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Global Smartphone Apps Industry


News provided by

Reportlinker

Nov 07, 2011, 01:00 ET

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NEW YORK, Nov. 7, 2011 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:

Global Smartphone Apps Industry

http://www.reportlinker.com/p0681901/Global-Smartphone-Apps-Industry.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Mobile_Te

This report analyzes the worldwide markets for Smartphone Apps in US$ Million by the following product categories: Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management & Productivity Apps, and Others. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2008 through 2017. The report profiles 45 companies including many key and niche players such as Appia, AppCity, Apple, Inc., GetJar, Google, Inc., Handmark Inc., MobiHand, Inc., Nokia Corporation, Research In Motion, and Samsung Electronics Co., Ltd. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.

1. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS 1

Study Reliability and Reporting Limitations 1

Disclaimers 2

Data Interpretation & Reporting Level 3

Quantitative Techniques & Analytics 3

Product Definitions and Scope of Study 3

1. Gaming Apps 3

2. Entertainment Apps 4

3. Wellness & Everyday Apps 4

4. Money Management & Productivity Apps 4

5. Others 4

2. INDUSTRY OVERVIEW 5

Earth - A Planet of the Apps: A Curtain Raiser 5

More Smartphones Equals More Smartphone Apps 5

Smartphone Business Apps On the Rise: Why? 6

Opportunity Indicators: Android, the Leading Smartphone Platform 7

Table 1: Worldwide Market for Smartphones (2009 & 2011E):

Percentage Market Share Breakdown of Unit Shipments by

Leading Operating Systems (includes corresponding

Graph/Chart) 7

Table 2: World Market for Smartphones (2010): Breakdown of

Sales Figures in Thousand Units by Geographic Region/Country

(includes corresponding Graph/Chart) 8

Table 3: US Market for Smartphone Applications (2010):

Proportion of Smartphone Users (%) by Number of Applications

Downloaded & Installed on Smartphones (includes

corresponding Graph/Chart) 8

The Current State of the Smartphone Apps Market: A Review 8

A Straight Talk About the Apps Future 9

Market Share Statistics: 10

Table 4: World Smartphone Apps Market (2009 & 2015E):

Percentage Market Share Breakdown of Apps by Smartphone

Platform (includes corresponding Graph/Chart) 10

Market Trends & Issues: A Primer 10

Mobile Apps: A Beneficiary of the Changing Role Mobile

Phones: A Primer 10

Gen X Mobile Phone Users Inspire Development of Innovative

Software Apps 11

Sanguine Climate in Smartphones Market Bodes Well for Apps 11

App Culture More Pronounced in the Developed Markets 12

Low Cost, Convenience & Ease of Use Drive Market Adoption 12

Changing Customer Perception & Growing Awareness Encourage

Growth 13

Digital Lifestyles will Perk Smartphone App Sales 13

Strong Uptake Forecasted Among Commercial/Corporate Subscribers 13

Benefits Accorded to Business Users 13

Smartphone Apps and SaaS Intersect 14

Mushy Teens Also On the Radar 14

Rise of Multi-Channel App Strategy 14

Cost of Creating Apps 15

App Helps Lower Churn Rate Among Service Providers 15

Service Providers Wield Apps As a Tool for Differentiation 15

Service Providers Continue to Push the Boundaries of Apps 16

Free Smartphone Apps: Competitor or Complementary? 16

Table 5: Percentage Share Breakdown of Major App Stores

Offering by Paid Apps and Free Apps (includes corresponding

Graph/Chart) 17

Mobile Marketing: Media World Clamber on to the Mobile

Bandwagon 17

Medical Apps: Where Health Meets Technology 18

Health Apps Usage for Expectant Mothers and New Born Increasing 19

FDA Likely to Introduce Regulations For Medical App 19

Automotive Apps On the Move 19

Mobile App Stores Evolve From Walled Garden Models to Open

Garden Models 19

Competition Heats Up 20

Despite Stiff Competition, Apple's App Store Emerges Tall

Over the Horizon 21

Can Google Reiterate Its Android OS Success With Apps? 21

RIM Strengthens Grip On the Application Market 22

Independent App Stores Alter Market Strategy 22

Mobile Operators Join the Fray 22

Table 6: Breakdown of Number of Available Applications &

Cumulative Downloads for Major App Stores As of July 2011

(includes corresponding Graph/Chart) 23

Challenges to Reckon With... 23

Shortage of Wireless Spectrum 24

Lack of Quality Apps 24

Lack Of Marketing Push 24

Risks Associated With Smartphone Apps In Organizations 24

Industry Still Underprepared to Tackle Security Concerns 25

Final Frontiers 25

Mobile Web Browser: A Future Threat to Mobile Apps Market? 26

Can BlackBerry PlayBook Browser Supplant Mobile App Use? 26

Outlook 27

3. PRODUCT OVERVIEW 28

Introduction 28

Gaming Apps 28

Entertainment Apps 29

Wellness & Everyday Apps 29

Money Management & Productivity Apps 29

Others 30

Developing a Smartphone App 30

The Value Chain For Mobile App Market 30

Revenue Model For Apps 31

4. PRODUCT INNOVATIONS/INTRODUCTIONS 32

Crunchyroll, Marvelous Entertainment Launch Smartphone Apps 32

iFree Showcases Cutting-Edge Smartphone Apps 32

Handmark to Launch Apps for BlackBerry 6 32

Telecom Italia Unveils TIM store 32

UGO Entertainment Unveils GameVideos Mobile Application 33

Lee Enterprises to Launch Mobile Apps for Media Properties 33

Telstra Intends to Launch Applications on Android Market 33

Handmark Introduces Twitter Application for Android Platform 33

Amazon and Research In Motion Introduces Amazon MP3 34

Nokia and Skype Unveils Skype for Symbian 34

Sony Europe to Launch PlayStation App for Android and iPhone

Platforms 34

Mercedes-Benz Launches MIP Connectivity System 35

Rogers Media Introduces Rogers Sportsnet App 35

OnStar and Chevrolet Rolls Out New Mobile App 35

Digital Journal Teams up with Polar Mobile for Introducing

Smartphone Apps 36

Polar Mobile and WWF-Canada Team Up to Launch Smartphone Apps 36

Agilysys Introduces Mobile ResNet App 36

Astellas Pharma Launches Smartphone App for Cardiac Imaging Test 37

Nokia to Launch Foursquare App for Symbian Smartphones 37

Adidas Launches miCoach Fitness Tracking App 37

OnStar Extends Smartphone App Technology 37

Google Korea Introduces Smartphone Apps for Android Smartphones 38

Borders Unveils e-bookstore Smartphone Apps 38

AppCity.com Introduces Online Mobile Apps Store 38

Chrysler Group to Launch Mobile Vehicle-Information Apps 38

Blueworld Communities Introduces Afridoctor Smartphone App 39

Polar Mobile Rolls Out BlackBerry® Super Apps 39

Integrated Document Solutions Unveils iPhone Mobile Apps 39

Motorola Launches ShoutOUT App on Motorola Droid 40

rentals.com Launches Smartphone Apps 40

National Football Post Partners and Handmark® to Launch NFP

Mobile Apps for Pro-Football Fans 40

AFP and Handmark® Introduce AFP Mobile News for BlackBerry®

Platform 40

Handmark Introduces TweetCaster for BlackBerry Smartphones 41

Handmark and PinStack.com to Launch New Mobile Apps 41

Handmark Launches Express News for Android Platform 41

Handmark and Thomson Reuters Launch New App for BlackBerry

Smartphones 41

MobiHand Launches On-Device Windows Mobile App Store 42

MobiHand Introduces On-Device App Store Client for Blackberry 42

Orange Unveils App Store In France and the UK 42

Orange Unveils Widget Services 42

Telefonica Unveils App Store 43

Telstra Introduces SurfKit Mobile Internet Platform 43

Samsung Introduces Samsung Mobile Widget SDK for TouchWiz User

Interface 43

Google Rolls Out Google Voice Apps for BlackBerry and Android

Platforms 43

IBM Unveils New Apps for Smartphones 43

Google to Introduce BlackBerry Google Apps Connector 44

Pittsburg Steelers Introduce Steelers Game Day Plus App 44

Registered Express Incorporates Android Smartphone and iPhone

Apps 44

5. RECENT INDUSTRY ACTIVITY 45

Pocketgear Rebrands as Appia 45

Research In Motion Opens BlackBerry App World™ Portal to

Accept BlackBerry® PlayBook™ Apps 45

SplashData Takes Over Iambic 45

PocketGear Takes over Handango 46

Zolstice and ExitCare Team up to Develop Smartphone Apps 46

HP to Offer Free Download Demo of ePrint 46

Samsung to Launch App Store 46

Pinch Media and Flurry to Merge Operations 47

University of Michigan Researchers Develop PowerTutor

Smartphone App 47

6. FOCUS ON SELECT PLAYERS 48

Appia (USA) 48

AppCity (France) 48

Apple, Inc. (USA) 48

GetJar (USA) 48

Google, Inc. (USA) 49

Handmark Inc (USA) 49

MobiHand, Inc. (USA) 49

Nokia Corporation (Finland) 50

Research In Motion (Canada) 50

Samsung Electronics Co., Ltd (South Korea) 50

7. GLOBAL MARKET PERSPECTIVE 51

Table 7: Global Recent Past, Current & Future Analysis for

Smartphone Apps by Geographic Region/Country - US, Canada,

Japan, Europe, Asia-Pacific, Latin America and Rest of World

Markets Independently Analyzed with Annual Sales Figures in

US$ Million for Years 2008 through 2017 (includes

corresponding Graph/Chart) 51

Table 8: Global 10-Year Perspective for Smartphone Apps by

Geographic Region - Percentage Breakdown of Value Sales for

US, Canada, Japan, Europe, Asia-Pacific, Latin America and

Rest of World Markets for Years 2008, 2011 & 2017 (includes

corresponding Graph/Chart) 52

Table 9: World Recent Past, Current & Future Analysis for

Gaming Apps by Geographic Region - US, Canada, Japan, Europe,

Asia-Pacific, Latin America and Rest of World Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 53

Table 10: World 10-Year Perspective for Gaming Apps by

Geographic Region - Percentage Share Breakdown of Value Sales

for US, Canada, Japan, Europe, Asia-Pacific, Latin America and

Rest of World Markets for Years 2008, 2011 & 2017 (includes

corresponding Graph/Chart) 54

Table 11: World Recent Past, Current & Future Analysis for

Entertainment Apps by Geographic Region - US, Canada, Japan,

Europe, Asia-Pacific, Latin America and Rest of World Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 55

Table 12: World 10-Year Perspective for Entertainment Apps by

Geographic Region - Percentage Share Breakdown of Value Sales

for US, Canada, Japan, Europe, Asia-Pacific, Latin America and

Rest of World Markets for Years 2008, 2011 & 2017 (includes

corresponding Graph/Chart) 56

Table 13: World Recent Past, Current & Future Analysis for

Wellness & Everyday Apps by Geographic Region - US, Canada,

Japan, Europe, Asia-Pacific, Latin America and Rest of World

Markets Independently Analyzed with Annual Sales Figures in

US$ Million for Years 2008 through 2017 (includes

corresponding Graph/Chart) 57

Table 14: World 10-Year Perspective for Wellness & Everyday

Apps by Geographic Region - Percentage Share Breakdown of

Value Sales for US, Canada, Japan, Europe, Asia-Pacific, Latin

America and Rest of World Markets for Years 2008, 2011 & 2017

(includes corresponding Graph/Chart) 58

Table 15: World Recent Past, Current & Future Analysis for

Money Management/Productivity Apps by Geographic Region - US,

Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of

World Markets Independently Analyzed with Annual Sales Figures

in US$ Million for Years 2008 through 2017 (includes

corresponding Graph/Chart) 59

Table 16: World 10-Year Perspective for Money

Management/Productivity Apps by Geographic Region - Percentage

Share Breakdown of Value Sales for US, Canada, Japan, Europe,

Asia-Pacific, Latin America and Rest of World Markets for

Years 2008, 2011 & 2017 (includes corresponding Graph/Chart) 60

Table 17: World Recent Past, Current & Future Analysis for

Other Apps by Geographic Region - US, Canada, Japan, Europe,

Asia-Pacific, Latin America and Rest of World Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 61

Table 18: World 10-Year Perspective for Other Apps by

Geographic Region - Percentage Share Breakdown of Value Sales

for US, Canada, Japan, Europe, Asia-Pacific, Latin America and

Rest of World Markets for Years 2008, 2011 & 2017 (includes

corresponding Graph/Chart) 62

8. THE UNITED STATES 63

A.Market Analysis 63

Apps Revolutionize the US Infotainment Market 63

Product Launches 64

Strategic Corporate Developments 69

Select US Players 70

B.Market Analytics 72

Table 19: US Recent Past, Current & Future Analysis for

Smartphone Apps by Product Category - Gaming Apps,

Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 72

Table 20: US 10-Year Perspective for Smartphone Apps by

Category - Percentage Breakdown of Value Sales for Gaming

Apps, Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets for Years

2008, 2011 & 2017 (includes corresponding Graph/Chart) 73

9. CANADA 74

A.Market Analysis 74

Market Overview 74

Product Launches 74

Strategic Corporate Development 77

Research In Motion - A Key Player 78

B.Market Analytics 79

Table 21: Canadian Recent Past, Current & Future Analysis

for Smartphone Apps by Product Category - Gaming Apps,

Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 79

Table 22: Canadian 10-Year Perspective for Smartphone Apps

by Product Category - Percentage Breakdown of Value Sales

for Gaming Apps, Entertainment Apps, Wellness & Everyday

Apps, Money Management/ Productivity Apps, and Others

Markets for Years 2008, 2011 & 2017 (includes corresponding

Graph/Chart) 80

10. JAPAN 81

A.Market Analysis 81

Product Launch 81

B.Market Analytics 82

Table 23: Japanese Recent Past, Current & Future Analysis

for Smartphone Apps by Product Category - Gaming Apps,

Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 82

Table 24: Japanese 10-Year Perspective for Smartphone Apps

by Product Category - Percentage Breakdown of Value Sales

for Gaming Apps, Entertainment Apps, Wellness & Everyday

Apps, Money Management/ Productivity Apps, and Others

Markets for Years 2008, 2011 & 2017 (includes corresponding

Graph/Chart) 83

11. EUROPE 84

A.Market Analysis 84

Market Overview 84

Product Launches 84

Strategic Corporate Development 85

B.Market Analytics 86

Table 25: European Recent Past, Current & Future Analysis

for Smartphone Apps by Region/ Country - France, Germany,

Italy, UK and Rest of Europe Markets Independently Analyzed

with Annual Sales Figures in US$ Million for Years 2008

through 2017 (includes corresponding Graph/Chart) 86

Table 26: European 10-Year Perspective for Smartphone Apps

by Country/Region - Percentage Share Breakdown of Value

Sales for France, Germany, Italy, UK and Rest of Europe

Markets for Years 2008, 2011 & 2017 (includes corresponding

Graph/Chart) 87

Table 27: European Recent Past, Current & Future Analysis

for Smartphone Apps by Product Category - Gaming Apps,

Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 88

Table 28: European 10-Year Perspective for Smartphone Apps

by Product Category - Percentage Breakdown of Value Sales

for Gaming Apps, Entertainment Apps, Wellness & Everyday

Apps, Money Management/ Productivity Apps, and Others

Markets for Years 2008, 2011 & 2017 (includes corresponding

Graph/Chart) 89

11a. FRANCE 90

A.Market Analysis 90

Product Launch 90

AppCity - A Key Player 90

B.Market Analytics 91

Table 29: French Recent Past, Current & Future Analysis for

Smartphone Apps by Product Category - Gaming Apps,

Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 91

Table 30: French 10-Year Perspective for Smartphone Apps by

Product Category - Percentage Breakdown of Value Sales for

Gaming Apps, Entertainment Apps, Wellness & Everyday Apps,

Money Management/ Productivity Apps, and Others Markets for

Years 2008, 2011 & 2017 (includes corresponding Graph/Chart) 92

11b. GERMANY 93

A.Market Analysis 93

Market Share Statistics: 93

Table 31: German Smartphone App Users (2010): Percentage

Share Breakdown by Average Spending on Smartphone Apps

(includes corresponding Graph/Chart) 93

Product Launch 93

B.Market Analytics 94

Table 32: German Recent Past, Current & Future Analysis for

Smartphone Apps by Product Category - Gaming Apps,

Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 94

Table 33: German 10-Year Perspective for Smartphone Apps by

Product Category - Percentage Breakdown of Value Sales for

Gaming Apps, Entertainment Apps, Wellness & Everyday Apps,

Money Management/ Productivity Apps, and Others Markets for

Years 2008, 2011 & 2017 (includes corresponding Graph/Chart) 95

11c. ITALY 96

A.Market Analysis 96

Product Launch 96

B.Market Analytics 97

Table 34: Italian Recent Past, Current & Future Analysis for

Smartphone Apps by Product Category - Gaming Apps,

Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 97

Table 35: Italian 10-Year Perspective for Smartphone Apps by

Product Category - Percentage Breakdown of Value Sales for

Gaming Apps, Entertainment Apps, Wellness & Everyday Apps,

Money Management/Productivity Apps, and Others Markets for

Years 2008, 2011 & 2017 (includes corresponding Graph/Chart) 98

11d. THE UNITED KINGDOM 99

A.Market Analysis 99

Market Overview 99

Product Launches 99

B.Market Analytics 100

Table 36: UK Recent Past, Current & Future Analysis for

Smartphone Apps by Product Category - Gaming Apps,

Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 100

Table 37: UK 10-Year Perspective for Smartphone Apps by

Product Category - Percentage Breakdown of Value Sales for

Gaming Apps, Entertainment Apps, Wellness & Everyday Apps,

Money Management/Productivity Apps, and Others Markets for

Years 2008, 2011 & 2017 (includes corresponding Graph/Chart) 101

11e. REST OF EUROPE 102

A.Market Analysis 102

Product Launches 102

Nokia Corporation - A Key Player 103

B.Market Analytics 104

Table 38: Rest of Europe Recent Past, Current & Future

Analysis for Smartphone Apps by Product Category - Gaming

Apps, Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 104

Table 39: Rest of Europe 10-Year Perspective for Smartphone

Apps by Product Category - Percentage Breakdown of Value

Sales for Gaming Apps, Entertainment Apps, Wellness &

Everyday Apps, Money Management/Productivity Apps, and

Others Markets for Years 2008, 2011 & 2017 (includes

corresponding Graph/Chart) 105

12. ASIA-PACIFIC 106

A.Market Analysis 106

Market Overview 106

China-The Hotbed for Smartphone Apps 106

Dominance of Local Players 107

Apps Provide Opportunity for Automotive Manufacturers 107

Product Launches 107

Samsung Electronics Co., Ltd - A Key Player in South Korea 108

B.Market Analytics 109

Table 40: Asia-Pacific Recent Past, Current & Future

Analysis for Smartphone Apps by Product Category - Gaming

Apps, Entertainment Apps, Wellness & Everyday Apps, Money

Management/Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 109

Table 41: Asia-Pacific 10-Year Perspective for Smartphone

Apps by Product Category - Percentage Breakdown of Value

Sales for Gaming Apps, Entertainment Apps, Wellness &

Everyday Apps, Money Management/ Productivity Apps, and

Others Markets for Years 2008, 2011 & 2017 (includes

corresponding Graph/Chart) 110

13. LATIN AMERICA 111

Market Analysis 111

Table 42: Latin America Recent Past, Current & Future

Analysis for Smartphone Apps by Product Category - Gaming

Apps, Entertainment Apps, Wellness & Everyday Apps, Money

Management/ Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 111

Table 43: Latin America 10-Year Perspective for Smartphone

Apps by Product Category - Percentage Breakdown of Value

Sales for Gaming Apps, Entertainment Apps, Wellness &

Everyday Apps, Money Management/Productivity Apps and Others

Markets for Years 2008, 2011 & 2017 (includes corresponding

Graph/Chart) 112

14. REST OF WORLD 113

A.Market Analysis 113

Product Launch 113

B.Market Analytics 114

Table 44: Rest of World Recent Past, Current & Future

Analysis for Smartphone Apps by Product Category - Gaming

Apps, Entertainment Apps, Wellness & Everyday Apps, Money

Management/ Productivity Apps, and Others Markets

Independently Analyzed with Annual Sales Figures in US$

Million for Years 2008 through 2017 (includes corresponding

Graph/Chart) 114

Table 45: Rest of World 10-Year Perspective for Smartphone

Apps by Product Category - Percentage Breakdown of Value

Sales for Gaming Apps, Entertainment Apps, Wellness &

Everyday Apps, Money Management/Productivity Apps, and

Others Markets for Years 2008, 2011 & 2017 (includes

corresponding Graph/Chart) 115

COMPETITIVE LANDSCAPE

Total Companies Profiled: 45

------------------------------------------

Region/Country Players

------------------------------------------

The United States 26

Canada 3

Japan 1

Europe 10

France 2

Germany 1

The United Kingdom 2

Italy 1

Spain 1

Rest of Europe 3

Asia-Pacific (Excluding Japan) 5

------------------------------------------

To order this report:

Mobile Telephony Industry: Global Smartphone Apps Industry

Mobile Telephony Business News

More  Market Research Report

Check our  Industry Analysis and Insights

CONTACT:
Nicolas Bombourg
Reportlinker
Email: [email protected]
US: (805)652-2626
Intl: +1 805-652-2626

SOURCE Reportlinker

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