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2011 Game Developers Conference Europe Hosts More Than 2,100 Attendees

Europe's Largest Game Developer Conference Succeeds in Third Iteration and Introduction of Summits


News provided by

UBM TechWeb Game Network

Aug 18, 2011, 03:02 ET

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COLOGNE, Germany, Aug. 18, 2011 /PRNewswire/ -- The 2011 Game Developers Conference™ Europe (GDC Europe) concluded on Wednesday, August 17 with a successful showing and a final attendee count of more than 2,100 game professionals representing 57 countries. Professionals from all areas of the game industry convened throughout the three day conference and engaged on trends and new opportunities among peers. A marquee keynote lineup of notable industry veterans, from wooga founder and CEO Jens Begemann, to co-creator of the legendary Ultima series and founder of social media games developer Portalarium Richard Garriott, to Epic Games president Dr. Michael Capps, among others, joined an additional 170 European and international speakers, a total of 46 exhibitors and 35 sponsors and more than 300 media representatives covering game development on PC, social networking sites, consoles and mobile platforms. GDC Europe returns to Cologne, Germany on August 13-15, 2012.  

In its third year, GDC Europe continued the tradition of bringing high-quality content to the European game development community. The introduction of the Social Games, Independent Games, Smartphone and Tablet Games, and Community Management Summits demonstrated the increasing importance of these developing areas that are pertinent to European game development.  The Social Games Summit also proved to be a forum that showcased the spirit alive across both European and Western independent developers including speakers Kellee Santiago from thatgamecompany, Frictional Games' Thomas Grip, and Spaces of Play's Marek Plichta.

Highlights of Day One at GDC Europe included wooga CEO Jens Begemann giving a keynote discussing today's social games and how they are not designed to turn all core gamers into Farmville farmers. In his talk, Begemann surprised attendees with the live, real-time launch of Magic Land, a title that contains an exciting mix of social gaming elements with aspects from the dungeon-crawling genre of gaming. The first day of GDC Europe also featured a keynote talk by Enric Alvarez, game director and co-author of Castlevania: Lords of Shadow and founder of its development studio Mercury Steam, who discussed how the small Spanish studio met the challenge in taking on a beloved franchise from a Japanese developer.

Day Two of GDC Europe was headlined by Dr. Michael Capps, Epic Games president, who discussed lessons learned from the studio's development from Unreal to the Gears of War franchise to Infinity Blade, and also revealed that the studio is currently at work on five new unannounced games.  Cevat Yerli, president and CEO of Crytek, also gave a keynote at the conference on Tuesday. Yerli identified the challenges that Crytek faced when working on the development of the highly innovative AAA online first-person shooter (FPS), Warface.

Day Three of GDC Europe was led by a keynote given by Richard Garriott, legendary creator of the genre-defining Ultima series and founder of social media games developer and publisher Portalarium, in which he focused on what he considers the three eras of gaming, from single player to massively multiplayer to casual/social, detailing the lessons learned from each.

GDC Europe also featured talks from video game veteran Mark Cerny, who commented on the shifting industry landscape, Braid creator Jonathan Blow, who touched on philosophical aspects of game design and development, FISHLABS Entertainment's Marc Hehmeyer, discussing taking an iOS-based game to Android, and Quantic Dream's Guillaume de Fondaumiere, illustrating the need for further evolution in game rating systems.

"GDC Europe highlights the ever-increasing importance of the pan-European game development market and its contributions to the global industry," said Frank Sliwka, GDC Europe Event Director. "From our industry luminary keynote speakers to the Expo Floor to the Business Lounge, GDC Europe has shown that, by examining the gaming development world from a critical level, we can create opportunities for discussion and growth across all niches and provide professionals with tools to develop successful titles."  

In addition to the track and summit content, GDC Europe offered attendees other opportunities for networking and discussion with the GDC Europe Expo Floor, VIP Lounge, and the GDC Europe Business Lounge at gamescom, in addition to the many industry networking events. More than 45 exhibitors and 35 sponsors from Belgium, Germany, the Netherlands, Russia, Sweden, the UK and the USA were present including Crytek, Epic Games, Howest University, Imagination Studios, Intel, and Onlive.

All Access pass holders to GDC Europe will also gain access to the video, audio and presentation recordings at GDC Europe shortly after the event through the GDC Vault. For more information on GDC Europe, please visit www.gdceurope.com.

About the UBM TechWeb Game Network 

A core provider of essential information to the professional game industry, the UBM TechWeb Game Network – formerly known as the Think Services Game Group - offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the Game Developers Conference Online®, the Game Developers Conference Europe™, the Game Developers Conference China™, Game Developer Magazine, Game Developer Research, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards.  Visit www.jointhegamenetwork.com

About UBM TechWeb

UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. Through its three core businesses – media solutions, marketing services and paid content – UBM TechWeb produces the most respected and consumed brands and media applications in the technology market. More than 14.5 million business and technology professionals (CIOs and IT managers, Web & Digital professionals, Software Developers, Government decision makers, and Telecom providers) actively engage in UBM TechWeb's communities and information resources monthly. UBM TechWeb brands includes: global face-to-face events such as Interop, Web 2.0, Black Hat and Enterprise Connect; award-winning online resources such as InformationWeek, Light Reading, and Network Computing; and market-leading magazines InformationWeek, Wall Street & Technology, and Advanced Trading. UBM TechWeb is a UBM plc company, a global provider of news distribution and specialist information services with a market capitalization of more than $2.5 billion.  Visit: www.ubmtechweb.com

MEDIA CONTACT:





Brian Rubin



fortyseven communications



(212) 391-4707



[email protected]






Dieter Marchsreiter



+49 89 519 199 42



[email protected]





GDC EUROPE CONTACT:





Frank Sliwka, VP European Business Development



+49 (0)171 1288898



[email protected]






Ben Veechai, Sandra Lew, North America



+1-415-947-6280, +1-415-947-6232



[email protected]



[email protected]


SOURCE UBM TechWeb Game Network

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