Global Gaming Peripheral Market 2015-2019 - Key Vendors are Corsair Components, Logitech International, Mad Catz Interactive, Razer, Roccat & SteelSeries

Dec 01, 2015, 03:15 ET from Research and Markets

DUBLIN, December 1, 2015 /PRNewswire/ --

Dublin - Research and Markets (http://www.researchandmarkets.com/research/m9hfst/global_gaming) has announced the addition of the "Global Gaming Peripheral Market 2015-2019" report to their offering. 

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According to the report, the rise of the global gaming market provides a great opportunity for the global peripherals market. An increasing number of gamers are investing in peripherals that are exclusive for gaming.

The analysts forecast the global gaming peripherals market to grow at a CAGR of 12.73% over the period 2014-2019. 

Further, the report states that one of the major challenges in the market is increased use of smartphones and tablets, which provide low-cost gaming. These can be accessed anywhere and do not need any excessive peripherals. The peripherals needed for these mobile devices are relatively low cost compared to peripherals required for console or PC gaming. The controllers available with smartphones and tablets propel the growth in the controllers segment.

Key questions answered in this report: 

  • What will the market size be in 2019 and what will the growth rate be?
  • What are the Key Market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

Key vendors: 

  • Corsair Components
  • Logitech International
  • Mad Catz Interactive
  • Razer
  • Roccat
  • SteelSeries

Other prominent vendors: 

  • Astro Gaming
  • Cooler Master
  • Creative
  • Gioteck
  • Kingston
  • Microsoft
  • Plantronics
  • Qpad
  • Sennheiser
  • Sentey
  • Sharkoon
  • Sony
  • Thrustmaster
  • TTesports
  • Turtle Beach

Key Topics Covered: 

PART 01: Executive summary 

PART 02: Scope of the report 

PART 03: Market research methodology 

PART 04: Introduction 

PART 05: Market landscape 

PART 06: Market segmentation by product 

PART 07: Market segmentation by connected device 

PART 08: Geographical segmentation 

PART 09: Key leading countries 

PART 10: Market trends 

PART 11: Vendor landscape 

PART 12: Key vendor analysis

For more information visit http://www.researchandmarkets.com/research/m9hfst/global_gaming

About Research and Markets: 

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