Game-based Learning Market in the US will grow at a CAGR of more than 17% by 2022
This market research report presents a comprehensive analysis of the game-based learning market in the US based on product (knowledge and skill-based games, cognitive ability-based games, and other games) and end-user (academic and non-academic).
NEW YORK, March 8, 2018 /PRNewswire/ -- Read the full report: https://www.reportlinker.com/p05351820
Technavio's market research analysts predict that the market will grow at a CAGR of more than 17% by 2022.
Key questions answered in the report include
• What will the market size and the growth rate be in 2022?
• What are the key factors driving the game-based learning market in the US?
• What are the key market trends impacting the growth of the game-based learning market in the US?
• What are the challenges to market growth?
• Who are the key vendors in the game-based learning market in the US?
• What are the market opportunities and threats faced by the vendors in the game-based learning market in the US?
• What are the trending factors influencing the market shares of the US?
• What are the key outcomes of the five forces analysis of the game-based learning market in the US?
Read the full report: https://www.reportlinker.com/p05351820
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