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      National STEM Video Game Challenge Winners Announced


      News provided by

      National STEM Video Game Challenge

      May 22, 2012, 10:12 ET

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      More Than $100,000 Awarded to Students and Educators by The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media

      WASHINGTON, May 22, 2012 /PRNewswire-USNewswire/ -- The winners of the National STEM Video Game Challenge, a competition to motivate interest in science, technology, engineering, and math (STEM) by learning, playing and making video games, were announced today at The Atlantic's Technologies in Education Forum in Washington, DC. Twenty-eight middle school and high school students from across the U.S. were selected as winners for their original game designs. In addition, two winners were awarded in the Collegiate category and three in the Educator category.

      Seventeen games created by individuals and teams of students, in eight subcategories, were selected as winners of the Middle School and High School categories from a group of more than 3700 entries. The winners are:

      Middle School (grades 5-8)

      Category/Platform

      Name

      Title

      City, State

      Playable Game -Teams

      Campbell Kriess

      Connor Schexnaildre

      Justin Bicehouse

      Drew McCarron

      Archers vs. Aliens

      Cranberry Twp, PA

      Evans City, PA

      Evans City, PA

      Cranberry Twp, PA

      CPB/PBS KIDS Ready to Learn Initiative

      Chloe Mario

      Madeleine Lapuerta

      Emma Froehlich

      Math Racing Mania

      Princeton, NJ

      Skillman, NJ

      Skillman, NJ

      Scratch &

      Playable Game Incorporating STEM Themes

      Cooper Kelley

      Mechanical Dragon

      Cambridge, MA

      Kodu

      Gustavo Zacarias

      The Dark Labyrinth

      San Antonio, TX

      CPB/PBS KIDS Ready to Learn Initiative

      Julia Weingaertner

      Sarah Lippman

      Animal Inequalities

      Princeton Junction, NJ

      Pennington, NJ

      Written Game Design

      Kirk Lindsay

      Dr. Phy in the Six Kingdoms of Life

      Carrollton, VA

      Gamemaker

      Kristian Windsor

      Team Block

      San Martin, CA

      Written Game Design Incorporating STEM Themes

      Sam Blazes

      Battle of the Bugs: Genes Rule

      Bethesda, MD

      Gamestar Mechanic

      Shashank Mahesh

      Mission 17639: Planetcorp

      Gibsonton, FL


      High School (grades 9-12)





      Category/Platform

      Name

      Title

      City, State

      Gamestar Mechanic

      Carter Gerritson

      Earth 2112

      Sioux City, IA

      Scratch

      Daniel Gasiorek

      ViViD ABYSS

      Riverview, FL

      Gamemaker

      Eli Aldinger

      New World

      Vancouver, WA

      Playable Game -  Teams

      Golden Rockefeller

      Wilfried Hounyo

      Endre Osborne

      Electrobob

      Washington, DC

      Playable Game – Teams

      Ian Tomasch

      Alec Tomasch

      Jake Swarthout

      Thomas Crowley

      Bottle Quest

      Saugerties, NY

      Written Game Design & Written Game Design Incorporating STEM Themes

      Michael Feng

      Tales of Encephalia

      Redwood City, CA

      Playable Game Incorporating STEM Themes

      Owen Leddy

      Pathogen Wars

      Santa Monica, CA

      Open Platform

      Steven Stulga

      Darwin's Finches

      Waterford, VA

      The youth winners were also honored at an event sponsored by Microsoft on May 21 at the Smithsonian American Art Museum. The Middle School and High School category winners will each receive AMD-based laptops, game design software packages and other tools to support their skill development. Each winner's youth sponsoring organization will receive cash prizes and educational software. A total of $80,000 in prizes was awarded to the winners and their sponsoring organizations.

      In the Collegiate category, Speedy Math Train, developed by Levi Miller, Stephen Shaefer, Alex Kampf, and Stephen Zabrecky, a team from Purdue University, won the prize for the PBS KIDS stream that challenged participants to develop educational games for children ages 4-8 that focus on specific math skills. Cosmic Chain the Math Game, created by Ryan Wehnau from the College of the Redwoods received the prize for the Middle School stream of the category. Each winner is receiving $10,000 and on-going guidance from the challenge partners and sponsors for their winning game.

      For the Educator category, the PBS KIDS stream prize went to Addition Blocks, created by Martin Esterman, a teacher from Marietta, Georgia. The Middle School prize was awarded to Mark Supal, an educator from Warren, Michigan, for his game Energy Tycoon.  Kevin Scirtchfield, a teacher in Fresno, California, was named the winner of the High School prize for his game Alge-Bingo. The Educator category invited professional educators to design games for youth (grades pre-K through 12) that teach key STEM concepts and/or foster an interest in STEM subject areas. The winners of the Educator category are each receiving $10,000 and guidance in the ongoing development of their games.

      "Well-designed video games can help students excel in STEM and have fun doing it," said Tom Kalil, Deputy Director for Policy in the White House Office of Science and Technology Policy. "I want to thank the sponsors of the National STEM Video Game Challenge, and congratulate the students and teachers for the remarkable games they have developed."

      A video featuring a look at the youth competition over the last two years is available at http://youtu.be/3m9nMSJGpDQ. Game highlights for each of the youth, collegiate, and educator winners can be found at http://bitly.com/youth_stem12 and http://bitly.com/adults_stem12.

      The National STEM Video Game Challenge is organized by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media in partnership with sponsors the Entertainment Software Association, AMD Foundation, Microsoft's Xbox 360 and the Corporation for Public Broadcasting/ PBS KIDS Ready To Learn Initiative. 

      The Joan Ganz Cooney Center at Sesame Workshop is an independent, non-profit research center that is fostering innovation in children's learning through digital media. The Cooney Center conducts and supports research, creates educational models and interactive media properties and builds cross-sector partnerships. The Cooney Center is named for Sesame Workshop's founder, who revolutionized television with the creation of Sesame Street. Core funding is provided by the generous support of Peter G. Peterson; Genius Products; Mattel, Inc.; and Sesame Workshop.

      E-Line Media is a publisher of game-based learning products and services that engage educate and empower, helping to prepare youth for lives and careers in the 21st Century. E-Line works with leading foundations, academics, non-profits and government agencies to harness the power of games for learning, health, and social impact. Find out more at www.elinemedia.com.

      SOURCE National STEM Video Game Challenge

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