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SubPac Brings A New Physical Dimension In Audio To Enhance Your Virtual Reality & Gaming Experience

New SubPac S2 and M2 Personal Tactile Audio Systems Deliver High Fidelity Audio to The Body, Providing A Whole New Level of Immersion, Engagement and Emotion to Your Entertainment Experience


News provided by

SubPac

Jan 06, 2016, 10:30 ET

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New SubPac S2 and M2 Personal Tactile Audio Systems Deliver High Fidelity Audio to The Body, Providing A Whole New Level of Immersion, Engagement and Emotion to Your Entertainment Experience.
New SubPac S2 and M2 Personal Tactile Audio Systems Deliver High Fidelity Audio to The Body, Providing A Whole New Level of Immersion, Engagement and Emotion to Your Entertainment Experience.
New SubPac S2 and M2 Personal Tactile Audio Systems Deliver High Fidelity Audio to The Body, Providing A Whole New Level of Immersion, Engagement and Emotion to Your Entertainment Experience.
New SubPac S2 and M2 Personal Tactile Audio Systems Deliver High Fidelity Audio to The Body, Providing A Whole New Level of Immersion, Engagement and Emotion to Your Entertainment Experience.

LAS VEGAS, Jan. 6, 2016 /PRNewswire/ -- SubPac to showcase the SubPac S2 (Seatback Personal Tactile Audio System) and the SubPac M2 (Wearable Personal Tactile Audio System) at the 2016 Consumer Electronics Show. Today's consumer is more technologically advanced than ever before and expects innovative, breakthrough tech. SubPac's personal tactile audio systems offer the end user an immersive listening experience that is new to the market by adding the physical dimension of sound. The SubPac delivers a unique audio experience in a visceral way that makes you feel your surroundings in the virtual world.

Starting off as a Kickstarter campaign, the first SubPac was developed in 2013 with the SubPac S2 following a year later. Originally intended as a reference tool for music producers and sound designers, the goal was to develop a high fidelity tactile experience. Then in 2015, SubPac designed the M2 wearable model. The technology is in active use by some of the world's biggest producers, performers, mixers and composers in production studios and nightclubs around the world.

Since then, the application of SubPac's Personal Tactile Audio System is continuing to expand, with its adaptation into a variety of industries. Examples include the installation of the SubPac technology in the 2015 Peugeot 'Fractal' concept car, featured at the Frankfurt Automotive Show.

Recently, SubPac has been enhancing the VR space with its ability to be connected as a plug and play system. Surrounded by a virtual world experience, SubPac can now help people experience the virtual environment by feeling the environment around them through sound. Whether it's the blast of the Death Star, the growl of a Formula One race car engine as it roars towards the finish line, or the entrancing song of a blue whale in VR, SubPac allows sound to touch your senses in a way that's personal, immersive and unforgettable.

"There is no VR without physical immersion," says SubPac CEO John Alexiou. "Our high-fidelity solution, SubPac, is already being used by thousands of audio professionals in leading studios around the world. The possibilities of immersive experiences in VR are limitless and we are truly excited to play a meaningful role in how it is shaped. "

Virtual Reality and Gaming is the next logical step for SubPac, allowing content creators the opportunity to develop an emotion and feeling throughout the body using tactile audio, which until now was limited to just a headset. As a result, SubPac has been integrated into several of biggest movie-based VR experiences. One example is the partnership between Universal Pictures, Samsung and SubPac, the "Jurassic World: Apatosaurus" is a two-and-a-half minute experience where viewers are immersed in a completely authentic 360-degree, fully immersive view of the Apatosaurus environment. "Jurassic World: Apatosaurus" was engineered with the SubPac in mind. The technology transfers the low frequencies that users love directly to their body to create a completely engaging and emotional experience.

The SubPac M2 wearable and S2 seated personal tactile audio systems are available for purchase now from www.thesubpac.com

Presently you can buy the exclusive Fallout 4 Vault-Tec version of the M2 and S2 from the Bethesda store.

S2 NEW DESIGN AND FEATURES:

  • Frequency Response: 5Hz – 130Hz
  • Wired Input: 3.5mm stereo
  • Headphone Out: 3.5mm stereo
  • Wireless Input: Bluetooth 4.0 with A2DP Streaming
  • Rechargeable Battery: 10.8V, 2300mAh 3-cell Li-ion battery (6+ hours per charge)
  • Charger: 15V 1.6A 24W adapter with international IEC-C7 cables
  • Dimensions: 17″ x 12″ x 1.5″ (430mm x 305mm x 40mm)
  • Weight (including battery): 4 lbs (1.8kg)
  • New materials and design for enhanced vibratory field
  • New optimized tactile transducers for improved accuracy and power efficiency
  • New ergonomic shape for maximum contact and longer sessions
  • New multi-point, removable strapping system to maintain optimal placement on your chair
  • Slimmer control box with flexible strapping to secure it to your chair
  • Flexible control cable for easier control box placement

M2 NEW DESIGN AND FEATURES:

  • Frequency Response: 5hz-130hz
  • Wired Input: 3.5mm stereo
  • Headphone Out: 3.5mm stereo
  • Wireless Input: Bluetooth 4.0 with A2DP Streaming
  • Rechargeable Battery: 10.8V, 2300mAh Li-ion battery (6+ hours per charge)
  • Charger: 15V 1.6A 24W w/ Intl IEC-c7 cables
  • Dimensions: 17"x12"x1.5" (43cmx30cmx4cm)
  • Weight (including battery): 5lbs 2oz (2.3kg)
  • New materials and design for enhanced vibratory field and impact.
  • New optimized tactile transducers for improved accuracy and energy efficiency.
  • New ergonomic shape for maximum body contact and comfort.
  • Nano silver treated materials to control bacteria and odor from active use.
  • Slimmer control box with dedicated placement points on the unit.
  • Flexible control cable for greater ease of movement.

About SubPac
SubPac is revolutionizing how sound is experienced. Its Personal Tactile Audio Systems allow users to be physically immersed in sound, providing a deeper connection to music, games, VR and other media. Available as a wearable (the M2) or seatback unit (the S2), SubPac's patent-pending audio technology delivers the most immersive personal audio experience available. Headquartered in Los Angeles with offices in The Bay Area, Toronto, and London, SubPac is a product of StudioFeed, a global community of artists, engineers and technologists working together to create groundbreaking experiences that move people closer to music and sound.

Photo - http://photos.prnewswire.com/prnh/20160106/319619 
Photo - http://photos.prnewswire.com/prnh/20160106/319620 

SOURCE SubPac

Related Links

http://www.thesubpac.com

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