Global Mobile Gaming Market 2015-2019 - Reportlinker Review

Nov 02, 2015, 15:18 ET from Reportlinker

NEW YORK, Nov. 2, 2015 /PRNewswire/ --

About Mobile Games
Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device's platform to run the gaming software.

TechNavio's analysts forecast the Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Mobile Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of mobile games.

The report consolidates the revenues generated from the following major regions: APAC, North America, EMEA, and Latin America.

TechNavio's report, Global Mobile Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, Latin America, and the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Regions

Latin America
North America

Key Vendors

• Activision Blizzard
• Electronic Arts
• Gameloft
• Glu Mobile
• GungHo Online Entertainment
• Kabam
• King Digital Entertainment
• Rovio Entertainment
• Supercell
• Zynga

Other Prominent Vendors

• CJ E&M Netmarble
• Colopl
• CyberAgent
• DeNa
• Disney Interactive
• Facebook
• Gamevil
• Kiloo
• Konami Digital
• Locojoy
• Machine Zone
• MindJolt
• Square Enix
• Storm8
• Ubisoft Entertainment
• Warner Bros. Entertainment
• WeMade Entertainment

Market Driver

• Increased Adoption of Smartphones and Tablets
• For a full, detailed list, view our report

Market Challenge

• Presence of Alternative Gaming Devices
• For a full, detailed list, view our report

Market Trend

• Changing Demographics of Gamers
• For a full, detailed list, view our report

Key Market Trend

• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

Read the full report:

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