The report forecasts the global mobile AR and VR apps market to grow at a CAGR of 74.4% during the period 2016-2020.
The report has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Mobile devices give many opportunities for vendors to innovate and enhance real-world experiences. One such innovation is AR that creates a digital layer over the physical world, providing consumers with a more immersive experience. Vendors in the AR technology environment are partnering with different vendors across the supply chain to support and expedite the progress of AR technology. Zappar has partnered with leading content creators such as Warner Bros., Universal Studios, Hasbro, and Sony.
According to the report, VR is extensively used in medical institutions and military and aviation sectors for training and educating students and trainees. It gives trainees a practical experience of the subject. In addition, VR is one of the latest and most innovative technologies that is gaining high traction among consumers. Users find it enjoyable and entertaining. A large number of companies are entering into partnerships and merging with companies to contribute to the technology in the hardware and software segments.
- Augmented Pixels
Key Topics Covered:
Part 01: Executive summary
Part 02: Scope of the report
Part 03: Market research methodology
Part 04: Introduction
Part 05: Market landscape
Part 06: Market segmentation by end-user
Part 07: Buying criteria
Part 08: Market segmentation by industry
Part 09: Geographical segmentation
Part 10: Key leading country
Part 11: Market drivers
Part 12: Impact of drivers
Part 13: Market challenges
Part 14: Impact of drivers and challenges
Part 15: Market trends
Part 16: Vendor landscape
Part 17: Appendix
For more information about this report visit http://www.researchandmarkets.com/research/99hkdq/global_mobile.
Research and Markets
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SOURCE Research and Markets