GestureWorks Gameplay 2 Provides Multiplayer Remote Control for Android Devices Gameplay 2 will preview at the Game Developers Conference in San Francisco
SAN FRANCISCO, March 13, 2014 /PRNewswire-iReach/ -- Game Developers Conference (GDC) -- GestureWorks Gameplay 2 will be revealed next week at the Game Developers Conference (GDC) in San Francisco. Attendees can get a sneak peak of Gameplay 2 in Intel's booth (#1016).
GestureWorks Gameplay for Windows 8 lets gamers use and build their own Virtual Controllers for touch, which are overlaid on top of existing PC games. In version 2, gamers can extend this experience and use Android phones and tablets as game controllers to interact with PC games. A preview of Gameplay 2 will be shown at Intel's booth at the Game Developers Conference in San Francisco.
Version 2 allows gamers to use Gameplay's drag-and-drop interface to build customized Android remote game controllers for hundreds of popular PC games. Gamers can place joysticks, D-pads, switches, scroll wheels, buttons and a trackpad anywhere on the screen, change the size, opacity, and add colors and labels. Unlike traditional game controllers, Virtual Controllers can be fully customized and they can even be shared with friends.
Up to four Android devices can be connected, letting users play co-op and multiplayer games. Gameplay Android controllers can be set to provide audio and vibration feedback. Accelerometer data from Android controllers can also be used in Gameplay.
Gamers who purchase GestureWorks Gameplay version 1 will get a free upgrade to version 2 when it is released this summer. Current GestureWorks users have access to over 170 Virtual Controllers for more than 100 popular PC games: http://gameplay.gestureworks.com
"Gameplay 2 extends our model of giving gamers more choices in how they'd like to play," says Jim Spadaccini, CEO of Ideum, makers of GestureWorks Gameplay. "We've made turning your Android phone into a customized game controller easy and it makes playing with friends really fun."
Along with support for Android devices, GestureWorks Gameplay 2 will also include a number of new features. Image capturing for social sharing, a gamepad emulation, and more sophisticated authoring tools are also in the works.
Powered by the GestureWorks gesture-processing engine, Gameplay provides support for over 200 gestures. Beyond overlay touch controllers, gamers can set full-screen (global) multitouch gestures that provide additional controls to PC games.
A video of Gameplay 2 in action can be found at:
High-resolution photos of Gameplay are available at:
Ideum (www.ideum.com) is a 15-year old privately held software, hardware, and design company based in Corrales, New Mexico. The company developed GestureWorks (www.gestureworks.com), a multitouch and motion tracking software environment. GestureWorks Gameplay uses this advanced gesture analysis and processing tool.
Ideum and GestureWorks are trademarks of Ideum, Inc. Intel is the registered trademark of Intel, Inc.
To view this video on YouTube, please visit: http://www.youtube.com/watch?v=0jfBqIheW-w&feature=youtu.be
Media Contact: Jim Spadaccini, Ideum, 505-792-1110, firstname.lastname@example.org
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