Digital Entertainment in the Home: Technologies and Global Markets
LONDON, Sept. 1, 2014 /PRNewswire/ -- Reportbuyer.com has added a new market research report:
Digital Entertainment in the Home: Technologies and Global Markets
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STUDY GOALS AND OBJECTIVES
Home entertainment technology has been around for decades, but it is now starting to enter the mainstream. The reasons for home entertainment's growing popularity include developments on the demand side as well as the supply side. On the demand side, rising incomes and standards of living have combined with technical advances to increase the attractiveness of technologies that promise to enhance the owner's quality of life. In addition, many homebuyers are young, technologically savvy people with an affinity for the latest electronic devices, thus creating a favorable market environment for home entertainment systems.
On the supply side, the declining cost and complexity of new home entertainment products are helping to attract new buyers. Until a few years ago, the cost of quality home entertainment components was prohibitive for all but the enthusiast market, but now volumes are rising and prices are dropping. In fact, the cost of installation labor and the expense of educating electricians in this field are becoming the most inhibiting factors. Fortunately, other developments are helping to reduce the difficulty and cost of installation. These developments include the growing use of standards-based wireless technologies that allow home entertainment devices to integrate seamlessly and minimize the need for special wiring to connect them.
This report characterizes and quantifies the global market potential of residential entertainment and its different elements (digital TV, gaming, audio, and networking). The goal of this report is to provide an understanding of the market factors, state-of-the-art developments, and economic influences driving the home entertainment market. The study analyzes the different components of the industry, the influence of networking technology on home entertainment automation, and the impact of the different components in various world markets, such as Europe, North America, and Asia (including Australia).
The study contains information that is useful for planning production and the targeting of market efforts for the delivery of home entertainment systems as well as integration with other systems. Trends in the market are investigated, particularly the increasing emphasis on convergence. Increasingly, suppliers are bundling different home entertainment elements, so the traditional market sectors are becoming blurry. Projections are provided for the total home entertainment market through 2018, along with estimates of the market in terms of cost per device for each type of system, and the cumulative totals for the market overall.
REASONS FOR DOING THE STUDY
This study explores the major manufacturers of home entertainment equipment and the underlying technologies involved in delivery of those systems. Several forces are driving trends toward increasingly diverse and sophisticated levels of networked home entertainment systems. The development, proliferation and flexibility of microprocessor-based controls, interface devices, distributed actuators, standardized network protocols, computerized interfaces, and wireless communications have presented an opportunity for diverse, highly automated centralized entertainment systems.
The report addresses the global market for devices that are purchased by individual consumers for the downloading, creation, storage and playback of digital video, audio and multimedia entertainment content for their personal use in the home or any other venue except for motor vehicles. Motor vehicle entertainment systems often use many of the same technologies as home entertainments systems, but are considered a market in their own right.
Analog devices, such as VCRs and analog TVs are specifically excluded from the scope of the report. Also excluded are digital entertainment devices and technologies that are purchased by business, commercial and institutional (e.g., schools, hospitals) users, rather than private individuals and households. The report does not cover consumers' purchases of commercially produced digital entertainment content such as CDs, DVDs, and downloaded MP3s. BCC decided to exclude these purchases on pragmatic grounds, because they represent a fundamentally different market that is best analyzed separately.
The report also excludes subscription fees (such as cable TV, Internet, or wireless service fees) that make it possible to receive digital entertainment content in the home. In purely physical terms, BCC defines the market for digital home entertainment as the four walls of the home, the surrounding yard, and the individual household members when they are away from the home. Thus, digital devices and technologies that are used commercially to produce digital content (recording and pre-recoded disk production equipment), for example, are excluded from the report.
The wiring for home entertainment systems is usually installed at the onset in new buildings, and these systems are becoming more complex. Integrated home theater systems are becoming fairly common in major renovations where new systems such as structured cabling and wireless are being put into place.
The strength of the world home entertainment infrastructure market relies on the health of local or regional construction markets. This, in turn, depends on world, regional, and national economies. Consequently, sales of these products have been largely seen in the world's more advanced business epicenters: Europe, the U.S., China and Japan. This study analyzes the most prominent markets for these systems and breaks them down into four sections: Europe, North America, Asia (including Australia), and South America and Africa. The market's economic potential is framed in the context of the construction market for each area examined and then consolidated to provide a complete picture of the market.
Extensive investigations have also been carried out to quantify the size of the market in four areas: digital TV, gaming, networking, and audio systems. This was done to aid marketers, manufacturers, system integrators, contractors, and other parties involved in the home entertainment industry to better direct their efforts at presenting their products and services to the most promising markets.
SCOPE OF REPORT
The shifts described above create new opportunities for vendors and service providers serving the home entertainment market. The goal of this report is to identify the main business opportunities, while providing information on the conditions and challenges that must be met in order to take advantage of these opportunities profitably.
Specific objectives of the report include:
• Identifying the digital home entertainment devices and technologies with the greatest commercial potential in the near to mid-term (2013-2018).
• Analyzing recent sales trends and quantifying current sales of each device and technology.
• Identifying and evaluating the impact of economic, business, demographic technological, legal/regulatory and other factors that will drive the future market for each device and technology.
• Forecasting future sales of each device and technology in value and, where possible, in unit terms through 2018.
Digital home entertainment systems feature a suite of components that include (in alphabetical order):
• Audio Systems.
• Digital TV.
• Gaming.
• Networking.
This report examines technologies, markets, and factors influencing the markets for integrated entertainment systems, one that integrate the controls of various subsystems. Markets are forecast on the basis of historic activity and current opportunities, government initiatives and policies, and the status of the construction and renovation industries in specific nations.
The forecasts presented are for the total available markets. Some discussion is provided that compares actual revenues with market potential on various continents. Markets are broken down on a geographic basis and discussed within the context of the trends in construction activity, regulatory initiatives, and the revenue potential associated with home entertainment systems.
The revenue comes from North American, European, and Asian markets. A detailed analysis of the home entertainment market potential in these geopolitical economic regions is used as a basis for estimating world markets for these products. Thorough analyses are carried out on construction industry practices in the target regions. Trends toward the uptake of home entertainment products and costs are examined, along with associated laws, regulations, and common practices.
Geographic and environmental factors influencing requirements for the systems are examined, as are national and international responses to global environmental challenges.
INTENDED AUDIENCE
This report was prepared for individuals who are interested in the residential home entertainment infrastructure market. Those individuals could include vendors involved in the research, development, manufacturing, or marketing of these products. The report will help these individuals evaluate market trends and respond to market changes so that they can perform more effectively in their organizations. Lastly, financial analysts can benefit from the report. They will be able to determine the market potential for various products and evaluate the performance of various vendors in this space.
METHODOLOGY AND INFORMATION SOURCES
Both primary and secondary research methodologies were used in preparing this report. Information was obtained from a wide variety of sources, including interviews with manufacturer executives, inventors, engineers, and marketers; construction industry representatives; purchasing officers; and real estate development company representatives. Much of the market research numbers came from company financial reports and interviews with suppliers who outlined various market trends and company initiatives. Extensive use was made of the Internet, industry trade publications, print media, and online information sources, such as Wikipedia. Digital and printed statistics were gathered to quantify and help verify trends in the level of activity within the various market sectors.
The approach taken to quantify the world markets for home entertainment infrastructure systems involved several steps. Primary among these was delineating the technologies involved in home entertainment and the companies that produce them. The focus is on systems that have been tied together in some way rather than stand-alone solutions. Because the market is evolving, clear boundaries among various categories can be difficult to discern. Autonomous product categories have been shifting, as suppliers have been trying to deliver a more cohesive and integrated approach to home entertainment. In addition, vendors have been broadening their product lines, such that many offer products in numerous categories. In some cases, vendors bundle systems together to entice potential consumers; therefore, categorizing the revenue from different types of products can be difficult. Consultations with various companies and industry experts helped to break those categories down as finely as possible.
Another step involved developing a quantitative understanding of the characteristics of residential construction industries in different regions of the world. In addition, assessments were made of regulatory policies governing each region with respect to requirements for home entertainment systems. This was done with varying degrees of granularity, keeping in mind that special codes are enforced in different nations.
A summary understanding of the markets was developed for component systems of various home entertainment systems. With this information in hand, trade publications and Internet searches were performed, along with interviews with industry representatives, regulators, and legislators to discern trends in the extent of implementation of fully-integrated home entertainment systems.
Attention was also paid to activity in the markets for systems that integrate disparate component systems. In this regard, networking and data transfer capabilities of the product lines of various component system vendors were taken as an indication of manufacturers' thrust toward integrated systems.
Revenue from the various products comes from two sources. New construction is one source. Analysts estimate that home entertainment elements account for 1.0% to 1.5% of the total construction project value for new homes. In addition, owners decide to renovate their residences to make them more attractive and more fulfilling.
The world economy has become increasing complex, volatile, and difficult to forecast. The financial projections in this report came from projections from various economic monitoring groups, including the International Monetary Fund (IMF), the World Bank, and the CIA World Fact Book. Input from these various sectors was used to complete the five-year market projections. All revenues are expressed in U.S. dollars.
The International Monetary Fund projects that worldwide revenue will increase from about $71.7 trillion in 2013 to $86.6 trillion in 2018, representing a growth rate of 3.85%. However, the numbers will be distributed quite unevenly. The Asian, South American, and African markets will demonstrate the highest growth rates. At 5.5% China's growth is reshaping the world economy; however, that growth is not directly translating into home entertainment market. To date, it has been a limited market lagging the significant pick up seen in the rest of Asia, the U.S. and Europe. The lack of underlying intelligent network infrastructure as well as the lack of an established high end, middle class has meant that growth in the home entertainment has been smaller and more limited in China. Currently, the digital entertainment market is more established in Japan and South Korea than it is China. Those limitations will eventually be addressed and the potential for dramatic growth is expected in China as the decade closes.
The long-term projections are extremely tenuous. The world economy has become much more interconnected and much more volatile than it was in the past. Problems, such as the solvency issue in Greece and Spain, ripple throughout other countries' economies. Many possible problems loom on the horizon. In addition, there is concern because China's high-flying market has slowed and forced suppliers to take erasers to their business plans. Terrorism also remains a worldwide concern. Any future attack will probably have an adverse impact on the world's gross national product (GNP). Therefore, while the forecast is for a growth of 3.1%, that number could possibly be lower, depending on how world events unfold.
ANALYST CREDENTIALS
With more than two decades of experience, Paul Korzeniowski is a market research analyst and home entertainment infrastructure consultant. His work has centered on determining major market trends in areas of interest such as the development of new networking standards, integration of various home entertainment systems, and the emergence of new technologies, such as wireless communications. He has authored reports on markets for home entertainment systems for a wide variety of publications, including Investor's Business Daily, Business 2.0, and EnergyBiz.
REPORT HIGHLIGHTS
The global digital home entertainment systems market reached nearly $147.4 billion in 2012. This market is expected to grow to $150.9 billion in 2013 and $176.3 billion in 2018, a compound annual growth rate (CAGR) of 3.2% over the five-year period, 2013 to 2018.
This report provides:
• An in-depth analysis and forecast of the home digital entertainment market
• Analyses of global market trends, with data from 2012, estimates for 2013, and projections of compound annual growth rates (CAGRs) through 2018
• Coverage of market trends, drivers, and inhibitors
• Examination of the size and growth of identified entertainment technology categories
• Comprehensive company profiles of key players in the market.
TABLE OF CONTENTS
CHAPTER 1 INTRODUCTION 2
STUDY GOALS AND OBJECTIVES 2
REASONS FOR DOING THE STUDY 2
SCOPE OF REPORT 4
INTENDED AUDIENCE 5
METHODOLOGY AND INFORMATION SOURCES 5
ANALYST CREDENTIALS 6
RELATED BCC RESEARCH REPORTS 7
BCC RESEARCH ONLINE SERVICES 7
DISCLAIMER 7
CHAPTER 2 SUMMARY 9
SUMMARY TABLE FORECAST FOR GLOBAL DIGITAL HOME ENTERTAINMENT
SYSTEMS MARKET BY PRODUCT SEGMENT, THROUGH 2018 ($ MILLIONS) 10
SUMMARY FIGURE FORECAST FOR GLOBAL DIGITAL HOME ENTERTAINMENT
SYSTEMS MARKET SHARE BY PRODUCT SEGMENT, 2013 AND 2018 (%) 10
CHAPTER 3 OVERVIEW 13
DEFINING THE DIGITAL HOME ENTERTAINMENT SYSTEM 13
WHAT IS DIGITAL HOME ENTERTAINMENT? 14
DEVELOPMENTS THAT WILL SHAPE THE FUTURE OF DIGITAL ENTERTAINMENT 14
THE TYPES OF DIGITAL HOME ENTERTAINMENT DEVICES 15
DIGITAL TVS EMERGE 15
DIGITAL VIDEO RECORDERS' HISTORY 16
HOME AREA NETWORKS TAKE SHAPE 16
IDENTIFYING THE TWO KEY NETWORK ELEMENTS 16
WHAT IS A HOME NETWORK? 17
WHAT IS A GATEWAY? 17
GAMING SYSTEMS EMERGE IN THE 1950S 17
HOME THEATERS AND DIGITAL AUDIO SYSTEMS 18
TABLE 1 MARKET SHARE OF RESIDENTIAL HOME ENTERTAINMENT SYSTEM
PRODUCTS BY REGION, 2013 ($ MILLIONS/%) 18
COMPUTER TECHNOLOGY CONNECTS HOME ENTERTAINMENT SYSTEMS 18
INTERNET CONNECTIONS 20
THE VALUE OF INTEGRATION 20
NEED FOR OPEN SYSTEMS 20
COMPETITION HEATS UP 21
TABLE 2 TOP FIVE DIGITAL HOME ENTERTAINMENT SUPPLIERS, 2013 ($ MILLIONS
/%) 21
CHAPTER 4 DIGITAL TVS 23
DIGITAL TELEVISION RECEIVER BASICS 23
THE DIGITAL TV TRANSITION 25
WHY THE SWITCH TO DTV 26
TABLE 3 FORECAST FOR GLOBAL MARKET FOR DIGITAL TV MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 27
TABLE 4 FORECAST FOR EUROPEAN DIGITAL TV MARKET, THROUGH 2018 (UNITS
IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 27
TABLE 5 FORECAST FOR NORTH AMERICAN DIGITAL TV MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 27
TABLE 6 FORECAST FOR ASIAN DIGITAL TV MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 28
DIGITAL TV TECHNOLOGY CONSISTENTLY CHANGES 28
TABLE 7 TOP FIVE DIGITAL TV SUPPLIERS, 2013 ($ MILLIONS/%) 28
TABLE 8 TOP FIVE EUROPEAN DIGITAL TV SUPPLIERS, 2013 ($ MILLIONS/%) 29
TABLE 9 TOP FIVE NORTH AMERICAN DIGITAL TV SUPPLIERS, 2013 ($ MILLIONS/%) 29
TABLE 10 TOP FIVE ASIAN DIGITAL TV SUPPLIERS, 2013 ($ MILLIONS/%) 29
COMPANY PROFILES 30
BOE TECHNOLOGY GROUP CO., LTD. 30
CHIMEI INNOLUX CORPORATION 30
HISENSE GROUP CO. LTD. 31
HITACHI LTD. 31
KUNSHAN VISIONOX DISPLAY CO. LTD. 32
LG ELECTRONICS 32
MITSUIBISH ELECTRIC CORPORATION 33
NEC CORPORATION 34
NORITAKE ITRON CORP. 34
PANASONIC CORPORATION 35
SAMSUNG GROUP 35
SICHUAN CHANGHONG ELECTRIC CO. 36
SHARP CORPORATION 37
SONY CORP. 37
TCL MULTIIMEIDA TECHNOLOGY HOLDINGS LTD. 38
TOSHIBA CORPORATION 39
TV'S CHANGING DELIVERY MODELS 39
SET TOP BOXES TAKE FLIGHT 40
TABLE 11 FORECAST FOR GLOBAL SET TOP BOX MARKET, THROUGH 2018 (UNITS
IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 41
TABLE 12 FORECAST FOR EUROPEAN SET TOP BOX MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 41
TABLE 13 FORECAST FOR NORTH AMERICAN SET TOP BOX MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 41
TABLE 14 FORECAST FOR ASIAN SET TOP BOX MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 42
THE CHANGING LANDSCAPE 42
TABLE 15 TOP FIVE SET TOP BOX SUPPLIERS, 2013 ($ MILLIONS/%) 43
TABLE 16 TOP FIVE EUROPEAN SET TOP BOX SUPPLIERS, 2013 ($ MILLIONS/%) 43
TABLE 17 TOP FIVE NORTH AMERICAN SET TOP BOX SUPPLIERS, 2013 ($
MILLIONS/%) 43
TABLE 18 TOP FIVE ASIAN SET TOP BOX SUPPLIERS, 2013 ($ MILLIONS/%) 44
COMPANY PROFILES 44
ADVANCED DIGITAL BROADCASTING GROUP 44
CISCO SYSTEMS INC. 44
COSHIP ELECTRONICS CO. LTD. 45
ECHOSTAR CORPORATION 45
HUMAX CO. LTD. 46
NETGEM INC. 46
PACE PLC 47
SAGEMCOM SAS 48
SAMSUNG GROUP 48
SHENZHEN SKYWORTH DIGITAL TECHNOLOGY CO., LTD. 49
SICHUAN CHANGHONG ELECTRIC CO. 49
SICHUAN JINWANGTONG ELECTRONIC SCIENCE AND TECHNOLOGY CO.,
LTD 50
SICHUAN JIUZHOU GROUP CO., LTD. 50
TECHNICOLOR SA 51
ZTE CORPORATION 51
NEXT GENERATION TV TAKES ROOT 51
TABLE 19 POPULAR MEDIA SERVER/IP TV CONTENT FORMATS, 2013 51
MEDIA SERVERS MANY FORMS 52
IPTV: THE NEXT WAVE OF HOME ENTERTAINMENT 54
TABLE 20 FORECAST FOR GLOBAL MARKET FOR MEDIA SERVER/IPTV RECEIVER
MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE
IN $ MILLIONS)
54
TABLE 21 FORECAST FOR EUROPEAN MEDIA SERVER/IPTV RECEIVER MARKET,
THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $
MILLIONS)
55
TABLE 22 FORECAST FOR NORTH AMERICAN MEDIA SERVER/IPTV RECEIVER
MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE
IN $ MILLIONS)
55
TABLE 23 FORECAST FOR ASIAN MEDIA SERVER/IPTV RECEIVER MARKET,
THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $
MILLIONS)
55
MEDIA SERVER/IPTV RECEIVER SUPPLIERS FEEL THE HEAT 55
TABLE 24 TOP FIVE MEDIA SERVER/IPTV RECEIVER SUPPLIERS, 2013 ($
MILLIONS/%) 56
TABLE 25 TOP FIVE EUROPEAN MEDIA SERVER/IPTV RECEIVER SUPPLIERS, 2013 ($
MILLIONS/%) 56
TABLE 26 TOP FIVE NORTH AMERICAN MEDIA SERVER/IPTV RECEIVER SUPPLIERS,
2013 ($ MILLIONS/%) 56
TABLE 27 TOP FIVE ASIAN MEDIA SERVER/IPTV RECEIVER SUPPLIERS, 2013 ($
MILLIONS/%) 57
COMPANY PROFILES 57
ABILIS SYSTEMS 57
ALCATEL-LUCENT CORP. 57
AMINO TECHNOLOGIES PLC 58
APPLE INC. 58
ARRIS GROUP INC. 59
BOXEE 60
COMTREND CORP. 60
DELL INC. 61
GOOGLE INC. 61
HAUPPAUGE COMPUTER WORKS INC. 62
HARMONIC INC. 63
HEWLETT PACKARD COMPANY 63
HUAWEI TECHNOLOGIES CO. LTD. 63
KONINKLIJKE PHILIPS N.V. 64
MICROSOFT CORP. 65
ONKYO CORPORATION 65
PACE PLC 66
ROKU INC. 66
SIANO MOBILE SILICON LTD. 67
TECHNISAT DIGITAL GMBH 67
THOMSON BROADCAST 68
WESTERN DIGITAL 68
DVRS GAIN MARKET TRACTION 69
TABLE 28 FORECAST FOR GLOBAL MARKET FOR DVR MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 70
TABLE 29 FORECAST FOR EUROPEAN DVR MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 70
TABLE 30 FORECAST FOR NORTH AMERICAN DVR MARKET, THROUGH 2018 (UNITS
IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 70
TABLE 31 FORECAST FOR ASIAN DVR MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 71
DVR SUPPLIERS JOCKEY FOR POSITION 71
TABLE 32 TOP FIVE DVR SUPPLIERS, 2013 ($ MILLIONS/%) 71
TABLE 33 TOP FIVE EUROPEAN DVR SUPPLIERS, 2013 ($ MILLIONS/%) 72
TABLE 34 TOP FIVE NORTH AMERICAN DVR SUPPLIERS, 2013 ($ MILLIONS/%) 72
TABLE 35 TOP FIVE DVR SUPPLIERS, 2013 ($ MILLIONS/%) 72
COMPANY PROFILES 73
ADTRAN, INC. 73
ARRIS GROUP INC. 74
AT&T, INC. 74
AVER MEDIA 75
BHARTI AIRTEL LTD. 75
BUFFALO TECHNOLOGIES 76
CHANNEL MASTER INC. 76
COMCAST CORPORATION 77
DIRECTV LLC 77
ECHOSTAR CORPORATION 78
ELGATO SYSTEMS 78
FAST FORWARD VIDEO 79
GOOGLE INC. 79
KABEL DEUTSCHLAND HOLDING AG 80
KONINKLIJKE PHILIPS N.V. 80
NAGRAVISION SA 81
NDS GROUP LTD. 81
PANASONIC CORPORATION 82
RELIANCE TV INDIA 83
TAIWAN BROADBAND COMMUNICATIONS 83
TIVO INC. 84
VERIZON 84
VIDEOCON GROUP 85
CHAPTER 5 HOME NETWORKING 87
THE CHANGING DIGITAL HOME ENTERTAINMENT SYSTEM LANDSCAPE 87
MOVEMENT TO INTERNET PROTOCOL (IP) 87
WIRED TECHNOLOGIES 88
WIRED ETHERNET NETWORKS 88
FIBER OPTIC NETWORKS HAVE GREAT POTENTIAL 89
POWERLINE NETWORKS GAIN TRACTION IN THE HOME 90
The HomePlug Alliance Drives Standards 91
HOMEPNA'S ROOTS 93
TABLE 36 FORECAST FOR GLOBAL MARKET FOR WIRED HOME ENTERTAINMENT
NETWORKS, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND
REVENUE IN $ MILLIONS)
95
TABLE 37 FORECAST FOR EUROPEAN WIRED HOME ENTERTAINMENT NETWORKS,
THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $
MILLIONS)
95
TABLE 38 FORECAST FOR NORTH AMERICAN HOME ENTERTAINMENT WIRED
NETWORKS, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND
REVENUE IN $ MILLIONS)
95
TABLE 39 FORECAST FOR ASIAN WIRED HOME ENTERTAINMENT NETWORKS,
THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $
MILLIONS)
96
OPTIONS GROW FOR WIRED CONNECTIONS 96
TABLE 40 TOP FIVE WIRED HOME ENTERTAINMENT NETWORK SUPPLIERS, 2013 ($
MILLIONS/%) 97
TABLE 41 TOP FIVE EUROPEAN WIRED HOME ENTERTAINMENT NETWORK
SUPPLIERS, 2013 ($ MILLIONS/%) 97
TABLE 42 TOP FIVE NORTH AMERICAN WIRED HOME ENTERTAINMENT NETWORK
SUPPLIERS, 2013 ($ MILLIONS/%) 97
TABLE 43 TOP FIVE ASIAN WIRED HOME ENTERTAINMENT NETWORK SUPPLIERS,
2013 ($ MILLIONS/%) 98
COMPANY PROFILES 98
ACTIONTEC ELECTRONICS INC. 98
ADTRAN, INC. 98
ALCATEL-LUCENT CORP. 99
ALAXALA NETWORKS CORPORATION 100
ASOKA INC. 100
AVAYA INC. 100
BILLION ELECTRIC CO., LTD. 101
CISCO SYSTEMS INC. 101
COMTREND CORP. 102
D-LINK CORPORATION 102
DASAN NETWORKS INC. 103
DEVOLO AG 103
FIBERHOME INTERNATIONAL TECHNOLOGIES CO. LTD. 104
GREENVITY COMMUNICATIONS INC. 104
HEWLETT PACKARD COMPANY 105
HUAWEI TECHNOLOGIES CO. LTD. 105
IKANOS COMMUNICATIONS INC. 106
LEA NETWORKS LTD. 107
LINKSYS 107
NETGEAR INC. 107
MITSUIBISHI ELECTRIC CORPORATION 108
OF NETWORKS CO. LTD. 108
SAGEMCOM SAS 108
SMC NETWORKS INC. 109
SUMITOMO ELECTRIC NETWORKS INC. 109
TELSEY S.R.I. 110
TP-LINK TECHNOLOGIES CO., LTD. 111
ZHONE INC. 111
ZTE CORPORATION 112
ZYXEL COMMUNCATIONS CORPORATION 113
THE MOVE TO WIRELESS CONNECTIONS 113
SPEAKING THE SAME LANGUAGE 114
WI-FI'S HISTORY 115
WI-FI CERTIFICATION 115
CONNECTING TO A WI-FI NETWORK 116
WI-FI STANDARDS 117
WI-FI SECURITY RISKS 120
WI-FI INTERFERENCE 120
NETWORK SECURITY 120
WI-FI ENCRYPTION 121
ZIGBEE GAINS MOMENTUM 122
SECURITY OF WIRELESS SYSTEMS 122
MEETING THE BATTERY CHALLENGE 123
ENOCEAN ALLIANCE GAINS MOMENTUM 124
Z-WAVE EMERGES AS A WIRELESS ALTERNATIVE 124
INSTEON ADDRESSES HOME NETWORK SHORTCOMINGS 125
OTHER WIRELESS PROTOCOLS 125
TABLE 44 FORECAST FOR GLOBAL MARKET FOR WIRELESS HOME ENTERTAINMENT
NETWORK MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND
REVENUE IN $ MILLIONS)
126
TABLE 45 FORECAST FOR EUROPEAN WIRELESS HOME ENTERTAINMENT NETWORK
MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE
IN $ MILLIONS)
126
TABLE 46 FORECAST FOR NORTH AMERICAN WIRELESS HOME ENTERTAINMENT
NETWORK MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND
REVENUE IN $ MILLIONS)
127
TABLE 47 FORECAST FOR ASIAN WIRELESS HOME ENTERTAINMENT NETWORK
MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE
IN $ MILLIONS)
127
WI-FI MARKET MATURITY 127
TABLE 48 TOP FIVE GLOBAL WIRELESS HOME ENTERTAINMENT NETWORK
SUPPLIERS, 2013 ($ MILLIONS/%) 128
TABLE 49 TOP FIVE EUROPEAN WIRELESS HOME ENTERTAINMENT NETWORK
SUPPLIERS, 2013 ($ MILLIONS/%) 128
TABLE 50 TOP FIVE NORTH AMERICAN WIRELESS HOME ENTERTAINMENT
NETWORK SUPPLIERS, 2013 ($ MILLIONS/%) 128
TABLE 51 TOP FIVE ASIAN WIRELESS HOME ENTERTAINMENT NETWORK SUPPLIERS,
2013 ($ MILLIONS/%) 129
COMPANY PROFILES 129
ACTIONTEC ELECTRONICS INC. 129
ADTRAN, INC. 129
ALCATEL-LUCENT CORP. 130
AVAYA INC. 131
CISCO SYSTEMS INC. 131
D-LINK CORPORATION. 131
DASAN NETWORKS INC. 132
HEWLETT PACKARD COMPANY 132
HITRON SYSTEMS 133
HUAWEI TECHNOLOGIES CO. LTD. 133
LINKSYS 134
NETGEAR INC. 134
MITSUIBISHI ELECTRIC CORPORATION 134
OF NETWORKS CO. LTD. 135
SAGEMCOM SAS 135
SMC NETWORKS INC. 136
SUMITOMO ELECTRIC NETWORKS INC. 136
TELSEY S.R.I. 137
TECHNICOLOR SA 138
TP-LINK TECHNOLOGIES CO., LTD. 139
UBEE INTERACTIVE 139
ZHONE INC. 140
ZTE CORPORATION 141
ZYXEL COMMUNCATIONS CORPORATION 142
STANDARDS SPUR CABLE MODEM GROWTH 142
TABLE 52 FORECAST FOR GLOBAL MARKET FOR CABLE MODEM MARKET,
THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $
MILLIONS)
144
TABLE 53 FORECAST FOR EUROPEAN CABLE MODEM MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 145
TABLE 54 FORECAST FOR NORTH AMERICAN CABLE MODEM MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 145
TABLE 55 FORECAST FOR ASIAN CABLE MODEM MARKET, THROUGH 2018 (UNITS
IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 145
CABLE MODEM COMPETITION INTENSIFIES 145
TABLE 56 TOP FIVE GLOBAL CABLE MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 146
TABLE 57 TOP FIVE EUROPEAN CABLE MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 146
TABLE 58 TOP FIVE NORTH AMERICAN CABLE MODEM SUPPLIERS, 2013 ($
MILLIONS/%) 147
TABLE 59 TOP FIVE ASIAN CABLE MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 147
COMPANY PROFILES 147
ALCATEL-LUCENT CORP. 147
ARRIS GROUP INC. 148
AVM GMBH 148
CASA SYSTEMS INC. 149
CASTLENET TECHOLOOGY INC. 149
CISCO SYSTEMS INC. 150
COMMSCOPE INC. 150
COM TWENTY ONE LTD. 150
DRAYTEK CORP. 151
HUAWEI TECHNOLOGIES CO. LTD. 151
PACE PLC 152
TELESTE CORPORATION 153
TELSEY S.R.I. 153
TP-LINK TECHNOLOGIES CO., LTD. 154
UBEE INTERACTIVE 155
ZOOM TELEPHONICS INC. 155
DIGITAL SUBSCRIBER LINE INCREASE IN POWER 155
TABLE 60 FORECAST FOR GLOBAL MARKET FOR DSL MODEM MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 156
TABLE 61 FORECAST FOR EUROPEAN DSL MODEM MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 157
TABLE 62 FORECAST FOR NORTH AMERICAN DSL MODEM MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 157
TABLE 63 FORECAST FOR ASIAN DSL MODEM MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 157
DSL'S BEST DAYS ARE BEHIND IT 157
TABLE 64 TOP FIVE GLOBAL DSL MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 158
TABLE 65 TOP FIVE EUROPEAN DSL MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 158
TABLE 66 TOP FIVE NORTH AMERICAN DSL MODEM SUPPLIERS, 2013 ($
MILLIONS/%) 158
TABLE 67 TOP FIVE ASIAN DSL MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 158
COMPANY PROFILES 159
ACTIONTEC ELECTRONICS INC. 159
ADTRAN, INC. 159
ALCATEL-LUCENT CORP. 160
AVM GMBH 161
BILLION ELECTRIC CO., LTD. 161
COMTREND CORP. 162
DEVOLO AG 162
DRAYTEK CORP. 163
ECI TELECOM LTD. 163
HUAWEI TECHNOLOGIES CO. LTD. 164
IKANOS COMMUNICATIONS INC. 164
LEA NETWORKS LTD. 165
NETGEAR INC. 165
PACE PLC 166
SUMITOMO ELECTRIC NETWORKS INC. 166
TELSEY S.R.I. 167
TP-LINK TECHNOLOGIES CO., LTD. 168
ZHONE INC. 168
ZOOM TELEPHONICS INC. 169
ZTE CORPORATION 169
ZYXEL COMMUNCATIONS CORPORATION 170
CHAPTER 6 GAMING SYSTEMS 172
VIDEO GAME CONSOLES AND PLAYERS 173
TABLE 68 FORECAST FOR GLOBAL MARKET FOR GAMING MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 173
TABLE 69 FORECAST FOR EUROPEAN GAMING MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 174
TABLE 70 FORECAST FOR NORTH AMERICAN GAMING MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 174
TABLE 71 FORECAST FOR ASIAN GAMING MARKET, THROUGH 2017 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 174
INFLUENCE OF INDUSTRY STANDARDS 174
SONY'S PLAYSTATION 4 EMERGES 175
SUPPORT FOR HIGH RESOLUTION GRAPHICS 176
THE DUALSHOCK 4 CONTROLLER 177
MICROSOFT XBOX ONE FOCUSES ON IMMERSIVE ENTERTAINMENT 178
NEW GAME SHARING OPTIONS 179
XBOX ONE SPECIFICAITONS 180
TABLE 72 XBOX ONE AND PLAYSTATION 4 FEATURE SETS, 2013 181
NINTENDO WII U CARVES OUT NEW GROUND 181
GAMING SUPPLIERS MUST FACE NEW TIMES 182
TABLE 73 TOP THREE GAMING SUPPLIERS, 2013 ($ MILLIONS/%) 182
TABLE 74 TOP THREE EUROPEAN GAMING SUPPLIERS, 2013 ($ MILLIONS/%) 183
TABLE 75 TOP THREE NORTH AMERICAN GAMING SUPPLIERS, 2013 ($ MILLIONS/%) 183
TABLE 76 TOP THREE ASIAN GAMING SUPPLIERS, 2013 ($ MILLIONS/%) 183
COMPANY PROFILES 184
NINTENDO CORPORATION 184
MICROSOFT CORPORATION 185
ONLIVE INC. 185
SONY CORP. 186
CHAPTER 7 HOME THEATER/HOME AUDIO SYSTEMS 189
COMPONENT SYSTEMS VS. THEATER-IN-A-BOX 189
ONE MORE OPTION: HOME THEATER PROJECTORS 190
TABLE 77 FORECAST FOR GLOBAL HOME THEATER MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 190
TABLE 78 FORECAST FOR EUROPEAN HOME THEATER MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 191
TABLE 79 FORECAST FOR NORTH AMERICAN HOME THEATER MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 191
TABLE 80 FORECAST FOR ASIAN HOME THEATER MARKET, THROUGH 2018 (UNITS
IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 191
INTEREST IN HOME THEATERS RISES 191
TABLE 81 TOP FIVE GLOBAL HOME THEATER SUPPLIERS, 2013 ($ MILLIONS/%) 192
TABLE 82 TOP FIVE EUROPEAN HOME THEATER SUPPLIERS, 2013 ($ MILLIONS/%) 192
TABLE 83 TOP FIVE NORTH AMERICAN HOME THEATER SUPPLIERS, 2013 ($
MILLIONS/%) 192
TABLE 84 TOP FIVE ASIAN HOME THEATER SUPPLIERS, 2013 ($ MILLIONS/%) 193
COMPANY PROFILES 193
HITACHI LTD. 193
JVC KENWOOD HOLDINGS 193
LG ELECTRONICS 194
Product Support 194
MITSUIBISH ELECTRIC CORPORATION 195
NEC CORPORATION 195
NORITAKE ITRON CORP. 196
ONKYO CORPORATION 196
OPTOMA TECHNOLOGY 197
PANASONIC CORPORATION 197
SAMSUNG GROUP 198
SEIKO EPSON CORP. 199
SICHUAN CHANGHONG ELECTRIC CO. 199
SONY CORP. 200
HOME AUDIO SYSTEMS OPTIONS INCREASE 200
THE EMERGENCE OF NEW AMPLIFIERS 201
TABLE 85 FORECAST FOR GLOBAL MARKET FOR AUDIO MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 202
TABLE 86 FORECAST FOR EUROPEAN AUDIO MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 202
TABLE 87 FORECAST FOR NORTH AMERICAN AUDIO MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 203
TABLE 88 FORECAST FOR ASIAN AUDIO MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 203
HOME AUDIO MARKET UNDERGOES SIGNIFICANT CHANGES 203
TABLE 89 TOP FIVE GLOBAL AUDIO SUPPLIERS, 2013 ($ MILLIONS/%) 204
TABLE 90 TOP FIVE EUROPEAN AUDIO SUPPLIERS, 2013 ($ MILLIONS/%) 204
TABLE 91 TOP FIVE NORTH AMERICAN AUDIO SUPPLIERS, 2013 ($ MILLIONS/%) 204
TABLE 92 TOP FIVE ASIAN AUDIO SUPPLIERS, 2013 ($ MILLIONS/%) 205
COMPANY PROFILES 205
BOSE CORPORATION 205
BOSTON ACOUSTICS 205
CAMBRIDGE SOUNDWORKS INC. 206
EMERSON RADIO CORPORATION 207
HC SHINCO INTERNATIONAL PTE LTD 207
JBL 207
JVC KENWOOD HOLDINGS 208
KONINKLIJKE PHILIPS N.V. 208
POLK AUDIO INC. 209
ONKYO CORPORATION 209
PIONEER CORPORATION 210
VOXX INTERNATIONAL 210
YAMAHA CORPORATION 211
LIST OF TABLES
SUMMARY TABLE FORECAST FOR GLOBAL DIGITAL HOME ENTERTAINMENT SYSTEMS
MARKET BY PRODUCT SEGMENT, THROUGH 2018 ($ MILLIONS) 10
TABLE 1 MARKET SHARE OF RESIDENTIAL HOME ENTERTAINMENT SYSTEM
PRODUCTS BY REGION, 2013 ($ MILLIONS/%) 18
TABLE 2 TOP FIVE DIGITAL HOME ENTERTAINMENT SUPPLIERS, 2013 ($ MILLIONS /%) 21
TABLE 3 FORECAST FOR GLOBAL MARKET FOR DIGITAL TV MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 27
TABLE 4 FORECAST FOR EUROPEAN DIGITAL TV MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 27
TABLE 5 FORECAST FOR NORTH AMERICAN DIGITAL TV MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 27
TABLE 6 FORECAST FOR ASIAN DIGITAL TV MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 28
TABLE 7 TOP FIVE DIGITAL TV SUPPLIERS, 2013 ($ MILLIONS/%) 28
TABLE 8 TOP FIVE EUROPEAN DIGITAL TV SUPPLIERS, 2013 ($ MILLIONS/%) 29
TABLE 9 TOP FIVE NORTH AMERICAN DIGITAL TV SUPPLIERS, 2013 ($ MILLIONS/%) 29
TABLE 10 TOP FIVE ASIAN DIGITAL TV SUPPLIERS, 2013 ($ MILLIONS/%) 29
TABLE 11 FORECAST FOR GLOBAL SET TOP BOX MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 41
TABLE 12 FORECAST FOR EUROPEAN SET TOP BOX MARKET, THROUGH 2018 (UNITS
IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 41
TABLE 13 FORECAST FOR NORTH AMERICAN SET TOP BOX MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 41
TABLE 14 FORECAST FOR ASIAN SET TOP BOX MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 42
TABLE 15 TOP FIVE SET TOP BOX SUPPLIERS, 2013 ($ MILLIONS/%) 43
TABLE 16 TOP FIVE EUROPEAN SET TOP BOX SUPPLIERS, 2013 ($ MILLIONS/%) 43
TABLE 17 TOP FIVE NORTH AMERICAN SET TOP BOX SUPPLIERS, 2013 ($
MILLIONS/%) 43
TABLE 18 TOP FIVE ASIAN SET TOP BOX SUPPLIERS, 2013 ($ MILLIONS/%) 44
TABLE 19 POPULAR MEDIA SERVER/IP TV CONTENT FORMATS, 2013 51
TABLE 20 FORECAST FOR GLOBAL MARKET FOR MEDIA SERVER/IPTV RECEIVER
MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE
IN $ MILLIONS)
54
TABLE 21 FORECAST FOR EUROPEAN MEDIA SERVER/IPTV RECEIVER MARKET,
THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $
MILLIONS)
55
TABLE 22 FORECAST FOR NORTH AMERICAN MEDIA SERVER/IPTV RECEIVER MARKET,
THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $
MILLIONS)
55
TABLE 23 FORECAST FOR ASIAN MEDIA SERVER/IPTV RECEIVER MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 55
TABLE 24 TOP FIVE MEDIA SERVER/IPTV RECEIVER SUPPLIERS, 2013 ($ MILLIONS/%) 56
TABLE 25 TOP FIVE EUROPEAN MEDIA SERVER/IPTV RECEIVER SUPPLIERS, 2013 ($
MILLIONS/%) 56
TABLE 26 TOP FIVE NORTH AMERICAN MEDIA SERVER/IPTV RECEIVER SUPPLIERS,
2013 ($ MILLIONS/%) 56
TABLE 27 TOP FIVE ASIAN MEDIA SERVER/IPTV RECEIVER SUPPLIERS, 2013 ($
MILLIONS/%) 57
TABLE 28 FORECAST FOR GLOBAL MARKET FOR DVR MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 70
TABLE 29 FORECAST FOR EUROPEAN DVR MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 70
TABLE 30 FORECAST FOR NORTH AMERICAN DVR MARKET, THROUGH 2018 (UNITS
IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 70
TABLE 31 FORECAST FOR ASIAN DVR MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 71
TABLE 32 TOP FIVE DVR SUPPLIERS, 2013 ($ MILLIONS/%) 71
TABLE 33 TOP FIVE EUROPEAN DVR SUPPLIERS, 2013 ($ MILLIONS/%) 72
TABLE 34 TOP FIVE NORTH AMERICAN DVR SUPPLIERS, 2013 ($ MILLIONS/%) 72
TABLE 35 TOP FIVE DVR SUPPLIERS, 2013 ($ MILLIONS/%) 72
TABLE 36 FORECAST FOR GLOBAL MARKET FOR WIRED HOME ENTERTAINMENT
NETWORKS, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND
REVENUE IN $ MILLIONS)
95
TABLE 37 FORECAST FOR EUROPEAN WIRED HOME ENTERTAINMENT NETWORKS,
THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $
MILLIONS)
95
TABLE 38 FORECAST FOR NORTH AMERICAN HOME ENTERTAINMENT WIRED
NETWORKS, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND
REVENUE IN $ MILLIONS)
95
TABLE 39 FORECAST FOR ASIAN WIRED HOME ENTERTAINMENT NETWORKS,
THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $
MILLIONS)
96
TABLE 40 TOP FIVE WIRED HOME ENTERTAINMENT NETWORK SUPPLIERS, 2013 ($
MILLIONS/%) 97
TABLE 41 TOP FIVE EUROPEAN WIRED HOME ENTERTAINMENT NETWORK SUPPLIERS,
2013 ($ MILLIONS/%) 97
TABLE 42 TOP FIVE NORTH AMERICAN WIRED HOME ENTERTAINMENT NETWORK
SUPPLIERS, 2013 ($ MILLIONS/%) 97
TABLE 43 TOP FIVE ASIAN WIRED HOME ENTERTAINMENT NETWORK SUPPLIERS,
2013 ($ MILLIONS/%) 98
TABLE 44 FORECAST FOR GLOBAL MARKET FOR WIRELESS HOME ENTERTAINMENT
NETWORK MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND
REVENUE IN $ MILLIONS)
126
TABLE 45 FORECAST FOR EUROPEAN WIRELESS HOME ENTERTAINMENT NETWORK
MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE
IN $ MILLIONS)
126
TABLE 46 FORECAST FOR NORTH AMERICAN WIRELESS HOME ENTERTAINMENT
NETWORK MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND
REVENUE IN $ MILLIONS)
127
TABLE 47 FORECAST FOR ASIAN WIRELESS HOME ENTERTAINMENT NETWORK
MARKET, THROUGH 2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE
IN $ MILLIONS)
127
TABLE 48 TOP FIVE GLOBAL WIRELESS HOME ENTERTAINMENT NETWORK
SUPPLIERS, 2013 ($ MILLIONS/%) 128
TABLE 49 TOP FIVE EUROPEAN WIRELESS HOME ENTERTAINMENT NETWORK
SUPPLIERS, 2013 ($ MILLIONS/%) 128
TABLE 50 TOP FIVE NORTH AMERICAN WIRELESS HOME ENTERTAINMENT NETWORK
SUPPLIERS, 2013 ($ MILLIONS/%) 128
TABLE 51 TOP FIVE ASIAN WIRELESS HOME ENTERTAINMENT NETWORK SUPPLIERS,
2013 ($ MILLIONS/%) 129
TABLE 52 FORECAST FOR GLOBAL MARKET FOR CABLE MODEM MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 144
TABLE 53 FORECAST FOR EUROPEAN CABLE MODEM MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 145
TABLE 54 FORECAST FOR NORTH AMERICAN CABLE MODEM MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 145
TABLE 55 FORECAST FOR ASIAN CABLE MODEM MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 145
TABLE 56 TOP FIVE GLOBAL CABLE MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 146
TABLE 57 TOP FIVE EUROPEAN CABLE MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 146
TABLE 58 TOP FIVE NORTH AMERICAN CABLE MODEM SUPPLIERS, 2013 ($
MILLIONS/%) 147
TABLE 59 TOP FIVE ASIAN CABLE MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 147
TABLE 60 FORECAST FOR GLOBAL MARKET FOR DSL MODEM MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 156
TABLE 61 FORECAST FOR EUROPEAN DSL MODEM MARKET, THROUGH 2018 (UNITS
IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 157
TABLE 62 FORECAST FOR NORTH AMERICAN DSL MODEM MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 157
TABLE 63 FORECAST FOR ASIAN DSL MODEM MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 157
TABLE 64 TOP FIVE GLOBAL DSL MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 158
TABLE 65 TOP FIVE EUROPEAN DSL MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 158
TABLE 66 TOP FIVE NORTH AMERICAN DSL MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 158
TABLE 67 TOP FIVE ASIAN DSL MODEM SUPPLIERS, 2013 ($ MILLIONS/%) 158
TABLE 68 FORECAST FOR GLOBAL MARKET FOR GAMING MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 173
TABLE 69 FORECAST FOR EUROPEAN GAMING MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 174
TABLE 70 FORECAST FOR NORTH AMERICAN GAMING MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 174
TABLE 71 FORECAST FOR ASIAN GAMING MARKET, THROUGH 2017 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 174
TABLE 72 XBOX ONE AND PLAYSTATION 4 FEATURE SETS, 2013 181
TABLE 73 TOP THREE GAMING SUPPLIERS, 2013 ($ MILLIONS/%) 182
TABLE 74 TOP THREE EUROPEAN GAMING SUPPLIERS, 2013 ($ MILLIONS/%) 183
TABLE 75 TOP THREE NORTH AMERICAN GAMING SUPPLIERS, 2013 ($ MILLIONS/%) 183
TABLE 76 TOP THREE ASIAN GAMING SUPPLIERS, 2013 ($ MILLIONS/%) 183
TABLE 77 FORECAST FOR GLOBAL HOME THEATER MARKET, THROUGH 2018 (UNITS
IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 190
TABLE 78 FORECAST FOR EUROPEAN HOME THEATER MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 191
TABLE 79 FORECAST FOR NORTH AMERICAN HOME THEATER MARKET, THROUGH
2018 (UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 191
TABLE 80 FORECAST FOR ASIAN HOME THEATER MARKET, THROUGH 2018 (UNITS
IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 191
TABLE 81 TOP FIVE GLOBAL HOME THEATER SUPPLIERS, 2013 ($ MILLIONS/%) 192
TABLE 82 TOP FIVE EUROPEAN HOME THEATER SUPPLIERS, 2013 ($ MILLIONS/%) 192
TABLE 83 TOP FIVE NORTH AMERICAN HOME THEATER SUPPLIERS, 2013 ($
MILLIONS/%) 192
TABLE 84 TOP FIVE ASIAN HOME THEATER SUPPLIERS, 2013 ($ MILLIONS/%) 193
TABLE 85 FORECAST FOR GLOBAL MARKET FOR AUDIO MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 202
TABLE 86 FORECAST FOR EUROPEAN AUDIO MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 202
TABLE 87 FORECAST FOR NORTH AMERICAN AUDIO MARKET, THROUGH 2018
(UNITS IN MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 203
TABLE 88 FORECAST FOR ASIAN AUDIO MARKET, THROUGH 2018 (UNITS IN
MILLIONS/AVERAGE PRICE IN $ AND REVENUE IN $ MILLIONS) 203
TABLE 89 TOP FIVE GLOBAL AUDIO SUPPLIERS, 2013 ($ MILLIONS/%) 204
TABLE 90 TOP FIVE EUROPEAN AUDIO SUPPLIERS, 2013 ($ MILLIONS/%) 204
TABLE 91 TOP FIVE NORTH AMERICAN AUDIO SUPPLIERS, 2013 ($ MILLIONS/%) 204
TABLE 92 TOP FIVE ASIAN AUDIO SUPPLIERS, 2013 ($ MILLIONS/%) 205
LIST OF FIGURES
SUMMARY FIGURE FORECAST FOR GLOBAL DIGITAL HOME ENTERTAINMENT
SYSTEMS MARKET SHARE BY PRODUCT SEGMENT, 2013 AND 2018 (%) 10
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