DUBLIN, Mar 24, 2017 /PRNewswire/ --
Research and Markets has announced the addition of the "Artificial Intelligence Market in the US Education Sector 2017-2021" report to their offering.
The artificial intelligence market in the US education sector to grow at a CAGR of 47.50% during the period 2017-2021.
The report, Artificial Intelligence Market in the US Education Sector 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the Key vendors operating in this market.
One trend in market is artificial intelligence-empowered educational games. Educational games provide teachers a useful medium to teach education concepts in an interactive and engaging manner. Such a method not only generates curiosity but also motivates through reward points, badges, and levels (gaming features). Vendors are incorporating features of artificial intelligence in games to enhance the interactivity element. These games embody the adaptive learning feature so that students can be given frequent and timely suggestions for a guided learning experience. These games improvise adaptive learning features while deploying machine learning, a form of artificial intelligence.
According to the report, one driver in market is upsurge in ITS. The US education industry is yet to experience critically important artificial intelligence applications. So far, the artificial intelligence field has offered ITSs, which have been developed with an amalgamation of machine learning technologies. These systems are designed in such a manner that they can interact directly with students without any human intervention. They are capable of teaching varied subjects, such as mathematics, languages, physics, law, and medicine. They are different from traditional computer-aided instruction systems owing to their ability to interpret complex human responses while simultaneously teaching. This system can analyze student learning patterns. In addition, they can understand levels along with adjusting their content focus and feedback.
- Nuance Communications
- Quantum Adaptive Learning
Other prominent vendors
- DreamBox Learning
Key Topics Covered:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market overview
PART 06: Market segmentation by end-user
PART 07: Market segmentation by model
PART 08: Market drivers
PART 09: Impact of drivers
PART 10: Market challenges
PART 11: Impact of drivers and challenges
PART 12: Market trends
PART 13: Vendor landscape
PART 14: Key vendor analysis
PART 15: Other prominent vendors
PART 16: Appendix
For more information about this report visit http://www.researchandmarkets.com/research/snj2xj/artificial
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SOURCE Research and Markets