Global Augmented Reality & Virtual Reality (Automotive, Education, Medical, Gaming, Military) Market - Forecast and Analysis to 2018
DUBLIN, Nov. 6, 2014 /PRNewswire/ -- Research and Markets has announced the addition of the "Augmented Reality & Virtual Reality Market by Technology Types, Sensors, Components, Applications & by Geography - Global Forecast and Analysis to 2013 - 2018" report to their offering.
New technologies are evolving to make an effectual contribution to thriving segments like mobile computing, gaming, military, healthcare, and so on. Virtual reality technology was already in existence since decades and augmented reality technology emerged as a variant of virtual reality. Augmented reality technology overlaps the computed generated data and images on to the real world view and it offers a new experience to users. The use of augmented reality technology completely changes the concept and drives augmented reality technology far beyond the abilities and opportunities of different applications.
The report provides key strategic contribution on the augmented reality market with comprehensive forecasts for revenue creation across technology, hardware, and applications connected to this market. Many kinds of information available through augmented reality applications which includes commentaries, advice, physical conditions, distance, x-ray, map, diagram, and views which let the users have in thoughts and to run on to different applications. Review of the most recent business models which is being put into practice by leading augmented reality firms and analysis of existing applications are included in this report. This report has included the drivers and challenges involved in augmented and virtual reality market.
The global augmented and virtual reality market segmentation revolves around four major verticals; technology, sensors, applications and geography. Each of these is further segmented into individual sub-segments. The industry vertical segment of augmented and virtual reality covers major applications such as aerospace, designing, automobile, consumer electronics, medical, military, and education.
The global augmented and virtual reality market analyze includes the datasets for augmented and virtual reality applications systems. Nevertheless, the report gives a technology-wise comparison of global augmented and virtual reality market. Industries and research institutions are investing in augmented reality technology with substantial benefits and its potential in mind.
Major companies in the augmented reality and virtual reality market are Total Immersion (U.S.), Qualcomm Inc. (U.S.), Metaio GmbH (Germany), Oculus VR, Inc. (U.S.), Vuzix Corporation (U.S.), and Eon Reality, Inc. (U.S.).
Key Topics Covered:
1 Introduction
2 Executive Summary
3 Cover Story
4 Market Overview
5 Market Segmentation By Technology
6 Market Segmentation By Sensors & Components
7 Market Segmentation By Applications
8 Market Segmentation By Geography
9 Competitive Landscape
10 Company Profiles
Companies Mentioned:
- 13Th Lab
- Artoolworks Inc
- Augean Plc
- Augmented Pixels Co.
- Aurasma
- Blippar
- Catchoom
- Eon Reality Inc.
- Innovega Inc
- Kishino Limited
- Kooaba Ag
- Laster Technologies
- Layar B. V.
- Metaio Gmbh
- Oculus Vr Inc.
- Qualcomm Incorporated
- Seac02 S.R.L.
- Total Immersion
- Virtalis Ltd
- Vuzix Corporation
- Wikitude Gmbh
- Zugara Inc
For more information visit http://www.researchandmarkets.com/research/j9wrfp/augmented_reality
Media Contact: Laura Wood, +353-1-481-1716, [email protected]
SOURCE Research and Markets
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