DUBLIN, Feb. 19, 2016 /PRNewswire/ --
Research and Markets (http://www.researchandmarkets.com/research/42npsr/gamification) has announced the addition of the "Gamification Market by Solution (Consumer driven and Enterprise driven), Applications (Sales and Marketing), Deployment Type (On-Premises and Cloud), User Type (Large Enterprise, SMBs), Industry and Region - Global Forecast to 2020" report to their offering.
The gamification market is estimated to grow from USD 1.65 Billion in 2015 to USD 11.10 Billion by 2020. The is expected to grow at an impressive Compound Annual Growth Rate (CAGR) of 46.3% because of increasing need of gamification solutions and applications in consumer and enterprise brands. Other significant factors driving this market are increasing Return on Investment (ROI) and enhanced overall user experience.
The gamification solutions are being increasingly adopted in various verticals, such as media and publishing, entertainment, and e-commerce, which have led to the growth of the Gamification market across the globe. The media and publishing sector is expected to grow at the highest CAGR from 2015 to 2020.
Key Topics Covered:
Companies Mentioned:
Report Structure:
1 Introduction
2 Research Methodology
3 Executive Summary
4 Premium Insights
5 Market Overview
6 Industry Trends
7 Gamification Market Analysis, By Solution
8 Gamification Market Analysis, By Application
9 Gamification Market Analysis, By Deployment Type
10 Gamification Market Analysis, By User Type
11 Gamification Market Analysis, By Industry
12 Geographic Analysis
13 Competitive Landscape
14 Company Profile
15 Appendix
For more information visit http://www.researchandmarkets.com/research/42npsr/gamification
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SOURCE Research and Markets
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