Augmented Reality (AR) is a computer-simulated environment connecting virtual objects and reality together that can be interacted with by users via a human-machine interface device. AR technologies have been applied to a broad range of fields, including touring, education, medical technology and entertainment.
Complete reports Augmented Reality: Patent Analysis of Head-Mounted Display Devices is of 15 pages, supported with a table and 6 figures and analysis 11 companies is available at http://www.rnrmarketresearch.com/augmented-reality-patent-analysis-of-head-mounted-display-devices-market-report.html.
This report provides an overview of the AR HMD (Head Mounted Display) devices and examines the major assignee's patent portfolios in terms of nationality, sector, and technology field.
Topics Covered: Overview of mainstream AR technologies, including video see-through head mounted displays and optical see-through head mounted displays; Patent mining procedure and data analysis-including patent distribution by country, by sector, and by field-of the 933 AR-related patents identified by the use of data mining technique; Key technology fields identified by the text mining, including an analysis of a key patent-LCOS optical projective AR HMD.
Companies covered are CastAR, Google, Laster, Meta, Microsoft, Osterhout Group, Seiko Epson, Sony, Vuzix
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Another related report is Development of the Chinese VR HMD Industry. VR (Virtual Reality) has been deemed to become the next big computing platform, on par with computers and smartphones. Following the launch of consumer-friendly HMDs (Head-mounted devices) such as Oculus VR and HTC Vive, many Chinese vendors have jumped on the VR bandwagons. With decreased production costs, technological improvements, and development of VR applications, VR headsets will become a new computing platform in the near future. Given Chinese vendors' aggressive deployment and the strong potential of the Chinese market, this report analyzes Chinese VR headset vendors' current and future strategies. Complete report available at http://www.rnrmarketresearch.com/development-of-the-chinese-vr-hmd-industry-market-report.html.
List of Topics: Overview of the worldwide VR market, touching on major vendors' investments and deployment Development of the Chinese VR headset industry, including the government-backed CVRIA and non-profit organization VREIA; also included are emerging Chinese brands and their collaboration with international vendors Chinese VR headset vendors' deployment, including Baofeng Mojing, ANTVR, and Pico Neo
Companies covered are 3 Glasses, 7invensun, AMD, ANTVR, Apple, BAI, Baofeng Mojing Technology, Beijing Lanke Interactive Technology, Blubur, Changhong, CMC, CTA, CVRIA, Deepoon VR, Disney, EPIC, Ext3D, Facebook, Faceshift, Flyby Media, FOVE, Gear VR, Google, GoPro, Havok, Howell Culture, HTC, Huawei, Intel, Jaunt, KickStarter, Kolor, LeVR Technology, Leyard, LING VR, LinkedIn, Magic Leap, MediaTek, Metaio, Microsoft, MILI Pictures, Nibiru, Niko Partners, Nine, Nintendo, NVIDIA, Oculus VR, Perfant, PicoVR, PrimeSense, Qualcomm, Razer, Samsung, Shanda, SMG, Sony, Unreal Engine, Valve ViuLux, Voke, VREIA, Vrgate, WEVR
List of Figures
Figure 1: Structure of CVRIA Figure 2: Structure of VREIA Figure 3: PC-based, Smartphone-based, and All-in-one VR Headsets by Chinese Vendors Figure 4: Baofeng Mojing Product Roadmap Figure 5: Tracking Systems of Top Three VR Headsets Figure 6: Prices and Performance of Smartphone-based, All-in-one, and PC-based VR Headsets
List of Tables
Table 1: Worldwide VR Investment and Deployment Table 2: Specifications of Major Smartphone-based VR Headsets Table 3: Specifications of PC-based VR Headsets Table 4: Specifications of All-in-one VR Headsets
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