ESA Board Chair. "Together, we will collaborate, invent and create—and together we will all grow."

iicon is backed by an unprecedented coalition of leading companies and will feature a high-profile lineup of speakers from across entertainment, sports and video games, including:

  • Strauss Zelnick, Chairman & CEO, Take-Two Interactive
  • Yves Guillemot, Co-Founder & CEO, Ubisoft
  • Sean Shoptaw, EVP, Games and Digital Entertainment, The Walt Disney Company
  • Adam Sussman, President, Epic Games
  • Dmitri M. Johnson and Mike Goldberg, Co-Founders, Story Kitchen

Additional main stage and breakout programming will feature senior voices from 2K, Amazon, Capcom, Microsoft, National Basketball Association (NBA), Nintendo, Sony Interactive Entertainment, Square Enix, Warner Bros. Games and the World Wrestling Entertainment (WWE), with many more to be announced.

As the global video game industry is set to surpass $300 billion in projected revenue by 2027, iicon will be the premier summit for discovering new opportunities powered by the industry and its technology. To help foster meaningful conversations and connections, attendance will be managed through a simple application process. Learn more and apply at iicon.com/event-info.

About iicon (Interactive Innovation Conference)
iicon is a new, premier senior-level forum focused on the business of interactive entertainment. Created by the Entertainment Software Association (ESA), iicon brings together global leaders  and innovators across video games, technology, media, finance, sports, healthcare, and education to discuss how interactive technologies are reshaping the future of business. Learn more at iicon.com and follow iicon on LinkedIn and X for the latest updates and announcements.

About the Entertainment Software Association
Founded in 1994, the Entertainment Software Association (ESA) has served as the voice and advocate for the U.S. video game industry for more than 30 years. Its members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play. The ESA works to expand and protect the dynamic marketplace for video games through innovative and engaging initiatives that showcase the positive impact of video games on people, culture and the economy to secure a vibrant future for the industry for decades to come. For more information, visit the ESA's website or follow the ESA LinkedIn, X, Instagram, and Facebook. 

SOURCE Entertainment Software Association

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