Facebook Vs. Non-Facebook Social Network Gaming Ecosystem And Market Analysis 2013 - 2018: New Market Research Report on MarketResearchReports.Biz
ALBANY, New York, October 10, 2013 /PRNewswire/ --
New Market Research Report Added in MarketResearchReports.Biz Reports Database: Facebook Vs. Non-Facebook Social Network Gaming Ecosystem And Market Analysis 2013 - 2018
Social network-based gaming has exploded within the last few years, led by the dramatic rise of Facebook with hundreds of millions of users. Social gaming is increasingly becoming a key focal point within the gaming community due in large part to the higher average revenue per unit through monetization of global social networks, local social networks, mobile social networks, and second screen social gaming.
At present, the fragmented nature of the industry is due largely to a lack of industry recognition that the biggest change driver is user consumption preferences rather than the specific games or platforms. We anticipate that the current trend of bite-size game-play will transform to an ecosystem of hard-core social gamers consisting of free-to-play, "freemium", and pure-paid models. Similarly local contents along with niche market approach will be the key monetization and growth factors.
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This research evaluates industry developments in social gaming, company and solution analysis for major players, ecosystem assessment, global vs. regional market strategy evaluation, and market projections. The report provides a comparative analysis between Facebook vs. Non-Facebook social gaming as well as a breakdown of sub-categories including local social networks and mobile social network gaming.
- By 2018, the Facebook gaming market is expected to reach $ 5.6 B USD globally on a 554 M gaming customer base whereas Non-Facebook social networking gaming market is anticipated to represent a global $ 9.6 B USD market based on 692 M gamers
- The Social casino genre and second-screen gaming on mobile social networks will be key growth driver of the industry
- APAC will remain the market leader during the period followed by Latin America & Europe
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- Identify which social gaming genres will be most successful at going mainstream
- Learn why local social networks including mobile platform will be key growth drivers
- Market sizing for Facebook vs. Non-Facebook over key regions during the period 2013 - 2018
- Learn about the market for social network gaming across the regions driven by gamer preferences over genres
- Learn how traditional video games are going to merge with socially playable features and create market disruption
- Identify trends in emerging business models in social network gaming and the impacts on mobile gaming development
- In-depth analysis of Facebook ecosystem, genres, business models, LTV generation, and initiatives for second screen space
Companies in Report:
- 91 Wireless
- Ameba Pig
- BlueBat Games
- D.Cn Games
- DeNA Mobage
- Digital Chocolate
- Gaia Online
- Half the Sky Movement
- Social network companies
- Mobile application developers
- Wireless infrastructure suppliers
- OTT application and service providers
- Social entertainment application developers
- Wireless carriers and other service providers
- Online, mobile, casual, and console game companies
Global And China Aluminum Profile Industry Report, 2013-2016
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Since 2012, due to China's economic slowdown, global economic stagnation and trade protection measures taken by Europe, U.S. and other developed countries on some aluminum products from China, the fast-growing Chinese aluminum processing industry has been confronted with some pressure. However, given the increasingly wider range of applications of aluminum profiles and especially driven by the trend of lightweight transportation, production and sales of aluminum profiles are growing.
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In 2012, China's output of aluminum profiles was about 13.11 million tons, up 14.0% from a year earlier. Seen from product mix, industrial aluminum profile industry is developing rapidly, and the full-year consumption in 2012 reached 4.024 million tons, occupying 33.6% of total consumption, up 11.22% year-on-year.
Big Data Opportunities, Challenges And Solutions For Industry Verticals
Big data is more than just one of the biggest buzz words in years. It represents a huge business opportunity to leverage arguably the most valuable enterprise asset: data about customers, operations, markets, competitors, and more.
Organizations across nearly every industry find that they not only require to manage growing large data volumes in their real-time systems, but also to analyze that information so they can quickly make more optimal decisions to help them compete more effectively in the marketplace.
Companies across a wide range of industry verticals and market segments are beginning to leverage Big Data and analytics to produce insights from hidden information floating in a sea of raw data that is otherwise too costly to process and discover.
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Infrastructure Construction In Singapore To 2017: Market Forecast
Infrastructure Construction in Singapore to 2017: Market Forecast' contains detailed historic and forecast market value data for the infrastructure construction industry, including a breakdown of the data by construction activity (new construction, repair and maintenance, refurbishment and demolition). The databook provides historical and forecast valuations of the industry using the construction output and value-add methods.
This report is the result of Timetrics extensive market research covering the infrastructure construction industry in Singapore. It contains detailed historic and forecast market value data for the infrastructure construction industry, including a breakdown of the data by construction activity (new construction, repair and maintenance, refurbishment and demolition). 'Infrastructure Construction in Singapore to 2017: Market Forecast' provides a top-level overview and detailed insight into the operating environment of the infrastructure construction industry in Singapore. It is an essential tool for companies active across the Singaporean construction value chain and for new players considering to enter the market.
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