BOSTON, May 23, 2017 /PRNewswire/ --
Augmented and virtual reality headsets are now a reality (pun intended), and they bring about a paradigm shift in form factor for portable electronics. Despite a level of uncertainty about the terminology used to describe each device, with some developers introducing terms such as Mixed Reality, Annotated Reality, Augmented Virtuality and many others, the new report on the topic by IDTechEx Research Augmented, Mixed and Virtual Reality 2017-2027: Technologies, Forecasts, Players finds that the market for AR, VR, and "everything in between" headsets is already approaching $3.4 Billion in 2017 and is expected to reach over 10 times that by 2027.
The disagreement in terminology reveals several interesting points, one of the most important ones being that despite the fact that different companies will take a different approach to categorizing devices, is in essence a difference in how much of the real world is coming through a specific headset.
In its newly launched report on the topic, IDTechEx categorizes headsets according to whether devices are tethered to an external computer or not (PC or standalone AR &VR) or whether they make use of the display and/or electronics of a mobile device such as a smartphone.
IDTechEx forecasts the value of the market for AR & VR headsets is expected to grow to almost $37 Billion by 2027. The sustained growth of the market will be propelled forward in the short term by the growth of PC VR. As expected, the high volume of mobile VR will not contribute significantly to total revenues due to the low unit value. From 2021 onwards, growth will be transferred to stand alone AR, propelled forward by the launch of high performing headsets and reduced power consumption.
Both energy storage and displays for AR & VR applications are discussed extensively in the report, given how critical these components are for future generations of headsets. In addition, the report includes insight on the research and development efforts on other components that will become part of the next wave of devices and the improvements and benefits that they will bring. They include haptics, optical engines, but also the development of focus tunable displays, foveated rendering and other concepts that aim to improve the user experience.
For more information see http://www.IDTechEx.com/glasses.
Marketing Manager, Reports
SOURCE IDTechEx Research