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2011 Independent Games Festival Announces Main Competition Finalists


News provided by

UBM TechWeb Game Network

Jan 03, 2011, 10:02 ET

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SAN FRANCISCO, Jan. 3, 2011 /PRNewswire/ -- The Independent Games Festival (IGF) has announced the Main Competition finalists for the thirteenth annual presentation of its awards, celebrating the brightest and most influential creations to come out of the independent video game development community in the past year.  All of the IGF finalists will be playable on the Expo show floor at the historic 25th Game Developers Conference (GDC), to be held at San Francisco's Moscone Center February 28-March 4, 2011.  In addition, nearly $50,000 of prizes in various categories, including the $20,000 Seumas McNally Grand Prize will be awarded to these games at the Independent Games Festival Awards on the evening of March 2 immediately preceding the acclaimed Game Developers Choice Awards.

This year's finalists for the most prestigious indie game awards are led by multiple nominations for standout titles including Frictional Games' psychological horror game Amnesia: The Dark Descent and Mojang's acclaimed 3D worldbuilding sandbox title Minecraft, which received three nominations each.  Other multiple-nominated titles include QCF Design's short playtime 'dungeon crawl' adventure Desktop Dungeons, Messhof's two-player retro fencing game Nidhogg, which received three nominations including its previously-announced Nuovo Award nod, and Supergiant Games' lush isometric adventure title Bastion.

In addition, with the integration of the Best Mobile Game award into the IGF Main Competition, there was stiff competition across all categories from games on platforms including iPhone, Android, iPad and beyond, with Best Mobile Game finalists including Ratloop's unique 'line of sight' puzzler Helsing's Fire and former IGF Grand Prize winner Erik Svedang's 'minimalistic dueling game' for iPad Shot Shot Shoot, as well as Mikengreg's popular App Store title Solipskier.

The full list of finalists for the 2011 Independent Games Festival, with jury-picked 'honorable mentions' to those top-quality games that didn't quite make it to finalist status, is as follows:

Seumas McNally Grand Prize


Amnesia: The Dark Descent (Frictional Games)

  • http://www.igf.com/php-bin/entry2011.php?id=141

Desktop Dungeons (QCF Design)

  • http://www.igf.com/php-bin/entry2011.php?id=385

Minecraft  (Mojang)

  • http://www.igf.com/php-bin/entry2011.php?id=94

Nidhogg (Messhof)

  • http://www.igf.com/php-bin/entry2011.php?id=271

SpyParty (Chris Hecker)

  • http://www.igf.com/php-bin/entry2011.php?id=359

Honorable mentions:

  • Bit.Trip Runner (Gaijin Games); Neptune's Pride (Iron Helmet Games); Recettear: An Item Shop's Tale (Carpe Fulgur); Retro City Rampage (Vblank Entertainment); Super Crate Box (Vlambeer)


Excellence In Visual Art


Bastion (Supergiant Games)

  • http://www.igf.com/php-bin/entry2011.php?id=296

Bit.Trip Runner (Gaijin Games)

  • http://www.igf.com/php-bin/entry2011.php?id=27

Cave Story (2010 Edition) (Nicalis)

  • http://www.igf.com/php-bin/entry2011.php?id=21

The Dream Machine (Cockroach)

  • http://www.igf.com/php-bin/entry2011.php?id=246

Hohokum (Honeyslug & Richard Hogg)

  • http://www.igf.com/php-bin/entry2011.php?id=275

Honorable mentions:

  • Cobalt (Oxeye Game Studio); Faraway (Steph Thirion); Flotilla (Blendo Games); Helsing's Fire (Ratloop); Retro City Rampage (Vblank Entertainment)


Technical Excellence


Amnesia: The Dark Descent (Frictional Games)

  • http://www.igf.com/php-bin/entry2011.php?id=141

Confetti Carnival (SpikySnail Games)

  • http://www.igf.com/php-bin/entry2011.php?id=262

Miegakure (Marc ten Bosch)

  • http://www.igf.com/php-bin/entry2011.php?id=88

Minecraft (Mojang)

  • http://www.igf.com/php-bin/entry2011.php?id=94

Neverdaunt:8Bit (Robot Loves Kitty)

  • http://www.igf.com/php-bin/entry2011.php?id=239

Honorable mentions:

  • Achron (Hazardous Software); Cobalt (Oxeye Game Studio); Hazard: The Journey Of Life (Demruth); Overgrowth (Wolfire Games); Swimming Under Clouds (Piece of Pie Studios)


Excellence In Design


Desktop Dungeons (QCF Design)

  • http://www.igf.com/php-bin/entry2011.php?id=385

Faraway (Steph Thirion)

  • http://www.igf.com/php-bin/entry2011.php?id=410

Minecraft (Mojang)

  • http://www.igf.com/php-bin/entry2011.php?id=94

Nidhogg (Messhof)

  • http://www.igf.com/php-bin/entry2011.php?id=271

Super Crate Box (Vlambeer)

  • http://www.igf.com/php-bin/entry2011.php?id=248

Honorable mentions:

  • Bo (Mahdi Bahrami); Brutally Unfair Tactics Totally OK Now [B.U.T.T.O.N.] (Copenhagen Game Collective); Flotilla (Blendo Games); Helsing's Fire (Ratloop); Recettear: An Item Shop's Tale (Carpe Fulgur)


Excellence In Audio


Amnesia: The Dark Descent (Frictional Games)

  • http://www.igf.com/php-bin/entry2011.php?id=141

Bastion (Supergiant Games)

  • http://www.igf.com/php-bin/entry2011.php?id=296

Bit.Trip Beat (Gaijin Games)

  • http://www.igf.com/php-bin/entry2011.php?id=476

Cobalt (Oxeye Game Studio)

  • http://www.igf.com/php-bin/entry2011.php?id=256

Retro City Rampage (Vblank Entertainment)

  • http://www.igf.com/php-bin/entry2011.php?id=371

Honorable mentions:

  • Bit.Trip Runner (Gaijin Games); Cave Story (2010 Edition) (Nicalis); Jamestown (Final Form Games); NightSky (Nicalis); Planck (Shadegrown Games)


Best Mobile Game


Colorblind (Nonverbal)

  • http://www.igf.com/php-bin/entry2011.php?id=280

Halcyon (Stfj)

  • http://www.igf.com/php-bin/entry2011.php?id=433

Helsing's Fire (Ratloop)

  • http://www.igf.com/php-bin/entry2011.php?id=123

Shot Shot Shoot (Erik Svedang)

  • http://www.igf.com/php-bin/entry2011.php?id=298

Solipskier (Mikengreg)

  • http://www.igf.com/php-bin/entry2011.php?id=259

Honorable mentions:

  • Flick Kick Football (PikPok); Shibuya (Nevercenter); Spirits (Spaces Of Play); Tentacles (Press Play); Trainyard (Matt Rix)

Finalists for another key category of the 2011 Independent Games Festival, the Nuovo Award—designed to honor abstract, shortform, and unconventional game development which advances the medium and the way we think about games — were revealed separately on December 22nd. The eight striking contenders — Monobanda's Bohm, Cardboard Computer's A House In California, Messhof's Nidhogg, Stout Games' Dinner Date, Nicolai Troshinsky's Loop Raccord, Peter Brinson and Kurosh ValaNejad's The Cat and the Coup, Copenhagen Game Collective's Brutally Unfair Tactics Totally OK Now (B.U.T.T.O.N.) and Demruth's Hazard: The Journey Of Life — will compete for a specially-increased $5,000 prize to be given out during the IGF ceremony, and these games will also be present on the GDC expo floor in a special section of the IGF Pavilion. All 2011 Independent Games Festival finalists for both the Main Competition and the Nuovo Award will be awarded passes to GDC 2011 in San Francisco this March, where they will attend the 2011 Independent Games Summit featuring two days of lectures and presentations from leading indie game developers.

This year's IGF entries were distributed to more than 150 notable industry judges for evaluation, and their highest recommendations passed on to a set of elite discipline-specific juries for each award, who debated and voted on their favorites. Each of the individual juries has released a jury statement on IGF.com featuring select debate excerpts explaining their game choices.

"From scrappy single person start-ups to more robust indies, and from surprising debuts to surprise successes, this year's finalist line-up is a perfect showcase of the breadth and diversity of what it means to be 'independent'," said IGF Chairman Brandon Boyer. "I'm excited to see all the developers represented gaining more recognition from a wider audience for what they've worked so hard to create, as the importance of the independent games community grows even further."

The Independent Games Festival was established in 1998 by UBM TechWeb's Game Network to encourage the rise of independent game development and to recognize the best independent game titles, in the same way that the Sundance Film Festival honors the independent film community. Organizers would like to thank sponsors including Crytek (platinum), Microsoft (gold), GameTree.TV/Transgaming (platform), DigiPen (student platinum), ENJMIN (student gold), plus Direct2Drive (official download partner), who will be presenting finalists for its D2D Vision Award in the near future. IGF Student Showcase award winners, contending for the Best Student Game award at the Festival, will be announced during the week of January 10th, and voting for an IGF Audience Award from participating titles will kick off in late January.

For more information on the Independent Games Festival, please visit the official IGF website at  http://www.igf.com – and for those interested in registering for GDC 2011, which includes the Independent Games Summit, the IGF Pavilion and the IGF Awards Ceremony, please visit the Game Developers Conference website, http://www.gdconf.com.

About the UBM TechWeb Game Network 

A core provider of essential information to the professional game industry, the  UBM TechWeb Game Network – formerly known as the Think Services Game Group - offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the Game Developers Conference® Online, the Game Developers Conference™ Europe, the Game Developers Conference™ China, the Game Developers Conference™ Canada, Game Developer Magazine, Game Developer Research, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards.

About UBM TechWeb, a division of United Business Media

UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology.  Through its core businesses – media solutions, marketing services and professional information – UBM TechWeb produces the most respected and consumed brands, applications and services in the technology market. More than 14.5 million business and technology professionals (CIOs, IT and IT Support managers, Web & Digital professionals, Software and Game developers, Government decision makers, and Telecom providers) actively participate in UBM TechWeb's communities. UBM TechWeb brands includes: global face-to-face events such as Interop, Game Developers Conference (GDC), Web 2.0, Black Hat and VoiceCon; large-scale online networks such as InformationWeek,  Light Reading and Gamasutra; research, training, and certification services, including HDI, Pyramid Research, and InformationWeek Analytics; and market-leading magazines such as InformationWeek and Wall Street & Technology.  UBM TechWeb is part of UBM, a global provider of media and information services for professional B2B communities and markets.

CONTACT:

Brian Rubin / Teresa Tyndorf


fortyseven communications


(212) 391-4707 / (323) 658-1200


[email protected] / [email protected]




Ben Veechai / Sandra Lew


UBM TechWeb Game Network


(415) 947-6280 / (415) 947-6232


[email protected] / [email protected]

SOURCE UBM TechWeb Game Network

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